
Citizen Sleeper 2 Blends Game and Story Into One Complex Dish
We loved the original Citizen Sleeper, but were intimidated when we first heard the news of a sequel that would be more complicated — and presumably more difficult. Citizen Sleeper 2: Starward Vector is just as complex as we expected and yet, once we got our feet beneath us, we couldn't stop playing. What makes a game difficult? Is it fun to lose? What does it mean to be “in the mood” for a game? We have the answers! Plus, Loco Motive — an extremely Justin McElroy game.
The Besties · Justin McElroy, Griffin McElroy, Russ Frushtick, Chris Plante
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Show Notes
We loved the original Citizen Sleeper, but were intimidated when we first heard the news of a sequel that would be more complicated — and presumably more difficult. Citizen Sleeper 2: Starward Vector is just as complex as we expected and yet, once we got our feet beneath us, we couldn't stop playing.
What makes a game difficult? Is it fun to lose? What does it mean to be “in the mood” for a game? We have the answers!
Plus, Loco Motive — an extremely Justin McElroy game.
Get the full list of games (and other stuff) discussed at www.besties.fan. Want more episodes? Join us at patreon.com/thebesties for three bonus episodes each month!