
The GamesIndustry.biz Microcast
334 episodes — Page 4 of 7

An E3 that happened
The GamesIndustry.biz team gather around this mics to reflect on this year's E3 (and all the other adjacent events). Rather than go through the announcements individually - we collated all the biggest reveals and release dates on the site - we insted each choose a trend, topic or announcement we found interesting from an industry perspective. We also select the titles we are personally most looking forward to out of the hundreds tht were unveiled and showcased last week. Learn more about your ad choices. Visit megaphone.fm/adchoices

GI at E3: Full-week recap, Nintendo's winning strategy, and the perils of Game Pass, with Shahid Ahmad
In our final GI at E3 Newscast, James and Danielle are joined by indie developer Shahid Ahmad to reflect on the full week of game announcements and reveals. During the course of the conversation, we weigh up the strategies of both Xbox and Nintendo, discuss the shortcomings of a digital-only E3, and debate the merits of Microsoft's 'everything on Game Pass' model vs PlayStation's focus on $70 blockbusters. You can find the newscasts on our YouTube channel and you can follow all our E3 2021 coverage at GamesIndustry.biz. Title music composed by Thomas Marchant. Learn more about your ad choices. Visit megaphone.fm/adchoices

GI at E3: Nintendo Direct, Zelda and when E3 goes Hollywood
Throughout the next week, we're hosting (almost) daily video newscasts on the big news from E3, Summer Games Fest et al - with handy podcast versions for those who prefer audio discussions. Today, Chris, James and Brendan are joined by Velan Studios co-founder Guha Bala to talk about the Nintendo Direct and the end of this year's E3. We discuss the surprises of new Metroid and old Advance Wars, the ongoing wait for Breath of the Wild's sequel, the lack of Zelda anniversary celebrations, the intricacies of cross-play and the use of celebrities at events like E3. You can find the newscasts on our YouTube channel and you can follow all our E3 2021 coverage at GamesIndustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices

GI at E3: Xbox & Bethsda, Square Enix and indies at E3
Throughout the next week, we're hosting (almost) daily video newscasts on the big news from E3, Summer Games Fest et al - with handy podcast versions for those who prefer audio discussions. Today, James and Marie are joined by Cassia Curran of Wings Interactive to talk about some of the biggest news from the Xbox & Bethesda showcase and Square Enix Presents. We also spend a good amount of the episode talking about the presence of indies at E3, the difference between riskier, more creative games and safer AAA bets, and the balance (or lack thereof) between violent and non-violent games. You can find the newscasts on our YouTube channel and you can follow all our E3 2021 coverage at GamesIndustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices

GI at E3: Mario + Rabbids, Ubisoft Forward and E3 memories, with Grant Kirkhope
Throughout the next week, we're hosting (almost) daily video newscasts on the big news from E3, Summer Games Fest et al - with handy podcast versions for those who prefer audio discussions. Today, Chris and James are joined by the first of our special industry guests: Grant Kirkhope, composer of Banjo-Kazooie, Goldeneye 64, Perfect Dark, Yooka-Laylee... and the newly-announced Mario + Rabbids: Sparks of Hope. Grant joins us to share a little more on his role on the upcoming strategy game, as well as his thoughts on the Ubisoft line-up and a LOT of insight into what it's like both working on these projects and working at a typical E3. You can find the newscasts on our YouTube channel and you can follow all our E3 2021 coverage at GamesIndustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices

GI at E3: Summer Games Fest, Elden Ring and Battlefield 2042
Throughout E3, we'll be running several video podcasts collecting our thoughts on the big announcements - and we'll be joined by some surprise industry guests to get their take, too. For this first edition, Chris, James and Danielle discuss the first wave of news from Summer Games Fest Kickoff Live and the Battlefield 2042 reveal, as well as our expectations and hopes for the week ahead. Learn more about your ad choices. Visit megaphone.fm/adchoices

E3 Expectations 2021
The GamesIndustry.biz editorial team gather around their mics to discuss the oncoming storm that is E3 2021. This year's show will be, to say the least, unusual. In the absence of a physical event, the ESA has endeavoured to get as many of the usual publishers and platform holders on board as it can. Some of the outliers -- such as Ubisoft -- are hosting their own digital events independently of E3, but still running them within the usual window in order to capitalise on the interest around video games announcements. And then there's Summer Games Fest, Geoff Keighley's attempt to bring E3 and all related-but-not-related events under one umbrella. There's also the ever-present shadow of the coronavirus pandemic, and the fact it's almost impossible to know what impact lockdowns and remote working have had on planned game announcements, even after a year of adapting to these new circumstances. In the face of all this, we discuss what we expect from each of the major platform holders, as well as some of the biggest publishers. We ponder the plausibility of recent rumours and leaks, and inevitably once again discuss what the future holds for E3 in an age when companies can just broadcast their big news to consumers directly. As always, you can get more news, analysis and insight at www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices

GI Live: The Beautiful Games, with Peter Moore
For the past few weeks, we've be delivering audio versions of some of the best sessions from our recent GI Live: Online event. In our final week, our head of games B2B Chris Dring speaks to Peter Moore, currently heading up Sports & Live Entertainment at Unity and serving on the board of directors at sports-centric mobile publisher Nifty Games. Moore is, of course, best known for his tenures at Xbox and Electronic Arts. Having now returned to games after a stint as CEO of Liverpool FC, he discusses the crossover between the worlds of sports and video games, as well as a few hints at what he might be working on at Unity. You can also watch the full session on our YouTube channel. For more news, insight and analysis into the world behind video games, visit www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices

What next from Epic vs Apple?
The GamesIndustry.biz team discusses the high-profile anti-trust case between Epic Games and Apple, joined by special guest Thomas Buscaglia of law firm The Game Attorney. Buscaglia -- who has previously contributed to our weekly 'in review' roundups of the trial -- gives us insight into some of more interesting aspects of the court proceedings and the arguments both sides makes. The conversation covers the long wait for a ruling and why that ruling will be far from final, the impact this case will have had on Epic's similar fight against Google, and the contention around the long-standing 30% commission fee. You can find all our coverage of Epic vs Apple here, as well as our definitive roundup here. And, of course, you can get more news, insight and analysis at www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices

Allergic To Buzzwords
The GamesIndustry.biz editorial team discuss the biggest news of the past week – including the future of Warner Bros' games studios, Take-Two CEO Strauss Zelnick's skepticism about the metaverse, Embracer's plans for even more acquisitions, and the return of TimeSplitters. With AT&T forming a joint venture with Discovery, it's been reported that not all of the Warner Bros Interactive Entertainment development teams will be moved over to the new company. We discuss what this means for the publisher's portfolio, and whether this could lead to studio closures. Next, we discuss Strauss Zelnick's comments about the metaverse and his allergy to buzzwords from a recent investor call. The conversation expands beyond this to the future of Grand Theft Auto Online and the challenges facing GTA 6. Then we take a look at Embracer Group's revelation that it has been speaking to more than 150 acquisition targets, including 20 with which is hosting late-stage talks. Given the company's reputation for absorbing a wide variety of studios, we ponder how much larger the group can grow and what's sustaining this strategy. Finally, with news of Free Radical's revival and a new TimeSplitters in the works, we explore why the series remains so popular (at least, James tries to explain this to a justifiably skeptical Brendan and Danielle). As always, you can get more news, insight and analysis at www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices

GI Live: Let's get physical, with Iam8bit
For the next few weeks, we'll be delivering audio versions of some of the best sessions from our recent GI Live: Online event. This week, our head of games B2B Chris Dring speaks to Jon M. Gibson, founder of specialist merchandise provider Iam8bit. The interview explores the company's origins, some of its biggest successes in bringing collectors' items and even special boxed editions to indie games, and what motivates fans to invest in everything from vinyl soundtracks to art prints. You can also watch the full session on our YouTube channel. For more news, insight and analysis into the world behind video games, visit www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices

Bring back Ape Escape
The GamesIndustry.biz team discusses the biggest stories of the past week -- and lays out some simple demands for PlayStation's future. First up, we discuss Ubisoft's revelation that it will be investing more in high-quality free-to-play experiences based on its biggest brands. We touch on whether this is likely to become the norm for AAA publishers (if it isn't already) and whether free-to-play games might cannibalise their full price counterparts (hint: it's unlikely). After that, we ponder the news that PlayStation has 25 first-party titles in the works, half of which are said to be new IP. Which Sony properties do we want to see continue, and what are the gaps in their portfolio we believe they need to fill? Finally, we discuss the issue of scalpers -- or rather how the issue may actually be exaggerated (keep your eyes on the site for more on this topic later this week). As always, you can get more news, insight and analysis at www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices

GI Live: Human Fall Flat's 25m sales
For the next few weeks, we'll be delivering audio versions of some of the best sessions from our recent GI Live: Online event. This week, our head of games B2B Chris Dring speaks Tomas Sakalauskas from No Brakes Games and Curve's VP of Franchise Publishing Gary Rowe about the smash hit indie title Human Fall Flat. The discussion explores why the physics-based platformer has such broad appeal, how it reached sales levels rarely achieved by indie games, why the developers continue to produce new content for free, and why there's more overlap betwen Human Fall Flat and PUBG than you might think. You can also watch the full session on our YouTube channel. For more news, insight and analysis into the world behind video games, visit www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices

Epic vs Apple creates uncertainty
The GamesIndustry.biz team discuss the biggest stories of the week -- which, of course, means Epic's ongoing antitrust trial against Apple. We reflect on the first week's events and relevations, and share our thoughts on which side has the stronger argument. We also discuss the potential ramifications for the rest of the industry, and the impact it is already having on other major games firms. For example, Sony's crossplay strategy was called into question when Epic revealed it agreed to pay an additional royalty in order to allows PS4 Fortnite players to connect with those on other platforms. We discuss Sony's decision and the importance of crossplay. Finally, with E3 less than a month away, we discuss expectations for this year's digital-only show. Can the show cope with the absence of a few key players, and the continuing onslaught of other digital events? As always, you can get more news, analysis and insight at www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices

GI Live: IO's independence, with Hakan Abrak
For the next few weeks, we'll be delivering audio versions of some of the best sessions from our recent GI Live: Online event. This week, our head of games B2B Chris Dring speaks to IO Interactive CEO Hakan Abrak about the rollercoaster journey the Hitman studio has been on for the past few years. The conversation covers everything from IO's split with former publisher and parent Square Enix, through the risky period of supporting Hitman 2016 alone, charting the rise of the World of Assassination trilogy with Hitman 2, and culminating in full independence and self-publishing for this year's Hitman 3. You can also watch the full session on our YouTube channel. For more news, insight and analysis into the world behind video games, visit www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices

Can Returnal pave the way for $70 AAA roguelikes?
The GamesIndustry.biz editorial team discuss the biggest stories of the past week, starting with the inevitable discourse around Returnal and difficulty in AAA games. The PlayStation 5 exclusive released to critical acclaim last Friday, but while it's designed to be a challenging experience, it has prompted a discussion as to whether intentionally challenging gameplay is viable at the level of $70 AAA releases. We share our thoughts on the alternatives to punishing difficulty, the importance of accessibility and why it is separate from the difficulty discussion, and how indie title Hades has changed expectations for the genre. Next, we reflect on the results of the recent Accenture survey, which showed 66% of gamers are keen to see more titles from socially responsible developers and discuss how to better drown out the 9% that actively don't. Finally, we look at the recent changes at Toys For Bob, the Crash Bandicoot developer that has become yet another Call of Duty support studio. Are Activision's eggs all in this single (admittedly best-selling) basket? As always, you can get more news, insight and analysis at www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices

GI Live: Vicarious to Velan, with Guha Bala
For the next few weeks, we'll be delivering audio versions of some of the best sessions from our recent GI Live: Online event. This week, our head of games B2B Chris Dring speaks to Guha Bala, co-founder of Vicarious Visions and Velan Studios, the team behind Mario Kart Live: Home Circuit and the upcoming dodgeball multiplayer outing Knockout City. The episode explores Bala's career and journey from indie developer to AAA and back again, as well as his advice on finding the magic in your game concept. You can also watch the full session on our YouTube channel. For more news, insight and analysis into the world behind video games, visit www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices

Does a game need to sell at "full f**king price"?
The entire GamesIndustry.biz team is on hand to discuss the biggest stories of the past week. We start with unpacking the discourse and the original comments around an interview with Days Gone director Jon Garvin, in which he stated that those wanting a sequel should have bought the game at full price when it launched. We discuss the many ways the industry has changed and why most titles are no longer reliant on strong early sales, as well as the disparity between demand for a sequel and whether people will actually buy one. We also look at the implications of Epic adding Itch.io's marketplace to the Epic Games Store and weigh in on Epic vs Apple with our predictions (and concerns) about how the upcoming trial will pan out. Finally, we also touch on Ubisoft's perhaps ill-advised decision to state that the Assassin's Creed-themed Mr Men books are aimed at young readers as well as adults, and why that's probably not a good idea. As always, you can get more news, insight and analysis at www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices

Epic Games and the cost of breaking into a competitive market
The GamesIndustry.biz team discusses the biggest stories of the past week. First up, we take a look at reports that the Epic Games Store is losing hundreds of millions of dollars in its efforts to rival Steam, where that data comes from, Tim Sweeney's cheerful response and why he might be right. Then, we discuss comments by Nintendo president Shuntaro Furukawa about how the platform holder may focus more on original IP, and how rarely the company has produced new properties in recent generations. Finally, we share our thoughts on points made in a recent article on GamesIndustry.biz around how design decisions made to improve the user experience can ultimately be twisted to exploit and monetise users. As always, you can get more news, insight and analysis at www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices

The Five Games Of... Brenda Romero
The Five Games Of is a special series of The GamesIndustry.biz Podcast that explores the evolution of the video games business through the career of prominent developers, executives and more. This time, we explore five games from the career of Brenda Romero, one of longest-running developers in the industry. With a career spanning almost 40 years, we look at how Brenda found her start working on the Wizardy RPG series at the age of 15 and followed its evolution as the games industry matured around it. The discussion that follows encompasses social games, modding, the long-awaited fifth episode of Doom, the Prohibition Era as inspiration, and supporting a budding young game designer in the family as they achieved their first hit. Title music by Juilan Villareal. As always, you can get more news, insight and analysis at www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices

The Game Developer's Playlist: Tex Murphy with Jean Leggett
This special series of The GamesIndustry.biz Podcast talks to developers about the titles that influenced their careers. This time, our guest is Jean Leggett -- CEO of One More Story Games, leadership and career coach, and host of the Games, Grit & Graditude: Real Talk podcast. Leggett discusses the impact of the Tex Murphy adventure games on her career, her studio, and even her company's game engine, as well as the importance of story and dark humour in taking games forward as a medium. Game Developer's Playlist is an extension of a series we run on the site called Why I Love, in which developers explore their favorite games. You can find these articles here. Title music by Julian Villareal. [Please note: This episode was recorded a few months ago, hosted by our then-senior staff writer, Rebekah Valentine] Learn more about your ad choices. Visit megaphone.fm/adchoices

NFTs? No f***ing thanks
The GamesIndustry.biz editorial team discuss the biggest stories of the past week from across the business of video games. This week, Matt, Brendan, Marie and James elaborate on our recent stance concerning stories about blockchain and non-fungible tokens, and why GamesIndustry.biz will be more cautious about covering this going forward. We discuss the potential benefits and the many, many downsides of this technology as it currently stands. We also reflect of Techland's decision to include abusive tweets in a video update about Dying Light 2, and whether games companies should be doing more to discourage these attitudes and behaviours among their "devoted fans." As always, you can get more news, insight and analysis at www.gamesindustry.biz Learn more about your ad choices. Visit megaphone.fm/adchoices

Were free-to-play fears unfounded?
The GamesIndustry.biz editorial team discusses the biggest stories of the past week. This week, we start with the recent wave of new indie publishers emerging, including new publishing arms for Sumo Group, Playtonic Games and Fundamentally Games. We talk about the challenges new publishers face, whether the market is becoming overserved, and whether publishers need a distinct identity or speciality to succeed. Then we expand on our recent 10 Years Ago This Month column, looking back at a period where the games industry was anxious about the rise of social, mobile and free-to-play games. We reflect on the impact the growth of mobile games had on the industry and whether the fears and concerns expressed by veteran developers at GDC 2011 eventually came true. As always, you can get more news, insight and analysis at www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices

EA did the Wright thing
The GamesIndustry.biz team discuss the biggest stories from the past week in the business of video games. This week, we start with EA's response to a FIFA Ultimate Team player that racially abused ex-footballer Ian Wright, blaming his in-game counterpart for losing a match. The player has been issued a lifetime ban, a response Wright commended. We also explore Twitch's first transparency report and dive deeper into the missing numbers in order to illustrate the disparity between how the streaming site handles community infractions when compared to abuse, harassment or hateful conduct. Finally, we discuss the most recent reports of a 4K-ready Nintendo Switch and why the platform holder needs to carefully consider its hardware strategy if it wishes to extend the Switch's lifecycle beyond that of its predecessors. As always, you can get more news, insight and analysis at www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices

The next generation of PlayStation VR
The GamesIndustry.biz team discusses the biggest stories of the past week, starting with news of Sony revitalising PlayStation VR. With a new headset now in development for PlayStation 5, we reflect on Sony's impact on the wider virtual reality landscape and its strategy with the original PlayStation VR over the past four years. We also debate the importance of software and whether Sony's first-party offering can provide any system-selling experiences -- especially as the platform holder continues to close its most experimental studios -- and what the haptic feedback of the DualSense controller might add to the immersion of virtual reality. After that, we turn to the 25th anniversary of the Pokémon franchise, exploring its ongoing and cross-generational success as well as sharing our thoughts on the announcements from the recent Pokémon Presents broadcast. As always, you can get more news, insight and analysis at www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices

Whose war stories are worth telling?
The GamesIndustry.biz editorial team discusses the most controversial game announcement of the year so far and weigh up whether developers can handle a topic as sensitive as war. Following our interview with the company behind upcoming shooter Six Days In Fallujah, we explore the reaction to the game's existence -- both in 2021 and back in 2009 when the title was dropped by its publisher -- and the mistakes it already seems to be making. We also discuss whether Victura's stated intention is appropriate for a conflict like the Siege of Fallujah. Towards the end of the episode, we shift towards the announcement of the most recent Nintendo Direct, the 35th anniversary of Zelda, and the strange disconnect between Skyward Sword's high review scores but low reputation among many series fans. You can get more news, insight and analysis at www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices

One Patent To Rule Them All
The GamesIndustry.biz team takes a deeper look at one of the biggest stories of the past week -- namely, Warner Bros securing a patent for Shadow of Mordor's Nemesis system. For this episode, we're joined by Kostya Lobov of law firm Harbottle & Lewis to look at the intricacies of patents and the implications for any other developers hoping to build games around a similar mechanic to the Nemesis system. In case you missed the news, it was revealed last week that Warner Bros has finally secured a patent after repeated attempts to protect its method of creating a heirarchy for NPCs that changes based on player actions. The move was widely criticised by developers, claiming it will stifle innovation in this space -- but is that the case? We discuss on this week's podcast. If you'd like to find more about how developers can protect their intellectual property, check out our in-depth guide on the GamesIndustry.biz Academy. Learn more about your ad choices. Visit megaphone.fm/adchoices

Grabbing Gearbox and stifling Stadia
On our latest podcast, Matt, Brendan and James discuss two of the biggest games industry stories of the past two weeks. First up, we discuss Embracer Group's acquisition of Gearbox Software -- a deal potentially worth close to $1.4 billion, but with some very notable caveats. We use this as a jumping off point to explore Embracer's overall mergers and acquisitions strategy, and ponder the wider trends in the M&A space -- something further analysed in this article by GameDiscoverCo's Simon Carless. In the second half, we talk about Google's decision to close its internal Stadia Games and Entertainment and the broader implications for the internet giant's cloud streaming games service. As always, you can get more news, insight and analysis at www.gamesindustry.biz Learn more about your ad choices. Visit megaphone.fm/adchoices

How do games retain new players post-pandemic?
The GamesIndustry.biz editorial team looks optimistically forward and starts to ponder the future of video games when the COVID-19 pandemic eventually comes to an end. Following on an editorial by our Head of B2B Chris Dring, James, Brendan, Marie and Chris discuss the implications of 2020's rapid growth in terms of new customers, and the perhaps inevitable industry contraction when those consumers drop their newfound hobby as life returns to normal (or at least closer to it). We talk about the challenges Microsoft and Sony face in pushing their new consoles while still trying to engage the swathes of people who only purchased the old ones in the last nine months, as well as the pressure on Nintendo to continue Switch's incredible mometum. As always, you can get more news, insight and analysis into the world behind video games at www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices

The Five Games Of... Jesper Kyd
The Five Games Of is a special series of The GamesIndustry.biz Podcast that explores the evolution of the video games business through the career of prominent developers, executives and more. This time, we explore five games from the career of Jesper Kyd, one of the industry's most prolific composers. We talk to Kyd about his start in the industry, working with a group of friends that went on to found a fairly well-known Danish studio, before looking at some of the biggest games he worked on. Naturally, this includes how he defined the sound of Assassin's Creed -- plus the evolution of Ezio's Theme, which has since become the most iconic cue in Ubisoft's biggest franchise. Title music by Juilan Villareal. Learn more about your ad choices. Visit megaphone.fm/adchoices

The plight of experimental indies
On this week's podcast, the GamesIndustry.biz editorial team takes a look at some of the biggest challenges facing indie developers. Our discussion begins with the recent reveal of Moonrise Fund, which focuses on financing teams working on gameplay that hasn't been seen before. We recently spoke to the fund's creator Evva Karr about their ambitions for the project. We then talk about the gaps in funding and even gaps in knowledge that form barriers to experimental games developers from bringing more unorthodox projects to market. We also touch on the hurdles indies face when trying to market their game or secure press and media coverage ahead of release. As always, you can get more news, insight and analysis into the world behind video games at www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices

Indiana Jones and the Raiders of the Blockbuster IP
This week, GamesIndustry.biz team members Matt, Rebekah and James are joined by PCMag's Mike Williams to discuss the biggest news of the past week. Following a slew of LucasFilm Games announcements -- including the revival of the brand, Bethesda's Indiana Jones game, and Ubisoft's open-world Star Wars project -- we discuss licensed games. It wasn't so long ago that licensed games were often hastily-developed merchandise created to tie in with a film release or ensure a publisher got the most out of its licensing agreement. But in the wake of titles like Marvel's Spider-Man by Insomniac Games, it's easier to be optimistic about the aforementioned announcements. We discuss our expectations for these games and more, as well as changing attitudes towards the use of blockbuster IP in video games from the perspectives of developers, publishers and rights holders. For more news, analysis and insight, head over to www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices

What we learned from PlayStation Vita
In our first weekly episode of 2021, the GamesIndustry.biz team discuss the biggest news of the past week – and slightly further back. Matt, Brendan, Rebekah, James and Chris unpack the implications and build-up to Nintendo's acquisition of Next Level Games, the team behind Switch hit Luigi's Mansion 3. And in the first instalment of a new monthly discussion, we expand on the most recent 10 Years Ago column to look at how things have changed in the past decade. This month, we look at the rise and fall of the last dedicated games handhelds: PlayStation Vita and 3DS, two devices launched as smartphone gaming began to take off. Both Sony and Nintendo handled this difficult situation differently, but what did the industry learn from their strategies? As always, you can find more news, insight and analysis at www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices

(Sponsored) Facebook on mobile game monetisation
In this special sponsored GamesIndustry.biz podcast, we speak with Facebook Audience Network’s Imran Khan to discuss mobile game monetisation methods and in-game advertising. This week’s podcast discusses all forms of monetisation and provides ideas and guidance on how to maximise revenue for game developers. Khan will reveal why the games industry needs to look beyond in-app purchases as the de facto monetisation model for mobile games. You can find more information on ad monetisation and how app bidding is transforming businesses here. Learn more about your ad choices. Visit megaphone.fm/adchoices

The Game Developer's Playlist: The Evil Within 2 with Xalavier Nelson Jr.
This special series of The GamesIndustry.biz Podcast talks to developers about the titles that influenced their careers. This time, we have Xalavier Nelson Jr., the creator of An Airport for Aliens Currently Run by Dogs as well as an award-nominated narrative mind behind Hypnospace Outlaw, Reigns: Beyond, Skatebird, and more. Nelson Jr. is here to chat about The Evil Within 2, specifically its modular design. He describes the game as a "puzzle box" where pushing and prodding one element can impact the whole, and discusses its influence on his own thinking about game development and specifically his work on Dog Airport Game. Game Developer's Playlist is an extension of a series we run on the site called Why I Love, in which developers explore their favorite games. You can find these articles here. Title music by Julian Villareal. The weekly news show will be back on Monday, and you can get more news, insight and analysis into the world behind video games at www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices

Games of the Year 2020
In our last podcast of the year, the GamesIndustry.biz editorial team gather around the mics to share their favourite games of 2020. Matt, Brendan, Rebekah, Marie and James each share some honourable mentions and key highlights before delving into to their pick for the best game that they've played this year. Note the 'that they've played' caveat, as not all choices are in fact from 2020. You'll be able to read more about our Games of the Year at GamesIndustry.biz throughout this week. As always, you get more news, insight and analysis at www.gamesindustry.biz Learn more about your ad choices. Visit megaphone.fm/adchoices

Games media in 2020
On this special episode of the podcast, we look at the challenges journalists and the games media have faced in 2020. For this discussion, we're joined by USGamer editor-in-chief Kat Bailey, VideoGamesChronicle editor-in-chief Andy Robinson, VG247 assistant editor Alex Donaldson, and Kotaku staff writer Ethan Gach. Together, the panel reflects on the impact of event closures, the unorthodox build-up to the next-gen consoles, the lack of networking, limitations when interviewing developers or previewing games, and more. As always, you can get more news, insight and analysis at www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices

Can BioWare bounce back?
Matthew, Rebekah, and James are joined by Mike Williams to discuss the biggest stories of the week. Following the revelation that BioWare general manager Casey Hudson and Dragon Age executive producer Mark Darrah are leaving the studio -- for the second time, in Hudson's case -- we discuss the impact this could have on the company. The conversation expands into exploring the 'wilderness period' BioWare has been in for some years now, and comparing it with other studios that have lost key talent but retained high expectations from fans. We also look at the value of the Dragon Age and Mass Effect IP, the increasing competition the developer faces compared to its heyday, and our hopes for the future of BioWare. As always, you can get more news, insight and analysis at www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices

The Game Developer's Playlist: Phantasy Star Online with Fred Horgan
This special series of The GamesIndustry.biz Podcast talks to developers about the titles that influenced their careers. This time, we have Fred Horgan, senior ideation designer at Bossa Studios, here to discuss how Sega's 2000 online console RPG shaped his understanding of social and cooperative gameplay. Horgan talks about his experiences playing with friends, and how unique design elements of Phantasy Star Online inspired him to think differently about how players encounter one another in virtual spaces, and what kinds of challenges will encourage teamwork rather than competition. Game Developer's Playlist is an extension of a series we run on the site called Why I Love, in which developers explore their favorite games. You can find these articles here. Title music by Julian Villareal. The weekly news show will be back on Monday, and you can get more news, insight and analysis into the world behind video games at www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices

Should the games industry go fully remote?
Matt, Brendan and James gather behind their respective mics to discuss the biggest stories of the week. This week, we explore Square Enix's decision to make remote working permanent for more of its Japanese staff, and the implications this has for any couple that adopts such a model. It's a topic our contributing editor Rob Fahey delved into with his latest column, and now the podcast explores the wider ramifications of going remote. We discuss whether its viable, what it means for the future of offices, the benefits for both companies and their staff, and the challenges it creates. As always, you can get more news, insight and analysis at www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices

Games of the generation
This week, we have a special bumper-length podcast as the team takes a look back at the previous generation of consoles. With Xbox Series X|S and PlayStation 5 now on shelves around the world, we reflect on the seven years of games and innovations offered by their forebears. Rather than just focusing on our favourite games (although we do discuss this as well), we take a broader approach by offering our takes on the most important and impactful games of the last generation. We also share our biggest disappointments, from individual titles to key studios and even entire trends. As always, you can get more news, insight and analysis into the world behind video games at www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices

The Five Games of... Mikael Kasurinen
The Five Games Of is a special series of The GamesIndustry.biz Podcast which explores the evolution of the video games business through the career of prominent developers, executives and more. This time, we explore five games from Mikael Kasurinen of Remedy Entertainment, who most recently served as game director for last year's acclaimed new IP Control. In addition to this game, we talk about his work on Max Payne 2, Alan Wake, Quantum Break and the Battlefield 4 campaign. The conversation touches on the expectations for sequels, the role of single-player in first-person shooters, experiments with the crossover between television and games, and the various attempts to explore an episodic structure for games. Title music by Julian Villareal Learn more about your ad choices. Visit megaphone.fm/adchoices

EA must reconsider its FIFA goals | Podcast
The latest episode of our podcast is available to download now, and somehow, we're not talking about next-gen consoles. Instead, FIFA is on the mind, following yet another lawsuit filed complaining of Ultimate Team loot boxes, and news of a new FIFA spend tracking tool allowing players to limit how many matches they play or how much money they can spend in the game. In response to that, Brendan has published an editorial exploring EA's refusal to admit its games dabble in gambling while it simultaneously struggles to make its game acceptable to potental regulators. It's this editorial that Brendan, Matt, Chris, and Rebekah unpack, alongside discussion of the FIFA franchise's steadily dwindling approval from critics and players alike. As always, you can get more news, insight and analysis into the world behind video games at www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices

The Game Developer's Playlist: Metal Gear Solid 5 with Jeffery Thompson Jr
In this special bonus episode of The Game Developer's Playlist, we take a look at Hideo Kojima's final outing with Metal Gear Solid. Brendan takes over hosting duties from Rebekah as he's joined by Jeffery Thompson Jr to talk about the mix of gritty stealth and goofy balloon extractions, with horror elements and more poignant messaging all woven into the mix. Thompson Jr is one of the founder of Polish start-up Epoch Media, currently part of the ReactorX Polish accelerator program. He shares the impact Metal Gear Sold 5: The Phantom Pain had on his career, as well as the inspiration he has drawn for upcoming steal action game Pensions. Title music by Julian Villareal. Learn more about your ad choices. Visit megaphone.fm/adchoices

First impressions of PS5 and Xbox Series X/S
Chris, Brendan and James are on hand to share their early impressions of the new consoles. Having recieved a mix of PlayStation 5, Xbox Series X and S units, the team has had a couple of weeks to get to grips with them, so what do we think of the next generaiton? We discuss the most interesting features, from both a user and business perspective, as well as touching on performance, visuals, loading times and more. We also look at the new devices through the lens of each platform holder's strategy and how they set Sony and Microsoft up for the years to come. As always, you can get more news, insight and analysis into the world behind video games at www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices

The Game Developer's Playlist: Full Throttle with Chandana Ekanayake
This special series of The GamesIndustry.biz Podcast talks to developers about the titles that influenced their careers. This time, we have Chandana 'Eka' Ekanayake, co-founder of Falcon Age studio Outerloop Games, here to discuss how 1995 biker adventure game Full Throttle inspired him to join the games industry.. Ekanayake discusses how the film-like elements of the game spurred his interest in joining in the industry, and the ways in which the game's pacing and visual techniques are still examples of how games embrace and iterate on storytelling techniques used in movies. Game Developer's Playlist is an extension of a series we run on the site called Why I Love, in which developers explore their favorite games. You can find these articles here. Title music by Julian Villareal. The weekly news show will be back on Monday, and you can get more news, insight and analysis into the world behind video games at www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices

Black representation in games
On the latest GamesIndustry.biz Podcast, Rebekah and Marie are joined by USGamer's Mike Williams, as well as three special guests: freelance writer Aaron Lee, I Need Diverse Games founder Tanya DePass, and Melanin Gamers founder Annabel Ashalley-Anthony. Mike, Aaron, Tanya, and Annabel discuss being Black in the games industry, from issues of representation in games themselves to representation in the workplace, and the barriers facing Black professionals who wish to both enter and thrive in games. As a springboard for the discussion, the group referenced two recent articles: one on lifting the barriers faced by Black professionals in the games industry by Marie, and another specifically focused on representation in the UK games business by Aaron, both including interviews and insight from a number of Black professionals around the industry. You can find Marie's article here: https://www.gamesindustry.biz/articles/2020-10-27-lifting-the-barriers-for-black-professionals-in-the-games-industry And Aaron's here: https://www.gamesindustry.biz/articles/2020-10-22-we-need-a-real-shift-in-the-tide-black-professionals-talk-representation-in-the-uk-games-business As always, you can find more news, insight and analysis into the world behind video games at www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices

Breaking out of the Xbox
This week, three members of the team -- Matt, Marie, and Rebekah -- chat with Digital Foundry's John Linneman about the impending next generation of consoles, especially the Xbox Series X. With just a few weeks remaining before the launch of both the PlayStation 5 and Xbox Series consoles, we reflect on the marketing and announcement cycles of both over the last year, as well as do a bit of deep-diving into what the hardware improvements of the Xbox Series X and S will mean for average users. We also dip into pricing, both hardware and software, as well as the recent addition and subsequent removal of unskippable ads in NBA 2K21 and UFC 4. One note: this episode was recorded on Friday, October 23, and in the episode we mention that Destruction All-Stars is a PlayStation 5 launch title. Shortly before we published the episode, Sony announced the game was being delayed to February, and thus is no longer a launch title. As always, you can find more news, insight and analysis into the world behind video games at www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices

The Five Games Of... Guha Bala
The Five Games Of is a special spin-off series of The GamesIndustry.biz Podcast that charts the evolution of the industry through the careers and games of prominent developers and more. This month's guest is Guha Bala, co-founder and president of Mario Kart Live: Home Circuit developer Velan Studios, perhaps best known for the work he and his team accomplished at Vicarious Visions -- another studio he co-founded. Bala's career stretches back as far as 1996 point-and-click adventure Synnergist and cover a variety of often experimental play patterns, such as instrument-based rhythm action games and toys-to-life. Join us as well look at the rise of fall of dedicated gaming handhelds, plastic guitars, toys-to-life, augmented reality and more. The weekly news show will be back on Monday, and you can get more news, insight and analysis into the world behind video games at www.gamesindustry.biz. Title music by Juilan Villareal. Learn more about your ad choices. Visit megaphone.fm/adchoices

Xbox's GameStop deal: lifeline or table scraps?
Matt, Brendan, Chris and James gather behind their mics to discuss the biggest stories of the past week. Our main discussion for this episode is the partnership between Microsoft and GameStop, which offers the retailer a share of all digital revenues generated by users of Xbox Series consoles the retail chain has sold. We debate whether this is a way for the platform holder to sustain a valuable retail partner or an attempt to seem charitable as it pushes its digital ecosystem. Continuing the Xbox theme, we discuss the day one launch line-up for Series X and S, which features 31 titles but no next-gen exclusives. As always, you can find more news, insight and analysis into the world behind video games at www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices