
Ep 145: The Winnu Strategy Guide
Space Cats Peace Turtles · Matt Martens and Hunter Donaldson
Audio is streamed directly from the publisher (pscrb.fm) as published in their RSS feed. Play Podcasts does not host this file. Rights-holders can request removal through the copyright & takedown page.
Show Notes
Winnu Winnu, Chicken Dinnu. It’s a faction so bad at winning that they have a celebratory catch phrase. How did we get here? Is there a trick to all of this that makes Winnu truly viable? Or is every win just a fluke? Let’s talk about “strategy” for the faction that really really really wants Mecatol Rex and basically nothing else. Also, if you prefer three and four player games...I’m really sorry that this episode isn’t more for you. I bet you have way more fun with Winnu…
7:16 - Overview
25:30 - Early Game
52:00 - Tech
59:19 - Trade/Meta
1:04:26 - Mid-Game
1:10:44 - Late Game
1:15:40 - Root Eyrie Dynasties Errata
Music provided by Ben Prunty. Find more at benpruntymusic.com or benprunty.bandcamp.com
Join in on the discussion here, on our Discord, or at our Board Game Geek Guild. Connect with us on Facebook and Twitter. And send us your in game moments for Play of the Week! and This Imperium Life at [email protected]
We appreciate all of the feedback and discussion, but there are more ways you can contribute! If you want to join in and decide future games and topics to cover, visit our Patreon