
School of Motion Podcast
198 episodes — Page 1 of 4
The Founders of Rive Spill the Tea on Interactive Animation! | SOM Podcast
Joey sat down with Guido and Luigi Rosso—the brother founders behind Rive—to dig into what makes this platform different, where it's headed, and why teams at Spotify, Duolingo, and LinkedIn are building entire interactive experiences with it! Get more deets in the blog post: https://www.schoolofmotion.com/blog/rive-podcast
The HONEST Truth About Motion Design in 2025 | Year in Review
It's that time of year again—the School of Motion End of Year Podcast is here, and this one is our longest yet... by a lot. Buckle up for an in-depth look at everything that shaped motion design in 2025, and a look ahead to 2026! 🗒️ SHOW NOTES https://schoolofmotion.com/eoy2025 This year, we're joined by 17 industry veterans and special guests to break down what "motion design" even means anymore, how AI is actually being used in production, and the real state of the motion design economy. We cover major software updates from Adobe, Maxon, Unreal Engine, and more, discuss the recovery of the VFX industry, and explore how motion designers are expanding into UX, real-time graphics, and interactive experiences. This podcast represents our commitment to helping motion designers understand the bigger picture and make informed decisions about their careers. Thanks for being part of the School of Motion community this year! THANK YOU to this year's contributors: John LePore - Co-Founder, Blackbox Infinite Ivan Witteborg - UX Motion Designer, @Google Justin Cone - Executive Director of Communication, Buck & Residence @SternFX - Motion Designer & Educator Kyle Hamrick - Motion Designer, Editor & Educator Bekki Leahy - Motion Designer & Illustrator Greg Stewart - Lead Animator, @bibleproject @JJMotionStudio - Director & High Torchbearer, We Ride at Dawn @sweetboy.motion - 3D Artist & Educator Urban Bradesko - Founder, @DoubleJumpAcademy & Crispy Chicken VFX Dan Maurer - Co-founder, @cartandhorse Kris Bargen - Co-founder, @cartandhorse Erin Sarofsky - Owner & Creative Director, Sarofsky PJ Richardson - ECD, Director & Co-founder, Laundry @thejoelpilger - Founder, Forum Hayley Akins - Founder, @MotionHatch Caleb Ward - Founder, @curiousrefuge 👉 CHAPTERS 👈 00:00:00 Introduction 00:01:15 Motion Design Present & Future 00:17:54 School of Motion Roundup 00:31:10 Our Favorite Work from 2025 00:52:26 Artists & Studios We Loved in 2025 01:20:24 The State of Adobe 01:32:42 Photoshop & Illustrator 01:43:10 After Effects 01:53:13 Premiere 02:06:12 Substance Painter 02:14:43 Figma on Our Minds 02:26:53 Descript FTW 02:28:43 Affinity: Adobe Killer? 02:38:22 Here Comes the Cavalry 02:54:00 The Rive Lovefest 03:27:51 Lottifiles Update 03:32:22 Greyscalegorilla Merger & More 03:36:05 Maxon's Moves 03:51:56 The Autograph Curveball 03:58:41 Will Blender Blend? 04:22:09 Houdini Happenings 04:29:17 Unreal is Unreal 04:55:14 Lottielab 04:57:27 Simulon 05:00:34 Spline & Hana 05:04:18 Womp Womp 05:09:09 Nomad Sculpt 05:13:22 Zbrush 05:16:00 Ad Industry Consolidation 05:25:49 Marketing Budgets Spread Thin 05:32:19 The Great Bifurcation 05:51:14 Pour One Out for The Mill 05:52:28 National Design Studio 05:53:00 Ben Fryc Makes a Keyboard 05:58:47 Contra is Cool 06:00:31 A New Vimeo? 06:05:42 The Motion Economy 06:16:18 Macroeconomic Trends 06:21:28 Return to Office 06:26:11 The Two Races 06:32:33 The Lost Art of Communication 06:54:21 The Race to the Top 07:21:17 The AI Conversation 07:23:22 Adobe's AI Play 07:37:11 Weavy & ComfyUI 07:49:52 MoveAI 07:53:51 Cascadeur 07:59:46 AI Image Generator Roundup 08:10:53 Firefly & Boards 08:17:41 AI Video Models 08:32:05 The AI Financial Bubble 08:39:16 The AI Vibe Shift 09:04:55 AI's Utility 09:26:01 THAT Coke Ad 09:31:42 How Artists Actually Use AI 09:41:38 The AI Ethics Question 09:49:29 2026 Predictions 🎓 SCHOOL OF MOTION COURSES MENTIONED School of Motion All-Access: https://schoolofmotion.com/all-access School of Motion Team Training: https://www.schoolofmotion.com/training-for-teams Courses & workshops coming soon: https://www.schoolofmotion.com/coming-soon
