
Taking 20 Podcast
280 episodes — Page 6 of 6
Ep 37Ep 28 - Unusual Party Sizes and GM NPCs
EWe'd all love to DM/GM for a 4-person party but it is rare. More often we'll have 6 players or even 8-9 who want to play in a campaign even if we only start off with 4. How do you handle these huge parties or small parties of less than 4? If you have a small party, how do you add capabilities to the party with NPCs?
Ep 36Ep 27 - Role vs Roll Playing
EWhat is the difference between roll and role playing? How should players and GMs approach the balance between the two? Thank you Trevor in San Antonio for the topic idea!
Ep 34Ep 26 - Basics of Improv and How It Helps you Be a Better GM and Player
EThe ability to improvise, adapt, and overcome obstacles is a critical skill needed for GMs and players alike. In this episode Jeremy discusses techniques of improvisation utilizing the basic tenets he learned performing improv comedy, allowing GMs to keep the story on track and players to support their game partners.
Ep 33Ep 25 - Metagaming
EPlayers using their knowledge to make decisions for their characters is always bad, right? In this episode, Jeremy talks about the good and bad of metagaming and even cites examples when the DM inadvertently or purposefully provides metagame knowledge to the players. Come visit us at www.taking20podcast.com
Ep 31Ep 24 - Giving Your Character or NPC Dimensions
ETired of shopkeepers with no name? Ready to make your character stand out from the ocean of numbers on the character sheet? In this episode we discuss how to make your characters or NPCs feel like real, fleshed-out people by giving them goals, motivations, foibles and flaws.
Ep 30Ep 23 - Character Arcs
EIn what will hopefully help role players, we explore positive and negative character arcs. How do you give a character an arc to follow? Using examples from popular media, we look at how arcs can progress. Finally, we talk briefly about how to support arcs for your fellow players' characters. Come see us at Taking 20 Podcast.com
Ep 29Ep 22 Pt 2 - Roleplaying Your Alignment
EWith the safe alignments out of the way, Jeremy now addresses how to roleplay the evil alignments and Chaotic Neutral. Thanks for listening and come see us at www.taking20podcast.com to listen to provide feedback and suggestions for future episodes!
Ep 28Ep 22 Pt 1 - Roleplaying Your Alignment
EAlignment - the much-maligned aspect of many modern RPG systems. In Part 1, Jeremy discusses his theory on alignment, when it matters, and tips for roleplaying Lawful Good, Neutral Good, Chaotic Good, Lawful Neutral and True Neutral characters. Part 2 will release on Wednesday this week. Agree or disagree with any of these points? Email me at [email protected]. I'd love to hear from you! Resources: https://mykindofmeeple.com/role-playing-games/dungeons-and-dragons/ In depth alignment discussion: http://easydamus.com/alignment.html Matthew Colville Alignment video in the Running the Game series: https://www.youtube.com/watch?v=DgPhiLBW7jo
Ep 27Ep 21 - Homebrew 101 - Ghoulash
EWith a mishmash of homebrew topics remaining, none of which warranted a full episode, Jeremy throws them all into the cooking pot and makes an episode out of it. Topics covered include getting player help for worldbuilding, the 3 Hex method, and lessons learned about adding new rules to existing systems. For more info about the 3 Hex method, see this great article.
Ep 24Ep 20 - Homebrew 101 - World Design
EThis episode of full of questions. What do you need to ask yourself when making a world? What decisions are potential pitfalls? What does the world buidling subreddit have to do with any of this? Why is Jeremy still asking questions? Resources Science Fiction & Fantasy Writers of America World Building Questions
Ep 23Ep 19 - Homebrew 101 - The 5 Room Dungeon
E"Hey, what's in that cave over there?" An innocent question that can make a DM sweat. You didn't prepare a cave dungeon. Not to worry, my friend. Thanks to John Fourr over at RolePlayingTips.com, you can whip up a 5 Room Dungeon on the fly that will make your players giggle with delight and they'll have no idea you were making it up as you go. Resources Johnn Four's Roleplaying Tips
Ep 22Ep 18 - Homebrew 101 - The 3 Act Structure
EEverything you didn't want to know about the 3 Act Structure and why Jeremy loves it so much! He discusses how to frame an entire plot around this useful story framework, the action that takes place, and what signifies the transition points from one act to the next. Send us some feedback at [email protected]!
