
Episode 223: Designing 3D Cities and Computer Generated Architecture
Talking Headways: A Streetsblog Podcast · The Overhead Wire
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Show Notes
This week we're joined by Matthias Buehler of Vrbn and David Wasserman of Fehr and Peers. We talk about the City Engine program and how to create realistic cityscapes for movies and planning applications. We chat about the time it takes to code details, how much collected urban data sets can be used, and what these types of programs could be used for in the future.
A few notes from David and Matt
David:
Complete Street Rule on Github
Future of the Curb and City Engine - ESRI
Software for Bike Planning - People for Bikes
Procedural Modeling for City Design - YouTube
Matthias:
Interview with Matthias Buehler - Gnomon Workshop
Independence Day and City Engine
Making a Favela - Ronen Berkman