
Show overview
Tales from the Backlog has been publishing since 2021, and across the 5 years since has built a catalogue of 262 episodes. That works out to roughly 560 hours of audio in total. Releases follow a weekly cadence.
Episodes typically run over ninety minutes — most land between 1h 51m and 2h 36m — though episode length varies meaningfully from one episode to the next. The publisher flags most episodes as explicit, so expect adult themes or strong language throughout. It is catalogued as a EN-US-language Leisure show.
The show is actively publishing — the most recent episode landed 5 days ago, with 26 episodes already out so far this year. Published by Dave Jackson.
From the publisher
A video games podcast where Dave Jackson and guests break down and discuss the games they play. Each episode looks at one game in depth, focusing on mechanics, story, music and other aspects, with no spoilers until a clearly marked spoiler wall in the middle.
Latest Episodes
View all 262 episodes220: Pyre (with AJ Fillari)
219: Drakengard (with IdolismJ)
218: Fire Emblem: Three Houses (with Claire - Date With Us)
217: Many Nights a Whisper (with Flora Merigold)
216: Isles of Sea and Sky (with Jesse Guarascia)
215: Kingdom Hearts (with Leah Haydu)
214: Cairn (with Rachel Watts)
213: Hitman 3 & Freelancer Mode (with Scott Danielson)
212: The Séance of Blake Manor (with Brian Edwards - Cane and Rinse, Character Issues)
211: Baby Steps (with Josh Galecki - Pixelated Playgrounds)
Is It Harder for Video Games to Be Funny? (with Doug Lief & Gen Moonen)
210: Vampire: The Masquerade: Bloodlines (with TroytlePower)
PAX East 2026 Wrap-Up

209: Chants of Sennaar (with Travis Colenutt - Left Behind Game Club)
ESupport my work on Patreon- https://patreon.com/realdavejackson Discord, Socials and more- https://linktr.ee/talesfromthebacklog Join Dave and guest Travis Colenutt on their language-learning journey up the tower in Chants of Sennaar (Rundisc, Focus Entertainment, 2023). What do our languages say about our culture, and how can learning another language change the way we see the world? All of this and more in the discussion! Guest info: Travis Colenutt (he/him) Check out Left Behind Game Club https://leftbehindgame.club/ Follow on Bluesky https://bsky.app/profile/traviscolenutt.bsky.social TIMESTAMPS 0:00 Title Card 0:21 Introductions 4:53 Why Did We Play Chants of Sennaar? 9:50 Top-Level Thoughts About Chants of Sennaar 16:06 Story and Language Learning Setup 28:00 Using Language to Make Progress 33:40 Learning About Culture Via Languages 39:04 Making Connections Via Languages 48:02 Stealth In My Puzzle Game? 53:58 Visuals, Music and Sound 1:08:31 Do We Recommend? 1:11:17 Left Behind Game Club 1:15:10 Spoiler Wall & Patron Thank-Yous 1:17:34 Spoilers- The Devotees & Warriors 1:40:05 Spoilers- The Bards & Alchemists 1:55:32 Spoilers- The Anchorites & Ending Music used in the episode is credited to Thomas Brunet. Tracks used: The Call, Out of the Cavern and into the Light, Catch Me!, Envers, Bonds Reforged Catch Dave on Nostalgium Arcanum talking about Rocky https://nostalgiumarcanum.fireside.fm/ Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures

208: Death Howl (with Bryan Skursha - Pixelated Playgrounds)
ESupport my work on Patreon- https://patreon.com/realdavejackson Discord, Socials and more- https://linktr.ee/talesfromthebacklog Join Dave and guest Bryan Skursha as they deep dive Death Howl (The Outer Zone, 11 Bit Studios, 2025) on their journey through the underworld to find out what the hell a soulslike deckbuilder even is. Brutal turn-based combat, a story about grieving and a mother's love, and all the fucked up guys a gamer could ask for. Listen in to find out more! Guest info: Bryan Skursha (he/him) Check out Pixelated Playgrounds https://www.pixelatedplaygrounds.com/ Follow on BlueSky https://bsky.app/profile/bsushi.bsky.social TIMESTAMPS 0:00 Title Card 0:18 Introductions 5:39 Our Histories with Death Howl 10:50 Top-Level Thoughts 15:42 Story Setup 23:58 Dreamy, Hazy Visuals and Sound 40:01 Combat Basics and Deckbuilding Strategy 54:58 Is It Soulslike? 1:05:00 Open-Ended Structure and Side Quests 1:10:22 Combat Depth 1:16:40 Who Should Play Death Howl? 1:19:00 Pixelated Playgrounds 1:22:55 Spoiler Wall & Patron Thank-Yous 1:24:58 Spoilers- Favorite Areas, Bosses, Decks 1:41:00 Spoilers- Final Area and Final Bosses 1:55:46 Spoilers- Story Discussion Music used in the episode is credited to Chris Bjørumslet & Malte Burup. Tracks used: Death Howl, Olvi, Shadows of Rot, Cantharsis, Meadows of Delusion, Moon Eel, Ever Since Your Heart Stopped Beating Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures

207: Skate Story (with Josh Leslie - IndieQuest)
ESupport my work on Patreon- https://patreon.com/realdavejackson Discord, Socials and more- https://linktr.ee/talesfromthebacklog Join Dave and special guest Josh Leslie as they discuss Skate Story, developed by Sam Eng and published by Devolver Digital in 2025. How does the skating compare to touchstone games like Tony Hawk's Pro Skater or skate.? How does its poetic storytelling land? How do the aesthetics enhance other aspects of the game? All this and more- enjoy! Guest info: Josh Leslie (he/him) Check out IndieQuest podcast https://indiequest.buzzsprout.com/ Check out The Monthly Mishap podcast https://monthlymishap.buzzsprout.com/ TIMESTAMPS 0:00 Title Card 0:21 Introductions 5:00 Our Histories with Skate Story 9:05 Top-Level Thoughts 16:00 Story Setup and Poetic Storytelling 23:42 Open Zones and City Life 27:58 Visuals and Music 41:00 Skating and Downhill Sections 50:48 Boss Encounters and Challenges 59:43 Plan and Perform 1:03:30 Recommendations 1:07:13 Josh's Work- IndieQuest and The Monthly Mishap 1:11:34 Spoiler Wall & Patron Thank-Yous 1:13:21 Spoilers- Eating the Moons 1:31:08 Spoilers- Emotional Arc & Interpretations 1:50:20 Spoilers- Final Boss and Ending 1:56:32 Spoilers- We Still Exist Music used in the episode: Collapsing, Like Clouds Into Smoke (Blood Cultures), Where the City Can't See (Blood Cultures), Redvoid (John Fio), Lyceum (John Fio), Alcian Blue (Blood Cultures), Hole in the Sun (Blood Cultures), Godhook (John Fio) Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures

206: Bioshock (with Joseph Hooper - Crossplay Conversations)
ESupport my work on Patreon- https://patreon.com/realdavejackson Discord, Socials and more- https://linktr.ee/talesfromthebacklog Bioshock is a title that carries weight, nearly 20 years after its 2007 release by 2K Boston and 2K Australia, and it feels like one that every gaming podcast eventually talks about. And hey, it's our turn this time- Bioshock has long been a favorite of mine that I've revisited through the years. But when put under the Tales from the Backlog microscope, does it hold up under pressure or does it spring a leak? Listen in to find out. Guest info: Joseph Hooper (he/him) Check out Crossplay Conversations https://www.youtube.com/@crossplayconvos Check out Can't Pause on YouTube https://www.youtube.com/@cantpause Check out Player Player https://playerplayerpod.com/ TIMESTAMPS 0:00 Title Card 0:26 Introductions 5:25 Our Histories with Bioshock 9:20 Top-Level Thoughts 14:25 Story Setup 21:30 Learning Backstory Via Audio Logs 26:40 Rapture and Ideology 35:18 Big Daddies, Little Sisters and Moral Choices 44:24 Combat Mechanics 54:00 Some Immersive Sim DNA 1:03:29 Combat Balance & Difficulty 1:13:26 Visual Design and Music/Sound 1:22:27 Who Do We Recommend Bioshock To? 1:24:38 Joseph's Podcasts and YouTube Channel 1:28:26 Spoiler Wall and Patron Thank-Yous 1:30:13 Spoilers- Would You Kindly? and Fontaine 1:44:48 Spoilers- Rapture's Downfall 2:01:37 Spoilers- Other Major Players 2:14:00 Spoilers- Big Daddy and Endings Music used in the episode is credited to Garry Schyman unless otherwise noted. Tracks used: Under the Sea (Bobby Darin), Welcome to Rapture, Mr. Bubbles - Little Sister, Dancers on a String (Reprise), Through the Docks, Cohen's Masterpiece, Leaving Rapture Gameplay footage used with permission from World of Longplays on YouTube, gameplay by Spazbo4. www.longplays.org Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures

205: Ghost Trick: Phantom Detective (with Steve aka Blinkoom)
ESupport my work on Patreon- https://patreon.com/realdavejackson Discord, Socials and more- https://linktr.ee/talesfromthebacklog I always tend to take note when a game from previous generations gets a remaster and the general consensus is "hell yeah, finally!", which just so happened to be the case when Ghost Trick: Phantom Detective (Capcom, 2010) got the HD treatment in 2023. The DS is a real blind spot for me, as are the works of ShuTakumi, so this has been on my backlog list for a while now. Listen in to find out how my guest and I felt about it! Guest info: Steve aka Blinkoom (he/him) Check out IndieQuest podcast https://polymedianetwork.com/indiequest Check out Polykill podcast https://polymedianetwork.com/podcast Check out Steve's YouTube channel https://www.youtube.com/@Blinkoom Follow Steve on Twitch https://www.twitch.tv/blinkoom TIMESTAMPS 0:00 Title Card 0:21 Introductions 5:37 Our Histories with Ghost Trick 9:20 Top-Level Thoughts About Ghost Trick 13:26 Story Setup 19:11 Ghost Tricks and Puzzles 37:16 Where Does the Charm Come From? 49:35 Handheld Console Pacing 55:09 Closing Thoughts and Recommendations 1:01:10 Steve's Work 1:04:54 Spoiler Wall and Patron Thank-Yous 1:06:38 Spoilers- Favorite Levels/Puzzles 1:22:50 Spoilers- More Story Thoughts 1:34:15 Spoilers- Big Mysteries and Reveals 1:43:21 Spoilers- Ending Music used in the episode is credited to Masakazu Sugimori. Tracks used: Ghost Trick, Prologue, Cabanela, Lynn ~ A Targeted Redhead, 4 Minutes Before Death, The Last Desperate Struggle, Epilogue ~ The End of the "Night" Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures

204: Ghost of Yōtei (with Jacob Price - The Pre-Order Bonus)
ESupport my work on Patreon- https://patreon.com/realdavejackson Discord, Socials and more- https://linktr.ee/talesfromthebacklog Ghost of Tsushima (2020) was one of my favorite games of that year, and happens to be episode 2(!!) of this podcast, an early game that screamed to me "you should talk about this into a microphone for 2+ hours). That being the case, Sucker Punch's follow-up, Ghost of Yotei, was an instant day-one buy. And while the things I expected to impress were great, there were certain aspects of the game that felt worse to me than Tsushima's version. Did I change over the past five years? Did the game adjust to industry trends? A secret third answer? All of this is part of the discussion, so I hope you enjoy it! Guest info: Jacob Price (he/him) Check out The Pre-Order Bonus podcast https://www.buzzsprout.com/747596 Check out Jake's reviews at So Many Games https://somanygames.co.uk/ Follow on Twitch https://www.twitch.tv/chipdip18 Follow on BlueSky https://bsky.app/profile/chipdip.bsky.social TIMESTAMPS 0:00 Title Card 0:23 Introductions 5:18 Our Histories With This Series/Game 9:24 Opening Thoughts About Ghost of Yotei 18:50 Story Setup, Atsu and Revenge Stories 26:59 Presentation and Comparisons to Westerns 35:24 A Well-Made Known Commodity and Further Worldbuilding 49:51 Open World Design and Reward Structure 1:10:23 Stealth and Clearing Camps 1:16:33 Duels and Boss Fights 1:31:45 Closing Thoughts 1:37:34 The Pre-Order Bonus and So Many Games 1:42:12 Spoiler Wall and Patron Thank-Yous 1:44:02 Spoiler Section- The Onryo and Ghost Connections 1:57:56 The Snake, The Oni and The Kitsune 2:14:46 The Spider, The Dragon and Saito Music used in the episode is credited to Toma Otowa: Ghost of Yotei, The Yotei Six, The Wrath of the Ghost, The Wilds of Ezo, Battle No.3, Battle No.1, Atsu's Theme Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures

203: Pokémon Legends: Z-A (with Kenneth Shepard)
ESupport my work on Patreon- https://patreon.com/realdavejackson Discord, Socials and more- https://linktr.ee/talesfromthebacklog The Pokémon franchise got a long-awaited shakeup with 2022's Legends: Arceus, changing the game structure, catching and battling mechanics and setting. But now that Legends has become its own subseries with 2025's Legends: Z-A, all eyes were on its own innovations and changes, such as the new real-time battle system and one-city setting. Check out the discussion for our thoughts on all of it! Guest info: Kenneth Shepard (he/him) Check out Ken's work at Kotaku https://kotaku.com/author/kennethshepard Check out Normandy FM podcast https://soundcloud.com/normandyfm Follow on BlueSky https://bsky.app/profile/shepardcdr.bsky.social TIMESTAMPS 0:00 Title Card 0:22 Introductions 4:15 Our Histories with Pokémon 7:10 Opening Thoughts about Pokémon Legends Z-A 16:56 Story Setup & Connections to X&Y 21:29 Our Starter Pokémon, Wild Zones & Lumiose City 43:04 New Battle System, Mega Battles and Battle Zones 1:02:47 Ken's Work at Kotaku and Normandy FM 1:05:52 Spoiler Wall and Patron Thank-Yous 1:08:26 Spoiler Section- Our Final Teams & Connections to Certain Pokémon 1:13:52 Dungeons and Story Chat 1:29:57 Endgame and Ending Music used in the episode has a large ensemble of composers and no individualized credits at this time. All credits to Game Freak and The Pokémon Company. Tracks used: Lumiose City (Day), Battle Zone, Trainer Battle, Lumiose City (Night), Hotel Z, Battle! Vs Trainer (Z-A Royale) Check out Dave on Pages of Play for "The Meeting of the Makers"- https://podcasts.apple.com/us/podcast/mom-the-meeting-of-makers/id1755937349?i=1000749250884 Chekc out Dave on Underplayed for Hollow Knight: Silksong- https://podcasts.apple.com/us/podcast/underplayed/id1606954029 Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures