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Episode 30: Rapid-Fire Roundup
Episode 31

Episode 30: Rapid-Fire Roundup

That's right folks, it's time for another edition of "Rapid-Fire Roundup". This week Eduardo gives us the skinny on Unity's in-development input system, Zack dives deep into the differences between two of his favorite games, Obinna tells all about the latest in pizza ordering AI technology, and finally Andrew wraps up the discussion with a collection of stories including one about a game jam on a train. All that and more on this episode of The Debug Log. Thanks for tuning in this week and we hope you enjoy the show! Feel free to send any stories you want to hear us cover in the next "Rapid-Fire Roundup", to: [email protected]

The Debug Log · thedebuglog.com

April 20, 201641m 48sExplicit

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Show Notes

That's right folks, it's time for another edition of "Rapid-Fire Roundup". This week Eduardo gives us the skinny on Unity's in-development input system, Zack dives deep into the differences between two of his favorite games, Obinna tells all about the latest in pizza ordering AI technology, and finally Andrew wraps up the discussion with a collection of stories including one about a game jam on a train. All that and more on this episode of The Debug Log.

Thanks for tuning in this week and we hope you enjoy the show! Feel free to send any stories you want to hear us cover in the next "Rapid-Fire Roundup", to: [email protected]