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Episode 6 - When Things Go Awry in Your Campaign
Episode 6

Episode 6 - When Things Go Awry in Your Campaign

In this episode, I talk about when things didn't go exactly as planned!

The Dungeon Master's Handbook

January 16, 201822m 20s

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Show Notes

In this episode, I talk about when things didn't go exactly as planned in my campaign and how I handled it. I cover: * When my initial ideas didn't work * Trouble players * When real life interfered * Mistakes in rulings * TPKs (Total Party Kills) Want to comment/ask questions? Leave a voice message on Speakpipe: ⁠https://www.speakpipe.com/MichaelChgowiz⁠ Leave me an audio clip on Discord to user: chgowiz Email me at ⁠⁠⁠⁠⁠⁠⁠⁠[email protected]⁠⁠⁠⁠⁠⁠⁠⁠ I blog/podcast at: https://chgowiz-games.etinerra.com/wp I'm on Mastodon! Find me here: ⁠⁠⁠⁠⁠⁠⁠⁠https://dice.camp/@chgowiz⁠⁠⁠⁠⁠⁠⁠⁠ Credits Intro music - Dragonaut by Bradley The Buyer (⁠bit.ly/2ASpAlF⁠) / Outro music - Dream by Wild Shores (⁠bit.ly/2jbJehK⁠) / All music used with permission.