
191 – Gamification of Education
Santiago and David discuss how aspects of education could be “gamified” in order to improve outcomes. They explore various real-world examples of how games are used to enhance learning, including platforms like Kahoot and innovative projects like SmileyC
September 9, 202528m 45s
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Show Notes
Santiago and David discuss how aspects of education could be “gamified” in order to improve outcomes. They explore various real-world examples of how games are used to enhance learning, including platforms like Kahoot and innovative projects like SmileyCoin. As well as the benefits, they consider the potential downsides, such as excessive screen time and the impact of dopamine release on student concentration.