Three Moves Ahead 148: Unity of Command
Rob and Troy talk about 2x2's new entry-level wargame, Unity of Command, and why it is such a huge success. How does it stack up against Panzer Corps, and why is it more a wargame than a puzzle game? Why is its treatment of supply so important? Can you ma
December 22, 20110Explicit
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Show Notes
Rob and Troy talk about 2x2's new entry-level wargame, <a href="http://matrixgames.com/products/417/details/Unity.of.Command" target="_blank">Unity of Command</a>, and why it is such a huge success. How does it stack up against Panzer Corps, and why is it more a wargame than a puzzle game? Why is its treatment of supply so important? Can you make a really challenging wargame without implying puzzle-like solutions?