
Designing Adventure Games with Mike Gnade
Mike Gnade, designer of Maximum Apocalypse, Set a Watch, The Few and Cursed, discusses what all goes into designing an adventure game. We talk about open worlds, story moments, combat, events, luck, and all sorts of other things that come together to ...
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Show Notes
Mike Gnade, designer of Maximum Apocalypse, Set a Watch, The Few and Cursed, discusses what all goes into designing an adventure game.
We talk about open worlds, story moments, combat, events, luck, and all sorts of other things that come together to make a good adventure game.
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