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PATREON SAMPLE Flow State and DDA in Video Games

PATREON SAMPLE Flow State and DDA in Video Games

The Broken Brain · Core Temp Arts

October 18, 20247m 13s

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Show Notes

Dynamic Difficulty Adjustment (DDA) in video games is the automatic adjustment of difficulty levels within a game intended to keep a player in Flow State. What does that mean? Funny you should ask...that's what this week's Thistory episode is all about!

Enjoy the first 6 or 7 minutes of this one for all listeners. If you would like to hear the entire episodes of the weekly dive into psychological history, consider joining the Patreon at www.patreon.com/brokenbrain