
The Vintage RPG Podcast
360 episodes — Page 5 of 8

Ep 160Troika
Getting lots of actual playtime in lately. This week on the Vintage RPG Podcast, Stu's fresh off his first session of Troika and he's keen to share his impressions. It's weird and easy and did we mention weird?

Ep 159Sailors on the Starless Sea
This week on the Vintage RPG Podcast, we've got an after action report for the first half of the Dungeon Crawl Classics 67: Sailors on the Starless Sea, which Zog is running us through. Granted, we're only on the edge of the really weird stuff, but we've seen enough to start ruminating. And there are plenty of corpses already. Honor the fallen!

Ep 158Glorantha
This week on the Vintage RPG Podcast, we're back on RuneQuest, talking about some of the stuff that makes the world of Glorantha special, specifically its approach to mythology, time and its surprising meta-commentary on roleplaying games themselves! That's two RuneQuest episodes and we're still barely scratching the surface.

Ep 157King Kong
Scream for me, Fae Wray! This week, the Vintage RPG Podcast travels to Skull Island to discuss some of the surprising influences of the greatest monster movie ever made: King Kong! The 1933 version, of course, get that remake trash outta here. You can see the still from Son of Kong mentioned in the episode at the bottom of this post.

Ep 156Travellers
I recently came into possession of like five feet of Traveller and it made me realize, holy crap, there is a lot of Traveller! This week on the Vintage RPG Podcast, we take a look at the span of the Traveller RPG through the 20th century. That's a quick look at both versions of Classic Traveller (1977 and 1983), MegaTraveller (1986), New Era (1993), T4 (1996), GURPS Traveller (1998) and even the not really Traveller, Traveller: 2300 A.D. (1986). So many Travellers! We also chat with friend of the pod, Levi Combs, about the upcoming kickstarter for Phylactery #4 and the Phylactery Omnibus!

Ep 155The Awards
You know what kind of sucks? Awards. Oscars, Grammys, whatever. RPG awards are no exception. But Joe DeSimone doesn't think they need to be that way. So he's starting his own awards for RPGs called The Awards. And you know what? They might suck, too! He's upfront about that. But if they do, they'll suck in a completely new way and maybe even pave the way for something good. This week on the Vintage RPG Podcast, we talk to Joe about awards, The Awards and how we might be able to do better. * * * You can bother Joe on Twitter pretty much all the time.

Ep 154RuneQuest
This week on the Vintage RPG Podcast, we barely scratch the surface of RuneQuest (1978), Chaosium's classic first foray into RPGs. We talk about the games origins in the earlier wargame, White Bear & Red Moon (1975), the skill-based RPG, the limitations of class as a concept, the different sorts of magic and, seriously, that's more than enough for one half hour. We'll be returning to RQ several times in the coming weeks to cover it all!

Ep 153Oracles and Stone Giants
Ever buy an old RPG box set and find some maps or a character sheet inside? For me, it conjures up a specific sort of warm feeling. This week on the Vintage RPG Podcast, we take a look at some of Tim Hutchings' efforts to preserve that sort gaming ephemera in The Habitation of the Stone Giant Lord, a book collecting homebrew D&D adventures written and illustrated by kids. We also look at Hutchings' reprint of the short-live gaming zine The Oracle. A thrilling expedition into the dusty archives of our hobby's past! * * * You can check out more about both projects at Hutchings' Play Generated Map & Document Archive. Physical copies of both can still be had at his shop, as well!

Ep 152Zine Month
This week on the Vintage RPG Podcast, Hambone talks to Charlie Ferguson Avery and Alex Coggon of Feral Indie Studios about ZiMo 2022, their indie RPG zine showcase, running the whole month of February! ZINES! Get 'em! * * * Stu will be back next week, promise!

Ep 151Neuromancer
"The sky above the port was the color of television, tuned to a dead channel." That's the first line of William Gibson's 1984 novel Neuromancer and, just like that, he pretty much codified the aesthetic of cyberpunk. This week on the Vintage RPG Podcast, we go ga-ga over the novel and look at the way it influenced cyberpunk RPGs. Or was ripped off by cyberpunk RPGs. We've heard it both ways. * * * In the episode, Stu mentions a post by Gibson about Shadowrun. If you have access to the text of that, drop us a line!

Ep 150Dungeon Crawl Classics
This week on the Vintage RPG Podcast, we go way over the top and check out the Dungeon Crawl Classics RPG. It's got gonzo for days, horrible dooms, epic spell failures, weird ass dice and enough old school style art to fill a museum with. What's not to love?

Ep 149Warlock!
It ain't just D&D that's getting hacked and cloned! Want to play a system that retains the flavors of 80s-era British fantasy? Warlock, from Fire Ruby Designs, has you covered by being a bit more robust than Advanced Fighting Fantasy and a lot less cumbersome than Warhammer Fantasy Roleplay. We check it out on this week's Vintage RPG Podcast.

Ep 148The Broken Sword
Happy New Year! This week on the Vintage RPG Podcast, we return to Appendix N and check out The Broken Sword, a novel by Poul Anderson. Unlike Three Hearts and Three Lions, it's a fantastic, violent and often unparalleled work of influential fantasy.

Ep 147Monstrous Compendium
We got you some monsters for Christmas! This week on the Vintage RPG Podcast, we talk about the Monstrous Compendium (1989) for second edition Advanced Dungeons & Dragons. You know what else we talk about? Office supplies and how great they are. Join us for another thrilling episode!

Ep 146Campaign Sourcebook and Catacomb Guide
This week on the Vintage RPG Podcast, we talk about the Campaign Sourcebook and Catacomb Guide (1990), the first Dungeon Masters Guide expansion for second edition Dungeons & Dragons. That might sound dull, but I promise you, it is a wild ride into the substrate of the RPG psyche — it's one part deconstruction of the hobby and one part a kind of everyperson's treatise on RPG design theory, written largely by the always engaging Jennell Jaquays. A lot of folks think the blue and silver books are just 2E bloat, but this one should be on the shelves of anyone who thinks deeply about RPG design.

Ep 145Alien Post-Mortem
Back in October, Stu ran "Chariot of the Gods," the cinematic scenario in the Alien Starter Set. Not once, but twice! This week on the Vintage RPG Podcast we talk about how it went. Who survived? What was left of them? Well, we aren't telling because that would spoil the fun. But we do dig into Stu's general impressions of how the game works and the experience it delivers.

Ep 144Holiday Gift Guide (sorta)
It's a little late for a holiday gift guide, even without the worldwide supply chain issues and shipping delays, so let's call this episode of the Vintage RPG Podcast "Cool RPG stuff that came out this year (and is maybe made by our friends)." While it may be too late for the December holidays (though PDFs make for fine gifts, too!), the monopoly December has on gift giving is silly. Give your tabletop pals a cool book in January or February, it'll make their month! Those dreary months need some good cheer too!

Ep 143Escape the Dark Castle
We did Fighting Fantasy last week, so this week on the Vintage RPG Podcast, it seemed like a fun idea to take a look at a board game inspired by Fighting Fantasy, the spectacular Escape the Dark Castle, from Themeborne. So many great things about this game: the gnarly throwback art, the punishing difficulty, the narrative focus, the incredible ease of learning it. Snag it, throw it on the table, learn while you go and die, repeatedly. Fantastic stuff! We also chat with Henry Taylor about his psychedelic, system agnostic RPG sourcebook about Bronze Age Celts, Caer Mundus: The Lost Realm. Here be magic mushrooms, folks! Buy a physical copy, housed in a handsome slipcase, direct from Henry's store, or check out the sneak peek PDF Votive Offerings on DriveThru for a taste of what the main book offers.

Ep 142Fighting Fantasy
On the Vintage RPG Podcast this week, the guys talk about the famed adventure gamebook franchise, Fighting Fantasy, developed by Ian Livingstone and (English) Steve Jackson. Hambone also has a chat with Ryan Verniere about his forthcoming RPG, Blackbirds, now up for pre-order on BackerKit. This forthright post is brought to you by Stu's head cold. We'll return to our regular number of exclamation points next week. * * * Correction: Ryan discovered Berserk in 1992 not 1982.

