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Episode 32: Jeff's Spygames... and more...

Episode 32: Jeff's Spygames... and more...

Jeff finds a spycam in his house...

The Opinion Dominion

March 15, 202150m 57s

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Show Notes

Jeff finds a spycam in his house...
Pics:
https://photos.smugmug.com/photos/i-3TNJDdR/0/7a1c0f79/4K/i-3TNJDdR-4K.jpg
https://photos.smugmug.com/photos/i-2XkJcGL/0/a4e69b53/4K/i-2XkJcGL-4K.jpg
https://photos.smugmug.com/photos/i-kf4ngmC/0/413f7fb1/4K/i-kf4ngmC-4K.jpg
https://photos.smugmug.com/photos/i-W7H5TwT/0/ae6d64ab/4K/i-W7H5TwT-4K.jpg
https://photos.smugmug.com/photos/i-QFBh738/0/00fd0296/4K/i-QFBh738-4K.jpg

Ulfnic's JS Code information:

What is 0.1 + 0.2? Wrong! It's 0.30000000000000004.
Getting JS to evaluate basic decimal math is a StackOverflow greasy rabbit hole of hacky solutions guaranteed to work for at least a week.
JavaScript needs a 3rd-party 24KB library to accomplish basic decimal math(1), alternatively you can use the new (and not well supported) BigInt() to pretend you're doing decimal math by
string hacking decimal points into super long integers.

(1) https://github.com/MikeMcl/big.js/blob/master/big.js
(2) https://dustinpfister.github.io/2019/09/06/js-bigint/
(3) https://javascriptinfo.com/view/3760151/native-bigint-and-intl-numberformat-for-accurate-currency-calculations-and-display

Steps to to reproduce 0.1 + 0.2:

# Option 1: https://jsconsole.com/
console.log(0.1 + 0.2)

# Option 2: In browser
# ctrl + shift + j # Chromium
# ctrl + shift + k # Firefox
# click on "Console" tab
console.log(0.1 + 0.2)

# Option 3: NodeJS
nodejs -e "console.log(0.1 + 0.2)"

Topics

spy camerasurveillancejavascriptfeedback386486286pentiumold hardwareecmascriptretroelectronvscodeopen sourcelinuxbsdunixdecalphasparcsun