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Shorter games and quicker releases, with Mike Bithell - The GamesIndustry.biz Podcast

Shorter games and quicker releases, with Mike Bithell - The GamesIndustry.biz Podcast

We're joined this episode by indie figurehead Mike Bithell, developer of Thomas Was Alone, Volume and bitesize text adventure Subsurface Circular. Recorded just a few days after the surprise launch of the latter's spiritual successor, Quarantine...

The GamesIndustry.biz Microcast · The GI.Biz Team

July 17, 201830m 51s

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Show Notes

We're joined this episode by indie figurehead Mike Bithell, developer of Thomas Was Alone, Volume and bitesize text adventure Subsurface Circular.

Recorded just a few days after the surprise launch of the latter's spiritual successor, Quarantine Circular, we speak to Bithell about the advantages and potential of releasing games without any marketing build-up.

We also discuss the benefits of developing shorter games, the limitations this creates, and why embracing these limitations is the key to crafting a tight and easily digestible experience.

As always, you can find more news, analysis and insight into the world behind video games at www.gamesindustry.biz.

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