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Episode 93: Evolution of Game Networking
Episode 93

Episode 93: Evolution of Game Networking

Another walk down gamedev memory lane with Ryan and the gang! This week on the show we discuss the evolution of networking in games. We cover the growth of the play spaces for multiplayer games such as university networks, linked computers, and the grand Internet. We also talk about the networking models that bring these games to life, such as peer to peer and client/server. Game networking has provided a much richer experience by allowing us to play together, so let's get started! Check out *The Debug Lounge* and feel free to suggest an episode topic that you'd like to hear more about. Thanks for tuning in this week and we hope you enjoy the show! Send any questions about performance and optimization to: [email protected]

The Debug Log · thedebuglog.com

July 27, 20181h 2m

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Show Notes

Another walk down gamedev memory lane with Ryan and the gang!

This week on the show we discuss the evolution of networking in games. We cover the growth of the play spaces for multiplayer games such as university networks to linked computers and on to the Internet. We also talk about the networking models to bring these games to life, such as peer to peer and client/server.

Check out The Debug Lounge and feel free to suggest an episode topic that you'd like to hear more about.

Thanks for tuning in this week and we hope you enjoy the show! Send any questions about networking to: [email protected]

Topics

servermultiplayergamedevnetworkinggame developmentpeer