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Three Moves Ahead 200: Tapping Past Bastogne

Three Moves Ahead 200: Tapping Past Bastogne

2013 opens with a look at Shenandoah Studios' Battle of the Bulge for iPad. Everyone agrees that it is shiny and beautiful, but does it work as it should? Is it even a Bulge game at all? Listen as Troy, Bruce and Julian work out what makes Battle of the B

Three Moves Ahead

January 7, 201357m 58sExplicit

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Show Notes

2013 opens with a look at Shenandoah Studios' <b>Battle of the Bulge</b> for iPad. Everyone agrees that it is shiny and beautiful, but does it work as it should? Is it even a Bulge game at all? Listen as Troy, Bruce and Julian work out what makes Battle of the Bulge a near perfect match of design and platform. <p>Gameographies of major players at Shenandoah <u><a href="http://boardgamegeek.com/boardgamedesigner/679/john-h-butterfield" target="_blank">John H Butterfield</a></u> <u><a href="http://boardgamegeek.com/boardgamedesigner/337/joseph-miranda" target="_blank">Joe Miranda</a></u> <u><a href="http://boardgamegeek.com/boardgamedesigner/681/eric-lee-smith" target="_blank">Eric Lee Smith</a></u></p> <u><a href="http://www.quartertothree.com/fp/2012/12/28/john-butterfields-battle-of-the-bulge-rejuvenates-an-old-rogue/" target="_blank">Bruce's review</a></u>