
96: “Gesture-driven animations”, with special guest Adam Bell
Adam Bell returns to the show to talk about animations, both how to make great use of the built-in animation tools that the iOS SDK ships with, but also how to drive custom, gesture-driven animation logic and the sort of performance optimizations that are typically required when writing that sort of code.
April 29, 20211h 12m
Show Notes
Adam Bell returns to the show to talk about animations, both how to make great use of the built-in animation tools that the iOS SDK ships with, but also how to drive custom, gesture-driven animation logic and the sort of performance optimizations that are typically required when writing that sort of code.
Sponsors
- MacStadium: The leading provider of cloud solutions built on real Mac hardware. Get started at macstadium.com/sundell.
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Links
- Adam on Twitter
- John on Twitter
- Motion
- The previous episode with Adam
- Decomposed
- CATransform3D
- SIMD
- Core Animation
- UIViewPropertyAnimator
- CADisplayLink
- Time complexity
- Imagine Engine
- Swift’s @_specialize attribute
- Static vs dynamic dispatch in Swift
- Swift’s @inlinable attribute
- CATransaction
- UISpringTimingParameters
- CAKeyFrameAnimation
- SwiftUI’s animation API
- Detecting whether the “reduce motion” accessibility setting is enabled
- Intro and outro music by Dariusz Dziuk