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Episode 92: Optimizing Your Game for Performance
Episode 92

Episode 92: Optimizing Your Game for Performance

Double the flavor, double the fun! We've got a pair of Sprocketeers, in Dan Moran and Lisa Hicks, joining us today to talk about methodologies, tools, and techniques used to help optimize games for performance. We take a fairly high-level view of optimization techniques, which makes the discussions in this episode easily applicable to wherever you are in your game development journey. This episode is a product of a Debug Lounge (our Facebook group) thread about episode suggestions. So, a special shout out to Scott for suggesting that we talk about optimization, performance, and profiling! Check out The Debug Lounge and feel free to suggest an episode topic that you'd like to hear more about.

The Debug Log · thedebuglog.com

June 5, 20181h 13mExplicit

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Show Notes

Double the flavor, double the fun!

We've got a pair of Sprocketeers, in Dan Moran and Lisa Hicks, joining us today to talk about methodologies, tools, and techniques used to help optimize games for performance. We take a fairly high-level view of optimization techniques, which makes the discussions in this episode easily applicable to wherever you are in your game development journey.

This episode is a product of a Debug Lounge (our Facebook group) thread about episode suggestions. So, a special shout out to Scott for suggesting that we talk about optimization, performance, and profiling! Check out The Debug Lounge and feel free to suggest an episode topic that you'd like to hear more about.

Thanks for tuning in this week and we hope you enjoy the show! Send any questions about performance and optimization to: [email protected]

Topics

profilinggamedevperformancegame developmentoptimizationoptimizing