Ep 141Bullwinkle and Rocky Role-Playing Party Game
Did you know that there's a Rocky and Bullwinkle RPG? Yup: the Bullwinkle and Rocky Role-Playing Party Game! Do you even have a clue who Rocky and Bullwinkle are? Did you get that the first line of this post is a reference to their cartoon? Maybe you did, maybe you didn't, but that doesn't change the fact that this particular cartoon license is a bit of a head-scratcher for TSR circa 1988, and doesn't get any less odd here in 2021. We get into that and check out the game itself, which has some surprising similarities to modern game design, particularly in storytelling games. Only on the Vintage RPG Podcast, folks!

Ep 140Treasure Hunt
Ships and desert islands and sea shanties and secret treasures: we're getting nautical on this week's episode of the Vintage RPG Podcast. First up, N4 — Treasure Hunt (1986), one of the finest introductory scenarios for first edition Dungeons & Dragons. It's one of the only modules to successfully pull of the "you've been captured and lost all your stuff" trope and introduces the underloved idea of zero-level characters (at least until Dungeon Crawl Classics came around). Good stuff all around! We also chat with Tristan Zimmerman about his unusual nautical RPG, Shanty Hunters, in which you attempt to preserve sea shanties that magically defend themselves by manifesting the subjects of their songs to stop you. It's pretty wild and on Kickstarter right now! * * * Be sure to check out Tristan's Ennie-nominated RPG blog, Molten Sulphur.

Ep 139Point Nemo
This week on the Vintage RPG Podcast, we're talking 3, 2, 1… Action! with 3, 2, 1… Action! creator Hambone! You probably remember Hambone kickstarted an adventure for the system, Rocket to Russia, back in February during ZineQuest. That scenario is a prelude to Point Nemo, which is hitting Kickstarter on Tuesday. Follow now to be notified on launch! We chat a little bit about Point Nemo and a lot about the underlying system, which is rules light and aims to be welcoming for players of all levels of experience. Check it out!

Ep 138Babes in the Wood
Halloween is nearly upon us! For the last few years, we've reserved this week to chat about Ravenloft, but this year we thought we'd talk about a game that seems truer to the spirit of the season: Babes in the Wood, from World Champ Game Company. It's a delightfully spooky game about being a child lost in the woods on an endless Halloween. What could be better? But that's not all! Comic writer Mark Sable is back for a chat, this time to tell us about his new comic, Chaotic Neutral, which ponders the question: what if Dungeons & Dragons was everything the Satanic Panic thought it was? It's on Kickstarter now!

Ep 137Impossible Landscapes
Have you seen the Yellow Sign? We sure have. This week on the Vintage RPG Podcast, we tackle the massive new Delta Green campaign Impossible Landscapes (2021). It instantly takes its places as one of the definitive RPG takes on Robert W. Chambers' infamous King in Yellow, delivering an unprecedented, mind-bending experience — and that's just reading the book. Playing the campaign is likely something the folks at your table will never forget. A solid gold modern classic. Stu doesn't generally care about spoilers but in this case tried to minimize discussing them. Still, if you're planning on playing this, or think you might down the line, maybe be ready to stick your fingers in your ears while listening. We've also got a new Indie Elevator Pitch! Sadia Bies and Banana Chan pop on to chat about their anthology of live action horror RPGs that tackle themes of suburbia, food and consumption. Coming to Kickstarter soon!

Ep 136Kult
This week on the Vintage RPG Podcast, we have such sights to show you. Wait, no, wrong horror franchise. But pretty close — we're talking about Kult, the mature existential urban horror RPG imported from Sweden by Terry Amthor and Metropolis Ltd. The designers clearly had Clive Barker on their minds. We honestly barely scratch the surface, though, talking more about the edginess of the 90s, the trend of investigating secret histories in RPGs and all that pre-millennial tension that was in the air. We'll be taking another, closer look at Kult down the line for sure.

Ep 135Amanda Lee Franck Interview
We're excited to have game designer and artist Amanda Lee Franck back on the Vintage RPG Podcast this week! Amanda's got a big old pile of exciting projects to chat about, from a zine about vacationing vampires (Vampire Cruise!) to another about exploring a mysterious domed habitat (Mouth Brood!). And that's just the start!

