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The Funsize Show

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Ep 24Hustle: The Art of Letting Others Have It Your Way (feat. Ryan Rumsey)

So, you’re a great designer - but do you know how to listen, drive a conversation, and build consensus with your clients, company, or teams? Ryan Rumsey, the Director of Experience Design at Electronic Arts IT, hops in the Funsize studio to share his knowledge and experiences in persuasion and building consensus with stakeholders in the enterprise world. 1:00 Ryan discussing his role as Director of Experience Design at Electronic Arts IT and his expertise in Enterprise User Experience Design. He also gives us an overview of some of the things he did in his previous role at Apple. 3:15 Apple’s hush hush culture. It’s easy designing software for Apple employees because everyone at Apple only uses Apple products. 5:40 Rick talks about his experience working on enterprise design projects. Ryan discusses some of the dynamics of working in an enterprise environment and the art of selling your design work to your internal stakeholders. 7:00 We discuss Ryan’s new article “Influence and Design Success - The art of letting others have your way”. As a design leader, it’s rare to be able to take credit for the pixel level work. Your job is to motivate and inspire your team to push the envelope and produce great outcomes. Sometimes when you know you have the right answer you just can’t push it. You have to be the muse and let other believe the idea was theirs. Ryan gives us an example about a project where he struggled with the stakeholder. It’s hard to tell a client no or that they are wrong, especially when there’s data to support it. 9:10 Ryan teaches us an old improv technique from his former life as a professional actor called “Yes, and?”. The scenario is that you accept what anyone said and simply add to it so you can help drive a conversation. When a stakeholder provides a comment in the heat of the moment that you don’t agree with or know is wrong, it’s always best to let them know that you heard them and that you will take some time to consider it. When you come back to the table, remind them of the conversation they brought up and elaborate on how it inspired you to think about the problem deeper and in devising the solution to meet the need. “With your inspiration I was able to create this!” 12:00 It’s not a design exercise, it’s about understanding your team or stakeholders personality or character so you can can build consensus and get designs approved. 14:30 We aren’t using these tactics for bad or for personal best interests. It’s for the good of helping our clients and stakeholders achieve desired business outcomes and ultimately success with products people love. “Knowing the users and having empathy for them isn’t always going to resonate with them.” 16:00 Defending your work properly. Many of the people that tell you “no” or that you're wrong are highly successful individuals that get shit done. If you can help them get a win, then all of a sudden they will become a massive advocate. Your gut reaction is many times right but don’t just react or build. Take time to process. Learn to shut up and let things go. Let people know you heard and listened and that you’ll consider it. Instead of design lingo learn to use persuasive business words that business people understand. 18:30 How design teams can leverage these principles to build vision, consensus, plans, and designs that everyone can believe in. Use design thinking practices! Use principles and values to ensure you’re on the same page. If you don’t have any structure or framework it can be hard to know where to apply your creativity, and that makes for very dispersed shotgun approaches - and can end up focusing on things that actually might not need creativity. Hence, design language and UI frameworks. Creativity lives within structure. When things stop working, it’s time to look at your principles. “Principles are uncovered, not necessarily developed.” 23:00 Rick and Anthony discuss how we onboard new clients to introduce our new Client Partners to Funsize, our principles, process, and our company culture. 28:00 We couldn’t find that Staind video so please tweet us if you find it! 29:00 A sidebar conversation reminiscing about a punk rock era. 31:00 Hustle Podcast Season 1 conclusion and announcement of Season 2. Links Ryan Rumsey's Website Ryan Rumsey's Twitter Visit the Funsize website Subscribe to The Funsize Digest Check out Funsize on Instagram

Aug 31, 201532 min

Ep 23Hustle: The Client-Agency Relationship (feat.Brandon Breitenbach)

