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Episode 223: Designing 3D Cities and Computer Generated Architecture

Episode 223: Designing 3D Cities and Computer Generated Architecture

Talking Headways: A Streetsblog Podcast · The Overhead Wire

February 28, 201952m 21s

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Show Notes

This week we're joined by Matthias Buehler of Vrbn and David Wasserman of Fehr and Peers. We talk about the City Engine program and how to create realistic cityscapes for movies and planning applications. We chat about the time it takes to code details, how much collected urban data sets can be used, and what these types of programs could be used for in the future.

A few notes from David and Matt

David:

Complete Street Rule on Github

Future of the Curb and City Engine - ESRI

Software for Bike Planning - People for Bikes

Procedural Modeling for City Design - YouTube

Matthias:

Vrbn Company

Interview with Matthias Buehler - Gnomon Workshop

Independence Day and City Engine

Making a Favela - Ronen Berkman