Ep 134The Dungeon Alphabet
This week on the Vintage RPG Podcast, we're taking a look at Goodman Games' series of alphabet sourcebooks: The Dungeon Alphabet, The Monster Alphabet and The Cthulhu Alphabet. These are system agnostic design tools, full to brimming with random tables and amazing art, all aimed at helping you stoke your imagination to make cool things for your players. A must for every GM's shelf.

Ep 133Alien
Space is a place that wants to kill us, be it with the vacuum, the cold, the hostile exo-environments, the hubris of humanity or a good old fashioned xenomorph. That's right, this week on the Vintage RPG Podcast, we take a look at the Alien RPG. The latest permutation of Free League's Year Zero Engine is refined to be even deadlier. It boasts frameworks for both traditional campaign play and more directed cinematic play. There's a pretty excellent stress and panic system. It all comes together as a pretty excellent survival horror/sci-fi RPG!

Ep 132Black Magic
"Double, double toil and trouble; Fire burn and caldron bubble!" This week, we're doing a bit of black magic and calling up demons. Specifically the demons in the Ars Goetia, the 72 kings, dukes, presidents and barons of Hell. We run down the history of this notorious book of demonology, its unlikely origins and its connections to pop culture and roleplaying games.

Ep 131Horror on the Orient Express Post-Mortem
Choo-choo! Stu recently wrapped up running the Call of Cthulhu campaign Horror on the Orient Express after about a year and a quarter of weekly sessions. A momentous occasion! This week on the Vintage RPG Podcast, we thought it would be cool to chat about it. Who survived? What was left of them? Just how on rails was it? Were the flashback scenarios as good as advertised? We discuss, and manage to do it relatively spoiler free. We also check in with Tony Vasinda from Plus One Exp about Down We Go, a new game currently crowdfunding on Gamefound.

Ep 130Thousand Year Old Vampire
They say forever is a long, long time and, if Thousand Year Old Vampire is an indication, forever sure does suck. Is that a pun? That might be a pun. Sorry. Anyway, this week on the Vintage RPG Podcast, we take a look at Tim Hutchings' solo journaling game about memory, tragedy and confronting things you'd rather ignore. It is maybe the most intense solo games ever published. Also, Drew Cochran gives us the Indie Elevator Pitch for his forthcoming RPG, Epic of Dreams!

Ep 129Erol Otus Interview
This week on the Vintage RPG Podcast, we talk to legendary RPG artist Erol Otus! What more can I say?

Ep 128Cities
"I will find a city, find myself a city to live in." That's the chorus of the Talking Heads song "Cities," and it kind of speaks to how RPG designers approached city design in the early days of the hobby. This week on the Vintage RPG Podcast, we're talking about Midkemia Press and their signature approach to cities, called, appropriately, Cities! They were interested in finding ways to create the bustle of city streets and do so largely through piles of random tables — the method was so compelling that Chaosium hired Midkemia to put together a similar system to form up the heart of the Thieves' World box set!

Ep 127Shadows of Yog-Sothoth
Echoing the success of Chaosium's recent Call of Cthulhu Classic collection Kickstarter, this week on the Vintage RPG Podcast we take a look at the first Call of Cthulhu campaign: Shadows of Yog-Sothoth. Which has very little to do with good ol' Yoggy and much more to do with waking up Cthulhu well before the alarm. As the first, it's now really what you'd expect from a CoC campaign, but it still has charm to spare. Let's plumb the depths of madness, yea?

Ep 126Deities & Demigods
What happened to Cthulhu? Was it a curse? Did TSR finally go to far? Did Chaosium steal the fire of the gods? Was it banned? Was it burned? On this week's Vintage RPG Podcast, we reveal the shocking true story behind Deities & Demigods and the removal of the Cthulhu and Melnibonean mythologies. Actually, we don't, because it was never a big secret and most of the details have been floating around the internet for decades, but there are lots of misconceptions about this book and its history and it seemed like we should do our part in helping to clear them up. The truth isn't scandalous at all but, ultimately, it's probably more interesting!