Ep 21Ep 17 - Homebrew 101 - Basics of Plot & Story
EEpisode 17! Another prime number! Jeremy talks in depth about using common plot structures such as Freytag's pyramid, 3 Act Structure and the 7 most basic plots. He may also briefly rant about why everyone loves the play Romeo and Juliet. Come see us on www.taking20podcast.com! Resources Story Design By Layer by Nick Palmer
Ep 20Ep 16 - Homebrew 101 - Random Tables and Generators Are Your Friend
EIn this week's episode, Jeremy talks about embracing low-prep or even no-prep game mastering. He uses offline and online generators to generate a brief sci-fi one-shot idea. Books: Book of Random Tables Book of Random Tables 2 Book of Random Tables 3 Book of Random Tables 4 Dungeons for the Master The No-Prep Gamemaster The Lazy Dungeon Master The Return of the Lazy Dungeon Master Table Fables Table Fables II Websites: donjon.bin.sh tvtropes.org/pmwiki/storygen.php chaoticshiny.com
Ep 16Ep 15 - Homebrew 101 - Sources for Plot Ideas
EThis episode starts a series for GMs about Homebrewing adventures. We cover borrowing plots from mythology, music, movies, and other media. He talks about adding organizations with earth analogies. Finally, he demonstrates the techniques by making an adventure based on The DaVinci Code and the movie Megamind.
Ep 19Ep 14 - Personality Types at the Table
EWe all play RPGs in different ways and for different reasons. How can you, kind GM, juggle these different personality types and goals into a cohesive gaming group? Are there personality types that aren't conducive to good gaming? Can Jeremy write one of these not in the 3rd person that doesn't ask questions?
Ep 18Ep 13 - Your Players Are Your Game
EScared of the Number 13? Don't be. On this episode, Jeremy talks about the critical relationship between a GM and players and how communication is key. He also talks about some techniques GM can employ to make the players and their characters feel important and part of the greater game world.
Ep 17Ep 12 - Murder Hobos and Encouraging Role Play
EAh, the murder hobo. Bane of GM existence, right? Not necessarily. Jeremy talks about what needs to be done (if anything) about murder hobos in your campaigns. He also goes over some basic carrots you can dangle in front of players to encourage role playing.
Ep 15Ep 11 - Prebuilt vs Homebrew Adventures
EAdvantages and disadvantages of prebuilt adventures vs designing your own homebrew adventure. Have an episode idea? Send it to me at [email protected]
Ep 14Ep 10 - Good Character Design
EDOUBLE DIGITS and I STILL DON'T KNOW WHAT I'M DOING! Jeremy this time talks about building characters around tropes, concepts, pictures, party roles, and statistics. Finally, Jeremy discusses the things your character simply must be, regardless of the personality he/she has.
Ep 13Ep 9 - Realistic NPCs
EJeremy ventures into NPC territory now, discussing how to make your NPCs multidimensional and realistic. We talk about how to make NPCs memorable and how to give them primitive character arcs. EPISODE RESOURCE: https://www.reddit.com/r/DnDBehindTheScreen/comments/81le54/a_suggestion_on_adding_depth_to_npcs/
S1 Ep 10Ep 8 - To Min-Max or Not to Min-Max
In the last of week 2's episodes, Jeremy talks about min-maxing and how it's not necessarily a bad thing. Please rate, subscribe, and check out www.taking20podcast.com!
S1 Ep 9Ep 7 - Railroad vs. Sandbox Adventures
Jeremy finally learns how to cover a topic in a single episode. Railroads and Sandboxes are defined, compared, with benefits and drawbacks for each. Jeremy also discusses the concept of the linear storyline and chain of sandboxes.
S1 Ep 8Ep 6 - Managing Your Table Part 2
If brevity is the soul of wit, Jeremy's been witless these first 6 episodes. He continues the discussion for GMs to manage their table, including how to handle politics, party infighting, PvP, character secrets, and other topics.
S1 Ep 7Ep 5 - Managing Your Table Part 1
Like a schizophrenic Cerberus, Jeremy pivots back to advice for GMs. How to manage your table by managing yourself, communicating with players, preparing the gaming space, setting expectations, and handling difficult/controversial topics.
S1 Ep 5Ep 4 - What Makes a Good Player Part 2
Jeremy continues his discussion about what makes a good player: buying in, embracing failure, being present at the table.
S1 Ep 4Ep 3 - What Makes a Good Player?
Enough about DMs. They get too much glory anyway. Jeremy flips the screen and talks about the players. What makes a good player? How can you help and support your fellow players and GMs?
S1 Ep 3Ep 2 - So You STILL Want to Be a GM
Since it was too much for one episode, Jeremy continues his discussion on what makes a good Game Master / Dungeon Master. Have you finished the drink from last episode yet? WELL WHY NOT?
S1 Ep 2Ep 1 - So You Want to Be a GM
Do you want to be a GM? Are you stuck being a GM? Are you nervous about it? Pour yourself your drink of choice and give this episode a listen!
Ep 0 - What Is This?
trailerShort, bite-sized RPG discussions on various topics for players and DMs alike.