Three Moves Ahead
651 episodes — Page 3 of 14
Three Moves Ahead 551: HighFleet
EThis week, Jon and Rob dig in to what Rob has dubbed "yet another entry in the crowded Lunar Lander Bullet Hell Naval Wargame Roguelike Visual Novel genre." It's not an easy game to get into, so how did our boi go from cursing its very name to absolutely adoring it? What exactly is this game, anyway? And why should every good fleet commander read the manual?
Three Moves Ahead 550: Expeditions: Rome
ELen and Troy plunge gladius-first into the Late Republic to win victories on the tactical and strategic scale in Expeditions: Rome. The third installment in the series has more going on than ever before, but is it /too/ much? And what is the correct way to pronounce Cicero, anyhow? We came. We played. We did a podcast about it.
Three Moves Ahead 549: The Strategy Outlook for 2022
ELen and Rowan come in for a low glide over 2022's calendar of strategy game releases to discuss what excites us, what worries us, and what smaller stuff we're keeping an eye on. Will Victoria 3 live up to the hype? Can Marvel's Midnight Suns satisfy our in-house X-Mean aficionado? Will Dwarf Fortress ever actually come out? We don't know the answers to any of these questions, but we can certainly discuss them over a few drinks.
Three Moves Ahead 548: 2021 Recap
ETroy and Len are joined by PCGamesN's Ian Boudreau and Fanbyte's Mike Williams to look back on a year that's a bit hard to summarize. Why can't we find a theme to slap on 2021? What were some of the biggest surprises, good and bad? And what were our favorite strategy games in what was, if nothing else, kind of a weird year for them?
Three Moves Ahead 547: Hearts of Iron IV: No Step Back
ELen and Kotaku's Luke Plunkett dig into the logistics-laden recent expansion and patch for Hearts of Iron 4 with No Step Back and the Barbarossa Update. How has it changed how we play, and how does HoI4 feel different now compared to launch? We also go into the joys of playing wacky scenarios with historical focuses switched off and making the dumbest tanks the engine will allow.
Three Moves Ahead 546: Company of Heroes 3 Multiplayer Interview
ERob got to check out a pre-alpha build of Company of Heroes 3's multiplayer, and now he's sitting down with lead gameplay designer Matt Philip and map designer Will Ward. Among the topics on the docket are how the flow and pacing of battles has changed from previous games in the series, keeping familiar factions fresh without betraying their identities, and the challenges of creating maps that appeal to high-level competitive players as well as casual weekend warriors.
Three Moves Ahead 545: Against the Storm
ERowan, Jon, and Ian Boudreau talk about Against the Storm, an early access city-builder that forces you to abandon your cities after a set amount of time. How do these shorter runs affect how we approach the genre? What does a beaver need, on a deeper level, to be happy? And why were we so eager to do an episode on this when early access city-builders are thick on the ground these days?
Three Moves Ahead 544: Darkest Dungeon II Early Access
ERowan recruits Fanbyte's Steven Strom and long-lost guest Jason Wilson to take a look at Darkest Dungeon II in early access. That's right, five years later we finally put out an episode with Darkest Dungeon in the title. How does it differ from its predecessor? And which of the changes do we actually like? How do we feel about the fact that they can kiss now? How do we feel about a sequel that is deliberately smaller in scope than the original?
Three Moves Ahead 543: Age of Empires 4
ELen and Ian Boudreau discuss Age of Empires 4, the long-awaited return of one of the RTS genre's defining franchises. What's new and what's been kept the same? And where would we like to see it go in the future? Okay, okay, I'll say the thing: wololo. Get it? It's funny because I said a thing you remember. Humor is when someone says a thing you remember.
Three Moves Ahead 542: The State with Bret Devereaux
ELen, Rowan, and Mike are joined by Dr. Bret Devereaux (@BretDevereaux), Visiting Lecturer in the Department of History at the University of North Carolina at Chapel Hill and author of the blog A Collection of Unmitigated Pedantry (https://acoup.blog/). The topic is The State in strategy games. What is a state? What are the advantages and disadvantages of making a game about states, and seeing history through a lens of state action? We talk in particular about how this question applies to Europa Universalis IV.
Three Moves Ahead 541: Strategy Games As A Service
ELen and Rowan discuss the concept of "games as a service" as it relates to the strategy space. Is it a good thing? Has it always been around and we just called it something different? Can you ever really trust a game studio? Are the post-Kripke seasons of Supernatural actually worth your time? Listen to the episode, then check out the Season Pass over on Patreon.com/3ma
Three Moves Ahead 540: A Send Off to Civilization 6
ETroy, Len, and Jon sit down to discuss the Civilization 6 New Frontiers DLC pass and where the king of 4X stands in 2021. How does Civ 6 now compare to launch five years ago? How have its modern competitors changed our perception of and relationship with it? Is Sid still the gold standard to beat?