Ep 125All the Worlds' Monsters
This week on the Vintage RPG Podcast, we look at the first book of monsters for D&D. The Monster Manual? Oh, no, not that — the first D&D monster book was All the Worlds' Monsters (1977), from Chaosium! We talk about how salty that made TSR. More interesting, All the Worlds' Monsters is sort of the first step in a long legacy of collaboration in the RPG industry on Chaosium's part, so we talk about that a bit too. Also on tap: Alarums & Excursions and the Perrin Conventions.

Ep 124Delta Green (2016)
A few weeks back, we talked about the Pagan Publishing Delta Green sourcebooks for Call of Cthulhu. This week on the Vintage RPG Podcast, we're chatting about the standalone Delta Green RPG from Arc Dream (2016). Based on Call of Cthulhu sixth edition, the game makes some key modification to the sanity system. It also finds ways to reinvent the mythos while keeping the focus of the horror human — in a lot of ways, Delta Green is about alienation and trauma. Mulder and Scully this is not. Clarification: In the episode, Stu mentions that Delta Green is based on Call of Cthulhu 6th Edition. That's not accurate! While the underlying mechanics are inspired by that game, Delta Green's system stands alone and features several unique additions, including Bonds (mentioned in the episode) and Lethality. Arc Dream and Delta Green are completely independent from Chaosium and Call of Cthulhu.

Ep 123Encyclopedia Magica
This week on the Vintage RPG Podcast, we talk about the Encyclopedia Magica, a four volume collection of every magic item created for Dungeons & Dragons, from 1974 to 1993. It is a massive and intricate undertaking, pulling from every TSR publication — including the magazines! In the days before the internet and searchable digital databases, the fact that this exists (and missed just one magic item) is astonishing. Easily one of the best things TSR ever produced, an epic imagination stoker and one of the few products that unified first and second edition D&D.

Ep 122Stu Wrote a Book
On this episode of the Vintage RPG Podcast, we talk about the book. In its current, unedited form, it is 165 chapters long, each chapter focusing on a specific book or product, and spans five decades of RPGs. The focus is on how RPGs have developed and changed over the years, so while D&D is in there a lot, the hope is to introduce folks to the wild and crazy world that waits beyond the world's oldest RPG. Plenty of books out there on D&D already, right? Oh, and Stu's not entirely sold on the working title, so be sure to send any and all ridiculous suggestions you may have his way.

Ep 121The Throne of Bloodstone
Get to level 100, fight 10,000 zombies, beat up Orcus, steal his stuff and murder Tiamat in H4 — The Throne of Bloodstone, one of the most ridiculous D&D adventures ever published. Is it good? Is it bad? YES! Join us as we check it out. Plus, something a little different and a lot charming: in our Indie Elevator Pitch this week, we chat with Jonathan Sacha about his Goblins & Gardens tarot card set. He (gasp) cuts up and collages art from old D&D books and old gardening reference books to create surprisingly whimsical scenes of monsters on their days off. Now on Kickstarter!

Ep 120Andrew Walter Interview
This week on the Vintage RPG Podcast, we chat with Andrew Walter, one of the key artists defining the look of RPGs for the contemporary era. You've seen his art on the covers Old School Essentials and Troika. He wrote and illustrated Fronds of Benevolence, co-designed Slipgate Chokepoint. He's all over the place! We talk about all those things, melty art, the glory of Russ Nicholson, death metal and more! You can see more of Andrew's work on Instagram and buy prints on his Big Cartel store.

Ep 119ARC
These are the end times, my friends. This week on the Vintage RPG Podcast, we chat with Momatoes about her forthcoming RPG ARC, a game played at the edge of the apocalypse. We chat a bit about the synthesis of OSR and storygame philosophies present in ARC, countdown timers and why so many games lately seem to be about the end of the world. And more! ARC is on Kickstarter right now (it funded in less than 23 minutes, so its all about those stretch goals)! You can read more about the game on the official site or check out the quickstart rules to get a feel for how it all works. And follow Momatoes on Twitter!

