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Episode 1: You Put My Data Where?!
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Episode 1: You Put My Data Where?!

Woe is me! Ryan breaks a few hearts in this episode with his west coast news, so it was tough pulling Zack away from his bucket of Breyers ice cream and stopping him from binge watching the whole second season of “Friends” in order to record this week. Today’s episode is a bit of a doozy as we get rather intimate with a slew of data solutions for Unity. We talk about the built-in Unity PlayerPrefs, the cloud storage solution Parse.com, and a few others that we’ve played around with while developing our games.

The Debug Log · thedebuglog.com

July 15, 201549m 1sExplicit

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Show Notes

Woe is me! Ryan breaks a few hearts in this episode with his west coast news, so it was tough pulling Zack away from his bucket of Breyers ice cream and stopping him from binge watching the whole second season of “Friends” in order to record this week.

That said, today’s episode is a bit of a doozy as we get rather intimate with a slew of data solutions for Unity. We talk about the built-in Unity PlayerPrefs, the cloud storage solution Parse.com, and a few others that we’ve played around with while developing our games.

Thanks again for tuning in this week and we hope you enjoyed the show! If you have any other data solutions that you absolutely love, or absolutely abhor, feel free to drop us a line at: [email protected]

Topics

gamesvideo gamevideo gamesunitygame devunity3dprogramminggame development