
Space Cats Peace Turtles
482 episodes — Page 10 of 10

Ep 27Ep 027: First Round Strategies - Embers of Muaat
We’re back at it with another First Round Strategy Guide. This time it’s everyone’s favorite hard-boiled eggs, the Embers of Muatt! It’s a tricky race that relies heavily on your ability to work with other players, but is given some handy tools in managing that task. Afterwards is our errata on the Etiquette, Elimination, and Kneecapping episode as well as the Kingmaking and Support for the Throne Roundtable from the last two weeks. It’s a LONG errata that hopefully puts a temporary close to this huge topic.

Ep 26Ep 026: Kingmaking and Support for the Throne
Continuing our discussion from last week, Matt and Hunter are joined by their good friend Alex to have a roundtable discussion on the impact of kingmaking. Also discussed is the promissory note Support for the Throne's role in kingmaking and its purpose in the game at large. It's a big topic with MANY varying opinions. So join us in this complicated issue by taking part in the discussion!

Ep 25Ep 025: Etiquette, Elimination, and Kneecapping
This week’s episode was left up to our Patreon’s Galactic Council! They voted, and so here we are with an episode on the etiquette of Twilight Imperium and some of the more difficult social interactions. After that, we’re catching up on errata. That means House Rules, Sardakk N’Orr, our interview with Dane Beltrami on the Living Rules Reference, AND the Barony of Letnev. It’s a long one folks, so make sure your car has plenty of gas!

Ep 24Ep 024: First Round Strategies - Barony of Letnev
On paper, the Barony of Letnev seem like an exceptional race, but according to player submitted statistics, they tend to do quite poorly. Today, Matt Martens and Hunter Donaldson dissect why and give an exhaustive look at what to do with the Barony’s big scary fleets.

Ep 23Ep 023: Dane Beltrami Interview - Living Rules Reference
We have an incredibly special treat for everyone this week. Matt Martens and Hunter Donaldson sat down with the developer of TI4, Dane Beltrami, to discuss his history with Fantasy Flight, the development of Twilight Imperium 4th Edition, and exploring the recently released Living Rules Reference. This episode is PACKED with information about previous iterations of your favorite races, what it was like tackling the mammoth that is TI, and the crazy questions that arise from this dense board game. Enjoy!

Ep 22Ep 022: First Round Strategies - Sardakk N'orr
Today, Matt Martens and Hunter Donaldson are covering a very contentious race. People's opinions vary greatly on the quality and ease of the Sardakk N'orr, and so establishing a Round One plan can sometimes be very difficult. But Matt and Hunter are consummate professionals, and they see right through all your doubts and trepidations. FEAR NOT! The bugs can be conquered, it merely takes one stern of the heart, quick of the mind, and soft in the tummy. Join us afterwards for some lovely errata on the Naalu Collective.

Ep 21Ep 021: House Rules and Patreon Announcement!
Twilight Imperium is a huge game and leaves a lot of room for interpretation in its setup. Today, Matt Martens and Hunter Donaldson lay out their house rules for setup, especially going into detail on what they've often referred to as their "Cooperative Galaxy Setup." There's also details on map variants, tournament rules, and giving the game more flavor. After, in lieu of errata, we wanted to give you the pitch for our newly launched Patreon. We're incredibly thankful for those that have already chosen to support us and look forward to moving forward with everyone's cooperation. We're gearing up for GenCon and the tournament coverage we want to bring you, and this is the first major step in that process. For more information, visit www.patreon.com/spacecatspeaceturtles and also take part in our Discord at https://discord.gg/rdnmrEU

Ep 20Ep 020: First Round Strategies - Naalu Collective
Thpace Catth Peathe Turtleth ith a thow about thekthy thnake ladieth. This episode is full of stupid voices, potty humor, and in depth strategy about the Naalu Collective! Afterwards, we have errata for our Sol episode and another Play of the Week!

Ep 19Ep 019: First Round Strategies - Federation of Sol
Hey Duders! Wanna hear two dudes talk about a bunch of dudes and their dude movers? Well look no further. On this episode, Matt Martens and Hunter Donaldson give their strategies for the Federation of Sol. And after that, some errata on the Jol-Nar strategies and a new segment: Play of the Week!

This Imperium Life 02
bonusToday’s episode is about YOU. It’s our second installment of This Imperium Life, and that means more listener submitted stories of their favorite in-game moments. Honor, betrayal, drama, and big doo-doo mistakes are all detailed within, so join us, won’t you? Music was provided by www.benpruntymusic.com Additional music used in this episode graciously provided under Creative Commons License by https://www.bensound.com.

Ep 18Ep 018: First Round Strategies - Universities of Jol-Nar
Let's talk about tech baby, let's talk about the fishies. The Universities of Jol-Nar are the master of tech, and that makes nailing down specific strategies with them rather difficult. Nevertheless, Matt Martens and Hunter Donaldson will certainly try to give you ideas on how to start a game with everyone's favorite cybernetically enhanced Chordata. And sticking with the topic of tech, the errata deals with last weeks discussion of the Nekro Virus.

Ep 17Ep 017: First Round Strategies - Nekro Virus
The future is now! Automobiles! Engines of War! Microwave ovens! This week's episode covers all things technological, because it's time for Matt Martens and Hunter Donaldson to discuss the Nekro Virus' opening strategies. Is our most situational faction ever in a situation to win? Yes, definitely yes. Also, there's errata on last week's Mentak Coalition episode, so stay tuned until the end to see what the community had to say.

Ep 16Ep 016: First Round Strategies - Mentak Coalition
Space Pirates are about as old as science fiction itself, and Twilight Imperium's version are one of our favorites! This week, Matt Martens and Hunter Donaldson explore the nuances of the Mentak Coalition's first round and early game. It's a long discussion about a faction that takes advantage of the metagame more than almost any other faction. After that, there's a LOT of errata; first for The Arborec episode from two weeks ago as well as for last week's episode.

Ep 15Ep 015: 2017 Wrap Up
We're officially recording in the New Year, and we wanted to take a look back at last year before we get any further away from 2017. This episode is a closer look at our Holiday Spectacular game, then discusses our important takeaways from the release of TI4 and the rest of the year. At the end of the episode, instead of errata, we introduce some of our goals for 2018 as well as announce a couple of projects we'll be working on throughout this year. Please search for us on YouTube to find the trailer for our Holiday game, and give us your feedback for how you would best like to get involved with helping us make GenCon Tournament coverage happen!

Ep 14Ep 014: First Round Strategies - The Arborec
To ring in the New Year, Matt Martens and Hunter Donaldson want to discuss everyone’s favorite sentient kudzu, The Arborec. The focus this time is on the trials of round 1, how to properly snowball, and factions to look out for. After the guide, there’s errata about the Clan of Saar for our episode from two weeks ago.

The 2017 Holiday Spectacular!
bonusThis brief episode is a wrap up discussion of the holiday game we played with our dearest friends. Hear about the Xxcha, Letnev, Hacan, Jol-Nar, Yssaril, and Sol! We'll do an edited video of this whole game soon, so stay tuned!

Ep 13Ep 013: First Round Strategies - Clan of Saar
On the third installment of First Round Strategies, Matt Martens and Hunter Donaldson try to crack the puzzle that is the Clan of Saar. How strong can a glass cannon be in Twilight Imperium? What IS a Saarball? And afterwards, we follow up on community discussion about The Yssaril Tribes. Also, next week's episode will be out late, so please be patient with us as we work through the holidays. And expect it to be a bit rough around the edges as well! Sorry in advance, but it's also sure to be a very fun episode.

Ep 12Ep 012: First Round Strategies - Yssaril Tribes
This week’s episode is all about everyone’s favorite stinky goblins. Matt Martens and Hunter Donaldson's discussion revolves around early game strategies for Yssaril Tribes and moving the Tribes into the late game. After that, we pick up a few tips from the community about the Xxcha Kingdom.

Ep 11Ep 011: First Round Strategies - Xxcha Kingdom
It's finally time! Matt Martens and Hunter Donaldson have played enough games to start discussing strategies for the early game, and they're going to start off that discussion everyone's favorite Adult Spacefaring Peace Turtles: The Xxcha Kingdom. Topics covered in this episode include starting units and technologies, optimal strategy card picks, mid game goals, faction counters, and how one is expected to WIN with the Xxcha. Afterwards, we have a few more pointers, provided by listeners, to add to our Learn to Learn / Learn to Teach episode.

Learn to Learn / Learn to Teach
bonusAre you completely new to Twilight Imperium? This resource is to help you gain a grasp at what it is you're getting into when you step into your very first game. We want everyone to have a positive experience, and we firmly believe that having the right expectations can help mitigate many of the disasters that can befall a new player. Are you tasked with teaching new players Twilight Imperium? This resource hopes to give you priorities and a general philosophy of how to approach new players. New players' experiences will, oftentimes, be determined by an effective teacher so it is important to go into their first game with some expectations of your own. After both of these resources, we have Errata for last week's First Impressions. If you want to skip all the newer player stuff, jump to 57:40 to get our reactions to listener feedback from last week's episode.

Ep 10Ep 010: We Played It
After months of anticipation, it’s finally here. Today, Matt Martens and Hunter Donaldson talk about their first impressions of Twilight Imperium 4th Edition. Buckle in for discussion of Trade, Politics, and Tech put into action, as well as some notes on the Federation of Sol, Xxcha Kingdom, Yssaril Tribes, Clan of Saar, Naalu Collective, L1z1x Mindnet, and Emirates of Hacan.

This Imperium Life 01
bonusToday is the premiere of a (eventually) recurring segment called This Imperium Life. In it, we take YOUR stories and share them with all of our listeners. Tales of courage, absurdity, wit, and luck. In this episode, we hear about the might of the Barony of Letnev, the madness of the Butt Brothers Coalition, harsh treatment of unfavorable opponents, and two glorious Tens.

Ep 9Ep 009: The People Who Play Twilight Imperium
We’re digging deep into our group of players this week and detailing our history with Twilight Imperium Third Edition. It’s a less structured conversation than you may be used to from SCPT, but the main theme of this week’s episode is THEME. Let’s toss the strategy aside and talk about all the parts of TI that keep us coming back.

Ep 8Ep 008: Third Edition Please Don't Go!
TI4 is shipping right ANY DAY NOW. And as we wrap up our final games of TI3, Matt and Hunter want to talk about their favorite mechanics that aren’t making the transition to the new edition. Our errata discusses some of your least favorite mechanics from Third Edition And start submitting your favorite stories from games of previous editions!

Ep 7Ep 007: Good Riddance, 3rd Edition!
We’re starting to branch into new territory, and this week Hunter and Matt seem to have trouble keeping this train on the rails! It’s time to break down all of the flaws of Twilight Imperium 3rd Edition and everything we’re happy to see being thrown out for the upcoming 4th Edition. And after some reminiscing, there’s a hint of “errata” on our Theoretical Tier List episode.

Ep 6Ep 006: Theoretical Tier List
It's time! On this episode, Hunter and Matt set in stone their theoretical, totally-not-set-in-stone "Tier List" for all of the races of Twilight Imperium 4th Edition. Then, some errata for last week's Trade episode.

Ep 5Ep 005: Trade
On the Finale to the pre-release overview series, Matt Martens and Hunter Donaldson cover the Trade strategy card and all the ways the new trading system excites them. After a lot of open-ended discussion, they finally wrap up their race introductions with a return to Xxcha Kingdom, Ghosts of Creuss, Clan of Saar, as well as introductions for Mentak Coalition and THE space cats, the Emirates of Hacan. And to top off an already long episode, this one closes with errata centered around our Technology episode.

Ep 4Ep 004: Technology
This week is the Technology Spectacular! Matt Martens and Hunter Donaldson overview the Technology Strategy Card, the changes to technology mechanics, as well as looking in depth at every single tech. Wedged in there are introductions to the Embers of Muatt, the Universties of Jol-Nar, and further introductions to the Nekro Virus. As always, we close things out with errata covering community discussion from last weeks episode.

SCPT Errata: Yin Brotherhood
bonusThis BONUS EPISODE is some additional Errata in response to the community discussion based around Episode 2. Today we'll dig in deep into the Yin Brotherhood and the ways we agree and disagree with the community on their effectiveness as a race.

Ep 3Ep 003: Politics & Imperial
Matt Martens and Hunter Donaldson break down the Politics and Imperial strategy cards while going in depth into the Agenda phase and Objectives. Additionally, analyses on The Winnu, Nekro Virus, The Yssaril tribes, and more on The Xxcha Kingdom. And after the episode we come back with more Errata covering Episode 2 community discussions.

Ep 2Ep 002: Construction & Warfare
This week, Matt Martens and Hunter Donaldson discuss the Construction and Warfare Strategy Cards, as well as the basics behind production and combat. They go over The Arborec, The Clan of Saar, The Barony of Letnev, Sardakk N'orr, The Yin Brotherhood, and The L1z1x Mindnet. Stay tuned after the show for some Episode 1 Errata as well!

Ep 1Ep 001: Leadership & Diplomacy
This episode covers the basics of Twilight Imperium 4th Edition. Matt Martens and Hunter Donaldson go over the galaxy and movement, the Leadership & Diplomacy Strategy Cards, and the following races: Federation of Sol, Ghosts of Creuss, Naalu Collective, and The Xxcha Kingdom. Music by Ben Prunty. benpruntymusic.com benprunty.bandcamp.com