Ep 118OSRIC
Rise up, dead RPGs, rise! This week on the Vintage RPG Podcast, we chart the origins of the Old School Revival, specifically the Old School Reference and Index Compilation, or OSRIC, the retroclone of the first edition AD&D rules that kicked it all off (sort of). We also talk a bit about Castles & Crusades, the D20 System, the Open Gaming License and more! Clarification: Gary Gygax, didn't create Castles & Crusades, Mac Golden and Davis Chenault did. However, they smartly showed it to Gygax early on, he gave advice and publicly endorsed it, after which they positioned the game as what 2E D&D should have been had he not left TSR.

Ep 117Campfire
Are you afraid of the dark? You're gonna be after you play Campfire. This week on the Vintage RPG Podcast, we talk to Adam Vass and Will Jobst about their Kickstarter for their new storytelling horror game, featuring art by the one and only Trevor Henderson. Check it out!

Ep 116The Extraordinary Adventures of Baron Munchausen
When we recorded this episode, I discovered my microphone was broken, so I fashioned a very large bullhorn using some bamboo poles and the sail cloth from an old schooner in the back yard. I pointed the bullhorn in the general direction of Hambone's house and shouted very loudly into it. Meanwhile, Hambone had to scurry around with an ill-fitting baseball mitt in order to catch each individual word as it flew through the air. Once caught, he deposited the words into a disused aquarium for safekeeping until they could be reconstructed at a later time. The real amazing thing about this is that Hambone only had a vaguest idea of what I was saying and I had simply no clue what he was saying, but somehow, the episodes of the podcast came together as if we were sitting in the same room having a normal conversation. Oh, yea, this week's episode is about The Extraordinary Adventures of Baron Munchausen (1998), a storytelling game about tall tales. Also, we've got Levi Combs of Planet X Games on our Indie RPG Elevator Pitch, presented by Exalted Funeral and he's talking about his new Kickstarter for a brand spankin' new, Dungeon Crawl Classics version of his module Jungle Tomb of the Mummy Bride. Check out the Kickstarter now!

Ep 115Delta Green (1997)
This week on the Vintage RPG podcast we enter a world of conspiracy, spycraft and cosmic horror with a look at the original Delta Green (Arc Dream's stand alone Delta Green RPG and Pelgrane Press' The Fall of Delta Green will each get their own episodes in the near future). We check the issue of The Unspeakable Oath where [redacted], the Pagan Publishing sourcebooks that lay out [redacted] and chat a bit about [redacted]. Have a listen, if your security clearance is high enough!

Ep 114Book of Vile Darkness
This week on the Vintage RPG podcast we check out Book of Vile Darkness (2002), D&D 3E's super edgy overcorrection of the family friendly 90s era. It's kinda weird! You'd think after decades of criticism about how D&D was a tool of the devil, you wouldn't go and put out a book that A. is of limited utility to most games and B. makes the critics' case for them. It's still pretty cool, if you dig demons and devils, and can look past all the torture and stuff.

Ep 113Nick Tofani and Gradient Descent
Artist Nick Tofani joins us this week on the Vintage RPG podcast to talk about horror in RPGs, particularly the Mothership adventure he illustrated, the unpleasant-in-the-best-way Gradient Descent. It's dark outside, something is howling in the wind and pale shapes with dead eyes are shambling nearer, so make sure the doors are locked and turn up the volume on this one. We're sure you'll make it till morning.

Ep 112Timeship
This week on the Vintage RPG Podcast, we're talking time travel and that's sure to result in a headache. Specifically, we're looking at Yaquinto Publications' Timeship (1983), but we also chat about a couple other time travel RPGs like Timemaster (1984) and Doctor Who (1985). Let's get timey-wimey!

Ep 111Nightlife
This week on the Vintage RPG Podcast, we talk about a gritty, street level horror RPG in which you play creatures of the night making their way in the big city. Vampire: The Masquerade? Nope! Beating White Wolf to the punch by a full year is Stellar Games' Nightlife (1990). We talk about the appeal of being the monster, the many similarities between the two games and the delightful way in which Nightlife captures the nightlife of New York City in the early 90s. Content warning, though: around the six minute mark, we have a brief and frank discussion about some casual racism in the game that includes some harsh language.