Brandon Breitenbach is the Co-Founder and CEO of Pare Booking, a kick ass digital product that’s changing the way musicians and artists book shows and get paid. Recently, Brandon stopped by the studio while visiting Funsize to discuss the history of our working relationship, how we made decisions, the process and tools we used and what the ideal client and design agency relationship can look and feel like. 2:00 Introduction to the Pare Booking's product and user experience. Pare Booking modernizes the process for musicians and artists to book shows, manage contracts, and get paid. 4:00 Brandon’s share's his music and music booking industry background. 4:47 How Funsize met Pare Booking. Brandon and Anthony talk about the history of how Pare Booking and Funsize found each other and how quickly we were able to get started. 6:25 Why Pare Booking chose to work with Funsize. Brandon talks about what it feels like to hire a design and development vendors. Joel Beukelman recommended they work with Funsize and Brandon trusted his friend and moved forward. You can usually tell at the first conversation if there’s a match between a client and an agency. You gotta follow your gut! 8:20 Phi talks about how awesome it is to be held accountable but also to have the breathing room and trust to move forward in making design decisions. 9:00 Brandon discusses his experience working relationship with Funsize. Phi shares how we used Sketch and Marvel, two completely new tools on this project, to maximize our effort and time, and how we crafted a unique design process to be able to design the MVP app in a very short period of time. 10:50 Clients are subject matter experts. Sometimes designers don’t always know “what’s best”. 11:40 A dream client is one that that has good taste. 12:30 We discuss conceptual design, atomic design, and how they were applied in the Pare Booking project. For Pare Booking, Funsize presented multiple concepts as screen designs supplemented with mood boards/style tiles to expand on the concepts voice, feel, and visual language. This is a good way to explore and create the personality of the brand or product, outside of just focusing on what it can look like. For Pare, this lets them see the scope of the “why” behind each concept. 15:19 “We didn’t have a brand or identity when we started this project...” 16:09 Brandon mentioned that 3 concepts was just the right amount. If we had delivered any more it would have been overwhelming for him. Brandon was playing golf (and left at the 16th hole!) when he reviewed our concepts for the first time. 17:10 Brandon and Anthony talk about what’s it’s like working together in an agile design engagement. What worked was the amount of communication and transparency Pare and Funsize had throughout the project. This resulted in a high amount of trust. Both companies did their part in getting each other what the other needed to be successful. 19:45 How Funsize uses [Pivotal Tracker to manage design sprints and transparency with our team, clients, and stakeholders. Keeping your team's best interest in mind while estimating design sprint stories will help create the best work possible. Pare has now adopted Pivotal Tracker as their internal product management tool. We recall [Hustle Season 1, Episode 7: "Death to Time Tracking", where we talked about how Funsize stopped time tracking and how Pivotal Tracker has been critical in allowing the client and agency relationship to flourish. 22:50 Pare Booking was the first project in which Funsize used Sketch 100% through the duration of the project from wireframes to finished design. Phi talks about the advantages of Sketch and how it helped meet our project objectives and save time. 25:00 Whether you use Photoshop or Sketch, having a system in place to dynamically design empowers the designer to make a change in the overall design without having to worry about accumulating unnecessary design debt. 26:19 “I will use Funsize as long as I possibly can.” 26:30 Pare’s iPhone app is launching in the Apple App store between August and September 2015. If you’re a touring musician, artist, or speaker, please check out www.parebooking.com and sign up for early access! 27:00 Check out Funsize's Pare Booking Dribble Collection to see what the Pare Booking design will look like. Also feel free to demo the Pare Marvel Prototype for a hands-on experience with the app's design and user experience. 27:40 Rick announces the wrap-up of Season 1 of the Hustle Podcast and what to expect in the upcoming second season of the podcast. Links Pare Booking's Web Site Pare Booking's Twitter Funsize's Pare Booking Dribbble Collection Funsize's Clickable Marvel Prototype Sketch for Screen Designers Photoshop now has multiple canvases! Marvel App for Prototyping Pivotal Tracker Thanks Joel Beukelman! Visit the Funsize website Subscribe to The Funsize Digest Check out Funsize on Instagram

Aug 7, 201529 min

Ep 22Hustle: Whose Job is UX? (feat. Peter Merholz)

Show Notes: 0:55 Rick is back from paternity leave. His new son is awesome. 1:11 Joining us on this episode is the Senior Director of Design at Jawbone, friend of Funsize, and a hugely inspirational designer, Mr. Peter Merholz. 1:30 Anthony chronicles Peter's background with the international consulting firm, Adaptive Path, which is perhaps best known for championing "User Experience." 1:50 Fun Peter Merholz facts: Peter hired Funsize while at Groupon and was Funsize's first client. Thanks, Peter! He also coined the term 'blog'. 3:44 Fun fact about the new Up4 from Jawbone is that it can do NFC payments! 4:00 The theme for this episode was conceived following Peter's blog post "There's no such thing as UX design." 5:20 Don Norman, credited with the coining the term User Experience in the early 90s, created the User Experience Architect's office at Apple. 6:25 Initially, Adaptive Path considered themselves a user experience consultancy because no one else was talking about user experience at the time. The term "design" was an avoided term because designers were not involved in product strategy, often reduced to pixel pushers and production workers. 8:40 "User experience is an outcome, not a practice." - Peter Merholz. There are many contributing factors to good or bad user experience, but design is only one part of the whole. 9:32 User experience designers were actually interaction designers, information architects, or other designers cloaking themselves with the phrase because it sounded good. 11:11 Picking apart the concept of the "User Experience Designer." A litmus test for the viability of the "User Experience Designer" career path: How would one grow as a UX designer? What's that path or evolution look like? 14:20 The thing that we call "User Experience design" may fit in two buckets: 1) Product Management & 2) Design Execution. 15:00 A historic lapse in balanced Product Management may have generated "User Experience Design." 17:00 Product designers began to create a set of user research & persona development practices in order to ensure product strategy would not forget to acknowledge the user. 18:20 Strategically-minded designers can lead products as well as strategically-minded engineers or business persons. 21:55 If we do call "User Experience Designer" a profession, it would be best compared to a film director. 25:00 Anyone who tells you they've figured out how the formula for the perfect product team is lying to you. 25:50 Peter eventually left consulting because he found the relationship they had with clients wasn't leveraging his agency enough impact on final products. Peter effortlessly flips the interview around on Funsize to discuss how we ensure impact with clients and products. 28:00 Funsize discusses our team structures and project pacing. 29:25 We share about a tactical program we run called Special Ops, in which designers may do work that can help steer the product in the direction we believe it should go. Special Ops often strengthens our impact within the client organization. 32:00 We discuss pairing design teams with clients and the importance spreading out designer's velocity across more than one project at a time. No designer works alone! 33:45 We talk about the problems with in-house designers at product companies and how to avoid driving designers insane. 35:00 Peter discusses tactical hiring decisions and team formation at Groupon, to which he gives credit for stronger impact of designers and decisions. 38:30 We recall our discussion with our friends at Adobe, where we learned that there's two designers to 60+ engineers at Photoshop. 39:00 Peter recalls hiring outside design support while at Groupon. 42:15 We note how, for consultancies, it's becoming just as important to help the people and companies you work with hiring internal teams as it is to help them with needed design work. 43:00 Design teams in an organization are very different from other types of teams, and they shouldn't be structured or managed as though they were just another flavor of engineer, lest you want frustrated designers. 45:45 We're excited to meet up at Front Conference in Utah, coming up this summer. ###Links: There's no such thing as UX design" by Peter Merholz Peter on Twitter Peter's Blog Visit the Funsize website Subscribe to The Funsize Digest Check out Funsize on Instagram

May 5, 201548 min

Ep 21Hustle: Just Show Me the Damn Thing! (feat. Joel Beukelman & Ted Boda)

It’s a wonderful time to be a product designer. There's more design and prototyping tools available to us than ever before (and more and more keep popping up). It’s safe to say we’ll all be using these tools in various ways to achieve the specific results we need. Keynote is a fantastic low-barrier-of-entry tool that allows product managers, designers, and marketing professionals to achieve product success while maximizing time In this special SXSW '15 Hustle/Balance Podcast cross-over episode, Joel Beukelman and Ted Boda talk about how Keynote has allowed cross discipline teams at Google, Nest, and Netflix to work quickly and efficiently together to craft great products. Show Notes: 0:45 Drinking bourbon and opening up the show 1:30 Joel talks about his new job at Google working on Android Auto, how he and Ted started working with Keynote for prototyping at Netflix, and the inspiration of the Balance Podcast. 3:30 Ted introduces himself and his experience working on the Keynote team at Apple, Nest, and his new exciting projects. 4:55 “Keynote is my entire design tool.” - Joel 4:55 Keynote has all the features you need to plan, design, build consensus, track changes, present and spec your entire product; and can maximize valuable time. 9:50 Keynote does everything you need to do 80-90% really well in one tool. 10:50 Ted talks about presenting Design to Steve Jobs. 13:27 There are sooo many prototyping tools available today. 20:00 Just show me the damn thing! Oh that’s the thing! 23:40 Pixel pretty damn perfect. Your mock doesn’t matter. Even if your design is perfect the engineer isn’t going to necessarily make it perfect. 24:22 You’re at an advantage if you're working on a project with an established visual identity. 32:58 When you’re at a big product company it’s all about money and conversion and testing. The last 25% is the polish that happens in implementation. 34:00 You have to know the voice of your product and Keynote makes it easy for writers to hop in and do their work. 37:30 Details matter. When you’re doing something wrong for the driving context people could die. 39:00 Use the tools that works best for you. Joel and Ted prefer tools that save time. 41:25 Get ted and Joel to do a workshop at your company at www.keynote.com 43:23 Joel runs out of Bourbon. ###Links: Joel on Twitter Ted on Twitter Balance Podcast I Love Keynote Visit the Funsize website Subscribe to The Funsize Digest Check out Funsize on Instagram

