
Episode 552
House Rules for the 2014 D&D Player’s Handbook – Lazy RPG Talk Show Special
The Lazy RPG Podcast - D&D and RPG News and GM Prep from Sly Flourish
June 23, 202329m 24s
Audio is streamed directly from the publisher (dts.podtrac.com) as published in their RSS feed. Play Podcasts does not host this file. Rights-holders can request removal through the copyright & takedown page.
Show Notes
Mike talks about how we can fix the 2014 D&D Players Handbook to preserve the value of the millions of copies that exist throughout the world and those in our own gaming room.
Podcast Contents- 00:00 How Would You Fix the 2014 D&D Player's Handbook?
- 02:09 What Parts of the 2014 Player's Handbook Disrupt the Game?
- 04:10 House Rules in My Own Game
- 05:26 House Rules Take 1: Nerf Nerf Nerf
- 05:54 Ability Score Generation
- 07:31 Class and Subclass Nerfs
- 08:31 Ispiration
- 08:48 Exhaustion
- 09:03 Spell Changes
- 13:33 Feedback I got: Too Many Nerfs
- 14:31 A Different Approach: Let's All Make the Game Better
- 15:20 Where Do You get These House Rules?
- 16:01 A Focus on Intention
- 16:31 Boss Monsters are Special
- 19:40 Requests for a Smooth Game
- 19:49 Please don't Run More than One or Two Sidekick NPCs
- 20:23 Please don't multiclass dip for Shield
- 21:33 Be Mindful of Arcane Eye's Disruption
- 21:53 Let's Avoid the Counterspell Arms Race
- 22:25 Familiars are either In or Out of Combat
- 22:59 Goodberries Are No Substitute for Real Food
- 23:17 Pure Immunity Breaks a Lot of Monsters
- 23:38 Tiny Hut Works Poorly in Dangerous Areas
- 26:17 Pass Without Trace Isn't Invisibility
- 27:50 Give Me Feedback