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Latest Episodes

Ep 320Designing Games FOR and WITH Young Kids with Elan Lee
In this episode, Elan Lee, the creator of Exploding Kittens, talks about his venture into creating games for small children. Elan has been designing the games alongside his four-year-old daughter, and we talk about the process of designing games both for and with small kids. We also get into the business side of things and... The post Designing Games FOR and WITH Young Kids with Elan Lee appeared first on Board Game Design Lab.

Ep 272The Making of Imperium with David Turczi and Nigel Buckle
David Turczi and Nigel Buckle discuss the making of their hit games Imperium: Classics and Imperium: Legends.We talk through everything from the initial idea all the way to getting the games published and onto people’s tables. The post The Making of Imperium with David Turczi and Nigel Buckle appeared first on Board Game Design Lab.

Ep 222Designing Solo Games and the Making of Hunted: Wode Ridge with Gabe Barrett
Today, it’s just me on the show, and I’m discussing different angles of designing and publishing solo games, and I’m talking through the design process for my latest solo game, Hunted: Wode Ridge.I talk about pros, cons, design challenges, the business side of things, and more. And you can check out Hunted: Wode Ridge on... The post Designing Solo Games and the Making of Hunted: Wode Ridge with Gabe Barrett appeared first on Board Game Design Lab.

Ep 183The Making of INIS with Christian Martinez
Christian Martinez discusses the making of his hit game, INIS. INIS is one of the highest-rated games of all time, and we go into everything from its title to its theme to its mechanisms.  The post The Making of INIS with Christian Martinez appeared first on Board Game Design Lab.

The Making of Dungeon Ball with Gabe Barrett
For this episode, I’m doing another design diary, and this time I’m talking about my monster-themed football game Dungeon Ball. I talk about how the game came to be and what went into its design process. I also go into the business side of things and talk about the highs and lows of its Kickstarter campaign. The post The Making of Dungeon Ball with Gabe Barrett appeared first on Board Game Design Lab.

The Making of Hunted with Gabe Barrett, Drew Corkill, and Jorge Velez
For this episode, I’m doing basically a design diary for my latest game, Hunted. I talk about inspiration, playtesting, and development, and I interview the graphic designer and the artist to discuss their creative processes. Hunted has been a blast to design, and in this episode, I go through all the ins and outs of... The post The Making of Hunted with Gabe Barrett, Drew Corkill, and Jorge Velez appeared first on Board Game Design Lab.

[BONUS] Jamey & Gabe on Designing The Final Flicktier
The post [BONUS] Jamey & Gabe on Designing The Final Flicktier appeared first on Board Game Design Lab.

Celebrating 100 Episodes!
Jamey Stegmaier is guest hosting, and we’re celebrating 100 episodes of the show! We’re talking past, present, and future with lots of interesting things thrown in. The post Celebrating 100 Episodes! appeared first on Board Game Design Lab.

For the Love of Board Games – A Book by Erin Dean
Erin Dean, author of For the Love of Board Games, discusses her book and what she learned from the designers she interviewed. You can check out Erin’s documentary, The Board Game Boom, here. The post For the Love of Board Games – A Book by Erin Dean appeared first on Board Game Design Lab.

[BONUS] An In Depth Interview of Gabe Barrett by the Cardboard Herald
The post [BONUS] An In Depth Interview of Gabe Barrett by the Cardboard Herald appeared first on Board Game Design Lab.

[BONUS] Alan Emrich on Games He Wants to Play and Wants to Publish
The post [BONUS] Alan Emrich on Games He Wants to Play and Wants to Publish appeared first on Board Game Design Lab.

The Making of Scythe with Jamey Stegmaier
Jamey Stegmaier is back, and we’re talking about the making of Scythe. We discuss the ins and outs of all the design choices that brought one of the best games in the world to life. The post The Making of Scythe with Jamey Stegmaier appeared first on Board Game Design Lab.

[BONUS] Marshall Britt on Whether the Size of a Eurogame Matters
The post [BONUS] Marshall Britt on Whether the Size of a Eurogame Matters appeared first on Board Game Design Lab.

[BONUS] James Hudson on His Favorite Non-Family Style Games
The post [BONUS] James Hudson on His Favorite Non-Family Style Games appeared first on Board Game Design Lab.

Lessons Learned from Following Game Designers Around with Alex Hall and Gin Yu
Gin Yu and Alex Hall, filmmakers with Gin and Tonic Films, discuss their new web series Getting on Board. Gin and Alex have been interviewing and following game designers around for a while and filming their different processes.I had a ton of fun with this episode, and I think you’ll get a kick out of it... The post Lessons Learned from Following Game Designers Around with Alex Hall and Gin Yu appeared first on Board Game Design Lab.