Apr 10, 201545 min

Ep 20Hustle: Ships or It Didn’t Happen (feat. Bradee Evans & Seth Shaw from Photoshop)

It's SXSW '15 and we had the awesome opportunity to hang out with Photoshop product designers before our epic high-five hour party. Anthony and Danielle set out to tackle a controversial topic. The dilemma is that there is a lot of great-looking design on the web at sites like Behance and Dribbble and also in a great many designers portfolios. Sometimes you see something that looks incredible aesthetically on the screen but then you find out that it was either unsolicited by the “client” (example: how many times have see someone redesign Instagram on Behance?) or that carries the footnote something like “rejected concept.” It might look amazing, but why didn’t it ship? Show Notes 00:00 Introductions 05:30 It’s important to play, but there’s serious constraints with a 25 year old project 07:45 It’s fun to be wrong 09:18 It discounts the hard work a product team has put in 11:05 Let’s you think big and you need that to live! 10:20 A benefit is the “What if” which pushes the design 12:00 Project Recess, a new photoshop experience. 14:00 Scenario: 100% honesty, which designer would you hire? 29:00 Hire strong opinions, loosely held 30:00 Teams need both types to even each other out 32:44 “lovingly curating” keeping teams on a rotation to keep roles complimentary 35:08 Experimental projects in a product that don’t ship are still worth the lesson you learn 37:00 The best work may be conceptual stuff you can’t show 39:50 Understanding how a design vision can be rolled out over time 43:00 Some quick descriptions of Photoshop’s team structure Visit the Funsize website Subscribe to The Funsize Digest Check out Funsize on Instagram

Mar 27, 201546 min

Ep 19Hustle: Marketing a Product (feat. Jordan Menashy)

Do you know your product and how to get exposure for it? Jordan Menashy VP of Marketing and Co-Founder of Bench.co talks to us about marketing a product. Rick and Danielle from Funsize ask questions from a non-expert perspective. Show Notes 00:00 Introductions 05:41 Activating a marketing engine 08:00 Determining product market fit can only be accomplished by launching 09:25 Launching: Store up some "big reveals" when rolling out to keep the momentum going for the first few months 15:10 Approach a mentor and don't waste their time, have questions ready! 19:00 Use google analytics, there is no secret tool, just hard-work and good analysis 23:29 R&D vs Engine 25:30 Good marketing is about good methodology not false promises 27:00 You need to allow for failure so you can learn how to make it work 28:00 Getting started: Get a target customer acquisition cost (CAC) and find a channel that works for you. That channel can be converted into an engine, then you want to refine that engine with R&D 35:00 Get your engines running and check against your business metrics 36:35 Rick misunderstands marketing... 37:11 Examples of engines that work and don't work for Bench.co 39:00 How do you get started with no experience and little marketing budget? ###Links Jordan on twitter Bench.co Visit the Funsize website Subscribe to The Funsize Digest Check out Funsize on Instagram

Mar 6, 201544 min

Ep 18Hustle: Honing Your Craft (feat. Phil Coffman)

Agencies, studios, in-house at a large companies, designer on a product team, and, now, working from home at an online retailer with a distributed team. Phil has worked in almost every type of environment a designer might find themselves in. In this episode, we get a unique view from his perspective about working with humility, discipline, and honing your craft. ###Show Notes 00:00 Introductions 01:36 Current definition of what Phil does: "Digital Designer" 06:56 Who is Phil Coffman? 11:30 Small studio, humble beginnings 13:43 Working in-house at a large oil company 18:35 Web design moonlighting 19:20 Springbox: Client services at an agency, working with large brands 24:15 Element: Starting a new design studio 26:30 Establishing a design voice for a company and building a team 31:05 Spacecraft: Merger with Element, and designing on a product team 36:00 The itch to work on just one product 38:45 PC Part Picker: Design lead with a distributed team 42:30 Setting boundaries for working at home 43:45 Working with a distributed team ###Links Phil on Twitter Phil on Dribbble PC PartPicker Visit the Funsize website Subscribe to The Funsize Digest Check out Funsize on Instagram