Three Moves Ahead 539: Conquest of Elysium 5
EJon and Ian Boudreau talk Conquest of Elysium 5, a lo-fi fantasy tactics game with Dwarf Fortress-like procedural world generation. Lead armies of moose, visit other planes of existence that are doing their own thing while you're not looking, and try to make it as a Senator in an era with no Senate. Do you like to control archers with your numpad? We know you do!
Three Moves Ahead 538: Hell Let Loose
EThis week Rob is joined by Ranged Touch's Cameron Kunzelman and PCGamesN's Ian Boudreau to discuss an unusual World War II military shooter that feels more like a tactics game: Hell Let Loose. Hear the stirring tale of trying to explain how to drive a manual transmission to someone who has only ever been in his 2006 Honda Civic during the middle of a war. Find out which war movie officer Rob would be. And by the end, probably have a pretty good idea of whether or not this would be your thing or not.
Three Moves Ahead 537: Humankind
ELen, Rowan, and Fraser gather to discuss Amplitude's Humankind, the Civ competitor that has been looming large over our release radar for the past couple years. How does it compare to Sid Meier's finest work, and even this studio's previous 4X forays? Will it reignite the spark for those who have lost their love for the turn-based march through history? And aside from all that, is this game even done?
Three Moves Ahead 536: Slipways
ELen, Jon, and Mike discuss the indie space "4X without two and a half of the Xes" Slipways. We dig into the benefits of games designed with very strict rules that eventually let you break most of them, as well as having challenging microstrategy games you can finish in about an hour but aren't totally mindless.
Three Moves Ahead 535: Deck Builders
ERob is joined by Nicole Clark and Cameron Kunzelman to discuss two recent deck builders: Klei's Griftlands and Abrakam's Roguebook. What do we like and what brings us dismay about each? How do they stack up against other recent paragons of the genre? Where do these types of games fit into the strategy ecosystem? Is boxed macaroni and cheese really that much better if you drop some unsalted butter in there? That's not relevant to the episode. It's just me, Len, asking a cooking question.
Three Moves Ahead 534: Dark Deity
ERob and Rowan are joined by PCMag's Mike Williams to discuss Dark Deity, a JRPG-inspired indie tactical RPG. What lies beneath the outward riffing on Fire Emblem? What kind of characters will we be bringing to battle, and can we make them kiss? Are numbers even real? Why can Len never come up with a clean way to wrap these episode descriptions up? Is she really just going to let it go out like this?
Three Moves Ahead 533: Old World
ETroy, Len, and Jon gather by the fire to discuss Old World, the new ancient world 4X from Civilization IV designer and prolific 3ma guest Soren Johnson. Does the tighter timeframe help or hinder it? Is it just ancient Civ? Is that even a bad thing? How many more questions can I come up with? Does this description still look too short? This is probably a good place to stop, right?
Three Moves Ahead 532: Company of Heroes 3 Interview
ERelic has announced Company of Heroes 3! Rob and Len were given a chance to give a bit of the new dynamic campaign map a go. Now they're joined by Relic's David Littman and Matt Philip to discuss what we saw and how this long-awaited sequel is coming together. You can check out the pre-alpha preview yourself by heading over to companyofheroes.com.
Three Moves Ahead 531: Siege Survival: Gloria Victis
ERob, Troy, and Fraser have only a curtain wall and a micromanagement puzzle between them and the invading hordes as they discuss Siege Survival: Gloria Victis. Who will hold out, and who will secretly leave the postern gate open to put an end to the suffering? When are we going to do a show on Going Medieval? What is a siege, if not a larder persevering?
Three Moves Ahead 530: Total War: Three Kingdoms: Endgame
ERob and Rowan are joined once again by Three Kingdoms opinion-haver Brian "Chef Lu Bu" Smawley to discuss Creative Assembly's very odd pronouncement of ending support for Total War: Three Kingdoms. Where did it land and how do we feel about the state it's in? What do we wish had made it in? And what the hell is going on with gates?
Three Moves Ahead 529: Early Access City Builders
EIn one of our biggest panels ever, Rowan, Fraser, Len, Jon, and Mike are joined by Sin Vega to discuss the many city builders currently stewing in Early Access, or which had a long tenure there. What is the role of Early Access for this genre, and why does it seem to be such a popular starting point? Also, what would we like to see in the next generation of city builders?
Three Moves Ahead 528: Hundred Days - Winemaking Simulator
ERob and Len are joined by behind-the-scenes mastermind Mike to pursue some millennial agriculture fantasies, step on some grapes, and grit their teeth through a bit of sus localization. Will they taste victory, or find themselves sprawled in an alley with a bottle of $8 chardonnay wondering why they thought they could drop out of school and join a punk band? Are these hypotheticals getting more weirdly specific all the time? Does anyone even read the description anyway?
Three Moves Ahead 527: Ultimate Admiral: Age of Sail
EMichael Hermes makes a port of call as Rob, Nick Capozzoli, and Matt Flanigan take to the high seas in Ultimate Admiral: Age of Sail. Rob hates the land combat, Matt hates the way the ships behave like sports cars, Capo greets both with measured approval, and Michael thinks we're all being a bunch of picky jerks looking a gift-horse in the mouth.
Three Moves Ahead 526: Total War: Rome Remastered
ERob, Jon, and Len have taken up their swords and strapped on their sandals to party like it's 2004. What did the original Total War: Rome do right that the series hasn't since? And does it hold up beside its younger, prettier siblings? And why is no one talking about Lone Star? Seriously. It's a great movie.
Three Moves Ahead 525: Unity of Command II - Barbarossa
ETroy and Rob are joined by Kotaku's Luke Plunkett to discuss Unity of Command II's Barbarossa expansion. How much of the frustration you feel leading the Germans on the Eastern Front comes from any given game, and how much of it comes from the mere situation of leading the Germans on the Eastern Front?
Three Moves Ahead 524: The Total War: Rome Remastered Interview
EThis week, as we prepare for the release of Total War: Rome Remastered, Rob welcomes Creative Assembly's Kevin McDowell and Guy Davidson, who both worked on the original Rome. They talk about the studio's early days and precarious finances, the surprisingly slow-burn success of Rome, and the long development hangover that resulted from CA's old culture of crunch. Producer's note: We weren't able to get an isolated vocal track for one of our guests and there are a few places where there's a definite echo. Apologies for the inconvenience.
Three Moves Ahead 523: Workers and Resources: Soviet Republic
ELen and Jon are joined by Alice Caldwell-Kelly and Justin Roczniak of Well There's Your Problem to talk about Workers and Resources: Soviet Republic. May contain revisionism. Check out Well There's Your Problem, a podcast about engineering disasters: wtyppod.podbean.com/ Support us on Patreon: patreon.com/3ma
Three Moves Ahead 522: Suzerain
ERob is joined by freelance writer Sin Vega to discuss Suzerain, a branching narrative head-of-state simulator that asks you to make complex decisions about the politics of a small, Cold War nation. Support us on Patreon: patreon.com/3ma
Three Moves Ahead 521: Shadow Empire
ERob, Jon, and shadow councilor Mike are joined by 3ma Panelist Emeritus Tom Chick to discuss Shadow Empire, a post-apocalyptic sci fi colony management sim with a 300+ page manual.
Three Moves Ahead 520: An Interview with Dana Lombardy
EBruce takes the Winter of Wargaming to the Streets of Stalingrad as he interviews acclaimed wargame designer Dana Lombardy to discuss his past, present, and future work. Check out lombardystudios.com where you can still pre-order MacGowan and Lombardy’s The Great War card game at the Kickstarter backer price.
Three Moves Ahead 519: Field of Glory II: Medieval
ERob, Troy, and Jon discuss Field of Glory II: Medieval as the Winter of Wargaming enters the Middle Ages. Who are these guys Alexander Nevsky brought to war today? Anybody? Pyotr, are they friends of yours or what? Support us on Patreon: www.patreon.com/3MA
Three Moves Ahead 518: PanzerBlitz
EAs the Winter of Wargaming presses on, Rob and Bruce discuss the Avalon Hill classic PanzerBlitz and the interplay between game mechanics and the awesome war movie you see in your head. Support us on Patreon: https://www.patreon.com/3MA
Three Moves Ahead 517: An Interview with Lou Coatney
ENote: Since this episode was recorded, one of the designers discussed, Tom Russell, has come out as transgender. Please note that while he / him is used on the podcast, her correct pronouns are she / her. The Winter of Wargaming begins with a trip down memory lane with Bruce and wargame designer Lou Coatney, whose career includes not just several great original print-and-play designs but also a robust set of fixes and "mods" to classic wargames. Bruce and Lou also discuss in detail the problems of getting Barbarossa and The Bulge "right" from a design and history standpoint. coatneyhistory.com/ lcoat.tripod.com/
Three Moves Ahead 516: Total War: Warhammer 2 and 3
ELen, Rowan, and Fraser ally up to discuss all of the updates to Total War: Warhammer 2 since its launch, as we've miraculously not done a show on it since then, and the piping hot announcement of Total War: Warhammer 3.
Three Moves Ahead 515: Faction Design
ERob, Rowan, and Len discuss how faction design in strategy games has changed over the years, and the trend toward more specific and asymmetrical mechanics which started in RTS before spreading to the rest of the wider genre.
Three Moves Ahead 514: Airborne Kingdom
EFraser and Jon are joined by PC Gamer's Rachel Watts to discuss high-flying city builder Airborne Kingdom. Can this unorthodox spin on the classic genre keep our interest aloft?
Three Moves Ahead 513: 2020 in Review
ERob, Rowan, Jon, and Len discuss the year in the rear view. 2020 was a year we'll never forget. But can we say the same about its strategy games? How good was Crusader Kings 3, really? What could our modern leaders learn from Soviet Concrete Simulator? Is RTS back, baby? Tune in and reminisce with us.
Three Moves Ahead 512: Per Aspera
ESTORY SPOILERS! Skip ahead from 58:30 to 1:13:05 to avoid. Rowan, Jon, and Len discuss the new Mars colonization game Per Aspera, and how it weaves branching story into a classic colony builder.
Three Moves Ahead 511: Wingspan
ETroy and Jon are joined by Dicebreaker editor-in-chief Matt Jarvis to discuss the PC version of the award-winning avian card game Wingspan. What are these birds up to? Where are they coming from? Should we be concerned? Why does our producer feel the need to ask you a whole bunch of questions at the end of every episode description these days? What do you think ever happened to those birds that used to sell us cereal on TV? Where did they learn to talk? You know, just curious.
Three Moves Ahead 510: Möbius Front '83
ERob, Troy, and Jon discuss Zachtronics' Cold War wargame Möbius Front '83. What has it borrowed from the genre's storied past? And what might it have missed from recent years?
Three Moves Ahead 509: The Insider and All The President's Men
ETroy and Rob discuss two films about exposing the seedy underbelly of the institutions of power: Michael Mann's Insider and Alan J. Pakula's All The President's Men. How has the film industry's portrayal of investigative journalism and corporate whistleblowers changed with the times? What can each of these stories still teach us today?
Three Moves Ahead 508: Star Renegades
ERowan and Jon Bolding are joined by Fanbyte's Steven Strom and Waypoint Radio's Ricardo Contreras to discuss spacefaring tactical roguelike Star Renegades.
Three Moves Ahead 507: Sid Meier's Sid Meier's Memoir
ETroy and Rowan are joined by Paradox's Johan Andersson and Mohawk Games' Soren Johnson to discuss the august Sid Meier's recent book, Sid Meier's Memoir.
Three Moves Ahead 506: Iron Harvest
ERob, Troy, and the prodigal panelist Jon Bolding discuss the alt history interwar RTS Iron Harvest. Can a strategy game be good in single-player for the same reasons it's bad in multiplayer? Aren't giant dieselpunk mechs just the raddest shit? Rev up and strap in to find out.
Three Moves Ahead 505: Crusader Kings 3
ERob, Rowan, Fraser, and Leana discuss their feelings on Crusader Kings 3 a few weeks after launch. How do we feel now that we've spent more time with the full version? Why does Rob keep sleeping with his grandkids' wives? Listen in and find out!
Three Moves Ahead 504: Troy and Kingdom of Heaven
ERob and Troy are walking the battlements as they revisit Wolfgang Peterson's "Troy" and Ridley Scott's director's cut of "Kingdom of Heaven". What do these two movies about major siege-battles fought between clashing civilizations, from the early years of the War on Terror, say about their moment? Is Troy underrated, overrated, or correctly rated? Why is Brendan Gleeson so unsettling? All these questions and more are answered this week on Three Moves Ahead.
Three Moves Ahead 503: Total War: Three Kingdoms - The Furious Wild
ERob and Leana are joined by Creative Assembly's Simon Mann to talk about the latest DLC for Total War: Three Kingdoms, The Furious Wild.
Three Moves Ahead 502: A Total War Saga: Troy
ERob, T.J., and Fraser are joined by freelance writer Dia Lacina to discuss A Total War Saga: Troy. The ancient city, not the creator of this show.