Feb 20, 201549 min

Ep 17Hustle: Everyone Is Lying To You: The Value of User Testing (feat. Ajay Waghray)

Visit the Funsize website Subscribe to The Funsize Digest Check out Funsize on Instagram

Feb 13, 201535 min

Ep 16Hustle: Digital Project Management: Working with Clients and Designers

Most of us are designers at Funsize but we also have project managers who help us iron out requirements, stay on schedule, and ensure the work is meeting the mark for the clients and users. We talk with 2 of our PM's and what it's like to play the part of ambassador between designers and clients. ###Show Notes 00:00 Introductions 05:01 Challenges of working with designers 10:00 Working with clients vs designers 12:10 Should product designers be product managers? 15:08 Having T-shaped skills 16:29 Designers should have knowledge of development 20:17 Everyone building a product should have an understanding and respect of others expertise Visit the Funsize website Subscribe to The Funsize Digest Check out Funsize on Instagram

Feb 6, 201526 min

Ep 15Hustle: The Scoutzie Story (feat. Kirill Zubovsky)

Kirill Zubovsky started scoutzie.com a few years ago as a destination for mobile designers to showcase their work and as a curated marketplace for design. Over the years Scoutzie changed their model, pivoted, and experimented with several unique business models. Anthony Armendariz’s relationship with Scoutzie helped grow his business to the point of being able to create a business which would become Funsize. As of 2015, the Scoutzie team decided to shut the product down. We discuss with Kirill about his experiences, and what’s next. Show Notes 00:00 Introductions 02:47 Scoutzie in the beginning 13:00 Going through Y Combinator & proving the model 16:29 Difficulties arise 18:09 Take enough money early-on, once you run out of money, no one wants to give you more 22:07 Pivot roll-out: automated project management 25:05 Investors & users reaction to announcing shut-down 26:50 Attempts at resuscitation 30:47 In retrospect 34:44 How it feels now and what's next? Links Kirill on Twitter @kirillzubovsky Scoutzie.com Y Combinator "The Only Thing That Matters" article Kirill mentions by Marc Andreessen @pmarca Kirill's Recommended Reading: Zero to One by Peter Thiel The Hard Thing About Hard Things by Ben Horowitz Visit the Funsize website Subscribe to The Funsize Digest Check out Funsize on Instagram

Jan 30, 201539 min

Ep 14Hustle: The Future Product Designer (feat. Adam Saint)

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The list of the product designers responsibilities goes on and on. When is it too much for one position to handle with quality? Maybe there's a different way to look at it all together. With many of today's industry leading studios closing up shop for one reason or another we are left with a lot of questions. Why are they closing? What does the future hold for design agencies? Funsize sits down with Greg Storey, former partner at Happy Cog to discuss these questions. Show Notes 00:00 Introductions 04:30 Product designer responsibilities 08:20 Specializations and generalists 10:20 Design is planning 14:18 The role has changed 17:15 Elevate your thinking beyond deliverables 19:50 "Design with intent" 21:40 Can a product designer be a product manager? 26:00 Affect of design in early stages of product vs post-MVP 34:22 Design with humility and diplomacy 37:32 Values to look for when hiring a designer 40:00 The future product designer Links Adam on twitter Bench.co @mantwan @rickmesser @funsize Anthony's talk adapting to change Anthony's tweet about designers needing to learn project management Visit the Funsize website Subscribe to The Funsize Digest Check out Funsize on Instagram

Jan 22, 201545 min

Ep 13Hustle: The Future of The Design Agency (feat. Greg Storey)

With many of today's industry leading studios closing up shop for one reason or another we are left with a lot of questions. Why are they closing? What does the future hold for design agencies? Funsize sits down with Greg Storey, former President and Partner at Happy Cog, to discuss. Show Notes 00:00 Introductions 02:20 News of the design agency being dead 04:00 The client is changing 15:30 The big small shop, design agency sizes today 20:40 Differentiate? Price, specialization, and great client experience 26:20 Distributive team? Play Halo 31:25 Teehan+Lax, what's an agency actually worth? 38:54 Career ceilings at agencies Links Greg on Twitter @brilliantcrank The Bureau of Digital Affairs Airbag Industries Teehan+Lax closing its doors San Francisco Design Agencies Feeling the Squeeze by Peter Merholz Visit the Funsize website Subscribe to The Funsize Digest Check out Funsize on Instagram

Jan 19, 201543 min

Ep 12Hustle: Driving a Product (feat. Clark Valberg)

If creating a new service and product wasn't hard enough, how hard it is once it's in the marketplace? What's the best way to organize a team for ideal team alignment to tackle holistic user experience, the iterative design of discrete features, and ongoing optimization? Clark Valberg, CEO of InVision, shares his journey and their team's approach to driving a digital product. Show Notes 00:00 Introductions and random laughs 02:52 Question 1: How and why did InVision start? 13:00 Question 2: How do you choose what features are right to build for InVision? 21:48 Question 3: Is it difficult to let the team own themes of the product? 25:52 Question 4: What consideration does InVision give to competitors? 30:00 Question 5: Can you describe a misstep InVision has made along the way? 35:00 Question 6: What's made InVision successful up to this point? 43:00 Question 7: How large is theInVision team? Any positions open? Links invisionapp.com Visit the Funsize website Subscribe to The Funsize Digest Check out Funsize on Instagram

Jan 2, 201545 min

Ep 11Hustle: Android L (feat. Brian Griffey)

Material Design Elevation Animations Adaptive Color Bar in chrome Lock screen notifications Compared to iOS notifications Android Wear Google Glass Watches Interactions with other devices and wearables favorite features Conclusion Now's a good time to switch to Android if you've been thinking about making the switch to iOS. Visit the Funsize website Subscribe to The Funsize Digest Check out Funsize on Instagram

Dec 13, 201433 min

Ep 10Hustle: David Blaine is an Asshole

Anthony and Natalie share a story about working with David Blaine and why treating people with respect and fair pay is critical to long lasting impressions. View our blog post to see some of Anthony's original notes. Visit the Funsize website Subscribe to The Funsize Digest Check out Funsize on Instagram

Nov 21, 201420 min

Ep 9Hustle: Work–life Balance

Anthony, Natalie and Rick discuss what they've recently learned on a client trip to Finland about work–life balance. Part of the Funsize culture is Funsize Fridays. Funsize doesn't do client work on Friday. In this episode they also talk about the how, why, and what of Funsize Fridays. Show Notes Catch up: What funsize has been up to Finland trip: Sauna’s, Cabin workshops in the forest, and work–life balance tips from our clients in Finland Funsize Fridays: How, why, and what of our weekly tradition of no-client-work Fridays Links DPM Anthony and Danielle are speaking at Digital PM Summit 2014 http://dpm2014.com/speaker/anthonya/ http://dpm2014.com/speaker/daniellemoser/ http://dpm2014.com Fundamentals of iPhone App Design on sale now https://mijingo.com/products/screencasts/iphone-app-design-tutorial/ Finland Photos Phi’s Video in Finland - http://vimeo.com/104813583 Rick’s post on Exposure of the Finland Trip – https://rickmesser.exposure.co/finland Phi’s post on Exposure of the Finland Trip https://phi.exposure.co/suomi ALL THE INSTAGRAM'S of our trip! http://searchinstagram.com/fnszinfinland Visit the Funsize website Subscribe to The Funsize Digest Check out Funsize on Instagram

Oct 3, 201437 min

Ep 8Hustle: Choosing the Right Clients (feat. Stu Smith)

Episode Outline The cost of a wrong client Don't choose a client based on money Ask the right questions early Favorite Clients' Traits Visit the Funsize website Subscribe to The Funsize Digest Check out Funsize on Instagram

Aug 8, 201433 min

Ep 7Hustle: Death To Time Tracking

Updated show notes coming soon... For now... 00:00 Intro And News; iOS8 and Elle, plus Google Watch 13:05 Why Do We Track Time? 17:39 Why We Hate Time Tracking 26:39 Alternatives to Time Tracking 43:41 This Podcast Has A New Name Links: http://www.google.com/design/ http://www.pivotaltracker.com/ Visit the Funsize website Subscribe to The Funsize Digest Check out Funsize on Instagram

Jul 11, 201447 min

Ep 6Hustle: Neck Beards and Skinny Jeans (Cross-Over Episode with @thedirtshow)

00:00 Introduction 02:15 The Designer Developer Relationship Today 06:51 Both Sides Of The Fence 12:29 Code & Color: An Example Of The Disconnect 15:37 Build An Experience Together, Not Apart 20:17 Tool Time: Design Tools For Developement 22:07 Geography Matters 25:01 Style Guide Problems And Some Solutions 27:52 Front End Developers For Native, Is There Such A Thing? 33:00 Changes In The Baseline 35:20 More On The Dirt The Dirt Links The Dirt Twitter: @thedirtshow Tim Twitter: @csskarma Mark Twitter: @markgrambau Fresh Tilled Soil Visit the Funsize website Subscribe to The Funsize Digest Check out Funsize on Instagram

Jun 3, 201437 min

Ep 5Hustle: 5: Design Vol 1

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0:00 Intro and News 11:31 Getting Into The flow 22.41 Design Tips and Resources 29:53 Sketch and The Missing Link 43:15 A Word On Organization Visit the Funsize website Subscribe to The Funsize Digest Check out Funsize on Instagram

May 16, 201447 min

Ep 4Hustle: Product Designer's Toolbelt

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This episode covers the process product designers go through from getting a product started to scoping it, designing it, and managing it. Here's the outline: 00:00 News 12:00 Overview 19:11 Product strategy and UX 28:10 Conceptual design and visual design 36:14 Design management 39:23 Product mangagement vs project management 48:52 Conclusion and what's next for this podcast Visit the Funsize website Subscribe to The Funsize Digest Check out Funsize on Instagram

Apr 26, 201455 min

Ep 3Hustle: Pricing

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Pricing is a tricky subject. So many of us have found our way along in the dark, without much help. In episode 3, we discuss pricing models as well as our own approach. We also talk about things we've learned from some very smart people who are experts on the subject. Show Notes 00:46 Yes, I Love Technology: News about new tech and how it relates to the mobiles. 11:51 Pricing: Not first date conversation. 13:41 Fixed Pricing 16:25 Value Based Pricing 26:08 Hourly Rate 35:10 Retainer Based Pricing 37:33 Pricing Resources 42:00 Funsize's Approach To Pricing 50:24 Common Pricing Questions Links Value Pricing with Dan Mall and Jason Blumer on the businessology show podcast Design is a Job by Mike Monteiro Q: How much does a mobile app cost? A: About as much as a car The Harvest Guide to Pricing by Harvest Visit the Funsize website Subscribe to The Funsize Digest Check out Funsize on Instagram

Dec 19, 20131h 5m

Ep 2Hustle: What is a Product Designer?

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The Evolution of a Mobile Product Designer Jobs pre-iPhone era The product designer craze Dribbble web to ui evolution A Product Designer Today It is a war finding good product designers "Acqu-hire" a product designer Finding your way into product design in the small start-up world Mobile Product Designers translate business goals into interactive designs A little about working in an agile environment. "Show early and often". The Might "M.V.P.", iteration on actual user feedback Agile products evolve with the times UX design is interaction design, User Experience is the end product Careers in Product Design Type of jobs: What kind of design do you want to do? Native or responsive, in-house or client services? What Funsize looks for in a Product Designer Take risks and learn how fail the right way. Visit the Funsize website Subscribe to The Funsize Digest Check out Funsize on Instagram

Nov 22, 201341 min

Ep 1Hustle: This is Just the Beginning

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Anthony and Natalie give their background story and how they came to mobile design. Rick listens, laughs, and drinks. Other information covered: Funsize background story and introduction to the Podcast Web design got boring and we needed a career change Mobile design before the iPhone existed Quitting your job and being a freelancer in the new mobile industry Let’s follow our dream and start a husband and wife design business Clients are smart and the traditional digital agency model is broken Remember when? Designing web templates for Xanga and AsianAvenue.com Natalie and Anthony met at an agency designing tampon and laxative work How Natalie and Anthony started their careers in mobile product design Just because you’re a talented web designer doesn’t mean you know anything about designing for mobile Being flexible with your cost so you can master new skills Native mobile product design “NMD” vs. responsive web design “RWD” Watch out NYC and SF. Good talent lives where they want! Agile methodology and building relationships with clients to ship product incrementally Not every business needs an app, sometimes mobile web is the way to go Working on products that better the quality of life Teleportation (beaming), the future of the Foursquare check-in Lastly, topics we hope to cover in the future Visit the Funsize website Subscribe to The Funsize Digest Check out Funsize on Instagram

Oct 23, 201334 min