How to Turn Your Creative Anxiety Into Your Biggest Advantage
What if the things that make you anxious are actually pointing you toward your greatest strengths? School of Motion Creative Director EJ Hassenfratz shares his talk from the Motion Plus Design conference in New York City, exploring how the anxieties we face as creatives—imposter syndrome, the proliferation of AI, creative blocks, and staying relevant in a fast-changing industry—can actually become our biggest competitive advantages. EJ reveals practical ways to transform nervous energy into creative fuel and reframe professional anxiety as a guide toward growth and opportunity. Recorded live at Motion Plus Design 2024 in NYC. Big shourt out to the Motion Plus Design team for allowing us to share this footage! Want to get more insights into the Motion Design industry? Check out our blog at schoolofmotion.com/blog
How to Build a Tutorial Empire Like Ben Marriott
We got Ben Marriott on the podcast, and honestly, it's about time...Ben's one of the best tutorial creators out there for After Effects and motion design, and his journey from freelance illustrator to full-time YouTuber happened faster than anyone expected (including him). Check out the corresponding blog post with key takeaways here: https://www.schoolofmotion.com/blog/b...
Why Motion Designers Are Having a Moment — with Adobe's Michael Tanzillo
From pouring drinks to lighting shots at Blue Sky to leading Adobe's Substance 3D team, Michael Tanzillo's professional path is anything but typical and his story is packed with lessons motion designers need to hear. Check out the corresponding blog post here: www.schoolofmotion.com/blog/adobe-michael-tanzillo In this episode of the School of Motion Podcast, EJ Hassenfratz sits down with Michael to talk about the state of 3D, why motion designers are impressing major animation studios, and how foundational skills (like lighting and storytelling) will outlast any software trend. 🗒️ SHOW NOTES Michael Tanzillo https://www.linkedin.com/in/michaeltanzillo/ The 3D Artist Newesletter https://3dartist.substack.com/ Jasmine Katadakarn https://www.linkedin.com/in/jasmine-katatikarn/ Alwyn Hunt https://www.therookies.co/about/team/alwyn-hunt Andrew Kramer https://www.videocopilot.net/contact/company/ Sebastian Deguy https://x.com/sebdeguy?lang=en Nick Campbell https://nickvegas.com/ Connor Henkle https://vimeo.com/996490291?fl=pl&fe=ti&pgroup=plv Connor Henkle on SOM podcast https://www.schoolofmotion.com/blog/connor-henkle-sports-design Patrick Foley https://www.instagram.com/patrick_4d/ Colosseum https://colosseum.co/ Winbush https://www.youtube.com/channel/UCmzWP6o2cw73moEF7LO_KvA PJ Richardson https://www.pj-richardson.com/ Victoria Nece https://www.linkedin.com/in/victoria-nece Sora https://openai.com/sora/ Midjourney https://www.midjourney.com Pinterest https://www.pinterest.com/ Substance 3D stager https://www.adobe.com/products/substance3d/apps/stager.html Omniverse https://www.nvidia.com/en-us/omniverse/ Structure reference tool https://www.adobe.com/learn/firefly/web/generative-ai-structure-reference-image?learnIn=1&locale=en USD (Universal Scene Description) https://3dartist.substack.com/p/demystifying-usd Blue Sky App https://bsky.app/ NAB Conference https://www.nabshow.com/ Safe Space LA https://www.safe-space-la.com/ Camp Mograph https://www.campmograph.com/ Blue Sky Studios https://en.wikipedia.org/wiki/Blue_Sky_Studios Pixar https://www.pixar.com/ 20th Century Studios https://www.20thcenturystudios.com/ Disney https://www.disney.com/ The Mill https://www.themill.com/ Frame Store https://www.framestore.com/ Buck http://buck.tv/ Finding Nemo https://www.imdb.com/title/tt0266543/ Ice Age Three https://www.imdb.com/title/tt1080016/ Rio https://www.imdb.com/title/tt1436562/?ref_=fn_all_ttl_1 Peanuts Movie https://www.imdb.com/title/tt2452042/?ref_=fn_all_ttl_1 Nimona https://www.imdb.com/title/tt19500164/?ref_=fn_all_ttl_1 Spider-Verse https://www.imdb.com/title/tt4633694/?ref_=nv_sr_srsg_7_tt_8_nm_0_in_0_q_spider-man Game of Thrones https://www.imdb.com/title/tt0944947/ Severance https://www.imdb.com/title/tt11280740/ Flow https://www.imdb.com/title/tt4772188/ Wild Robot https://www.imdb.com/title/tt29623480/ The Whale https://www.imdb.com/title/tt13833688/ SCAD https://www.scad.edu/ Cinema 4D https://www.maxon.net/en/cinema-4d?srsltid=AfmBOoqj346c50q5PODG-_HTeZ017JdipbkaQRt_XDIX0NBHsGV7Mu-z Maya https://www.autodesk.com/products/maya/overview V-ray https://www.chaos.com/vray?srsltid=AfmBOoogC_jTWraDUnBTjNhG0pkAZ9csF4CO_mtNstdVflJtvuZ4zWju Redshift https://www.maxon.net/en/redshift?srsltid=AfmBOoo_siCAT_UUp0clTp4nqupkBj5b8zl9tVbL_q_9s4rSApkihGbo ZBrush https://www.maxon.net/en/zbrush?srsltid=AfmBOoo3KatuGEWJE2rr4ztpt3_DJlV7Wbz0dxzl1sY2pzACcpzxdeMI Blender https://www.blender.org/ Lightroom https://lightroom.adobe.com/ Substance Painter https://www.adobe.com/products/substance3d.html Substance Viewer https://helpx.adobe.com/substance-3d-viewer.html Project Neo https://helpx.adobe.com/project-neo/help/overview.html Mixamo https://www.mixamo.com/ Firefly https://www.adobe.com/products/firefly.html Unreal Engine https://www.unrealengine.com/en-US Mega Scans https://quixel.com/megascans
Nikola Wonder Dynamics
In the sea of surface-level chatter about AI and filmmaking, Nikola Todorovic is saying the quiet part out loud—and it's the stuff creative pros actually need to hear. Check out the corresponding blog post with our key takeaways here: https://www.schoolofmotion.com/blog/wonder-dynamics As Co-Founder and CEO of Wonder Dynamics, Nikola helped build Flow Studio, an AI-powered platform that lets small teams create VFX-rich productions without VFX-rich budgets. The work was so forward-thinking that Autodesk acquired Wonder Dynamics in 2024, folding it into their growing cloud-based creative suite. But this conversation goes way deeper than "AI saves time." It's about what happens to artistry when the tools start doing more than just accelerating workflows—and how indie filmmakers, animators, and motion designers can harness that shift without getting swept away by hype.
Why Moonvalley's Approach to AI Video Makes Sense
Most AI video companies are gambling with copyright law. Moonvalley made a different bet. Check out the corresponding blog post with highlights here: http://www.schoolofmotion.com/blog/mo... Real talk: Most AI video companies are doing it wrong.They scrape everything they can get their hands on – YouTube, Vimeo, whatever – and feed it into their models. The results? Tools like Sora and Gemini are genuinely impressive. The quality is getting scary good. But here's the rub: Video producers are using these tools to create content that's trained on copyrighted work, while the original artists who made it all possible get zero credit or compensation. It's basically profiting off someone else's creativity without asking permission. But what if there was a better way? What if AI could actually make creators more powerful instead of making them obsolete?That's exactly what Naeem Talukdar, founder of Moonvalley, is betting on. And after listening to him break down his approach on the latest School of Motion podcast, we're convinced he might be onto something big.
Sarah Beth Morgan Gets Real About Parenthood, Career Crisis & Her New Podcast
Sarah Beth Morgan, illustrator and School of Motion instructor, joins Joey to dish about the real stuff: moving across the country, having a baby, and navigating the ever-changing animation industry. See the corresponding blog post here: https://www.schoolofmotion.com/blog/sarah-beth-morgan Since her last appearance on the SOM Podcast, she's moved across the country, had a baby (a delightful two-year-old egg enthusiast named Arty), and launched a narrative podcast called Ghost Frame while navigating what she describes as a "career crisis" in today's evolving animation landscape.In this conversation with Joey, Sarah Beth opens up about how parenthood has surprisingly benefited her creative work, her experiments with murals and local art, taking social media breaks, and her thoughts on the current "malaise" affecting the 2D animation industry. -- Check out Sarah Beth's SOM course, Illustration for Motion https://www.schoolofmotion.com/courses/illustration-for-motion In Illustration for Motion you'll learn the foundations of modern illustration from Sarah Beth Morgan. You'll discover a range of illustrative styles through mock client briefs meant to mimic jobs found in the real world. By the end of the course, you'll be equipped to create incredible illustrated works of art that you can use in your animation projects right away.
Mack Garrison, Dash Studio, and Building Creative Community
Joey recently caught up with the main dude behind Dash Studio, Mack Garrison, for an episode of the School of Motion podcast that's creative rocket fuel. These two industry veterans dive into everything from bizarre career plot twists to throwing killer community events and surviving the AI apocalypse. It's a dive into how to thrive as a creative when the entire industry seems to be transforming at warp speed. Check out the corresponding blog post here: www.schoolofmotion.com/blog/mack-garrison-dash-studio
Already Been Chewed and the Journey to Motion Design Success
EJ jams with Barton Damer, the creative muscle behind Already Been Chewed (ABC)...basically the Tony Hawk of motion design. This dude turned his skateboarding obsession into a full-blown 3D animation studio that now cranks out mind-blowing work for Nike, Adidas, Star Wars, and Marvel. Check out the corresponding blog post with key takeaways: https://www.schoolofmotion.com/blog/already-been-chewed Artists Barton Damer https://www.linkedin.com/in/barton-damer-92a32918 EJ Hassenfratz https://www.youtube.com/@eyedesyn/videos Nick Campbell https://greyscalegorilla.com/about-us/ Paul Babb https://www.linkedin.com/in/paulbabb/ Rob Dyrdek https://robdyrdek.com/ Mark Fancher https://www.youtube.com/c/MarkFancherFX Dan Arsham https://www.danielarsham.com/ PJ Richardson https://www.laundry.studio/ Jonathan Winbush https://www.youtube.com/channel/UCmzWP6o2cw73moEF7LO_KvA Studios Already Been Chewed (ABC) https://www.alreadybeenchewed.tv/ Greyscale Gorilla https://greyscalegorilla.com/ Maxon https://www.maxon.net/en LRG https://l-r-g.com/ Nike https://www.nike.com/ Adidas https://www.adidas.com/ Under Armour https://www.underarmour.com/en-us/ Street League Skateboarding https://www.streetleague.com/ MTV https://www.mtv.com/ ESPN https://www.espn.com/ Discovery Channel https://www.discovery.com/ New Balance https://www.newbalance.com/ Louis Vuitton https://www.alreadybeenchewed.tv/louisvuitton Tiffany and Co. https://www.tiffany.com/stories/collaborations/daniel-arsham-pokemon/ Legwork https://legworkstudio.com/animation/ Laundry Studio https://www.laundry.studio/ SoFi Stadium https://www.laundry.studio/ooh/project-four-l3zw3-jecsr-hr7em-6yptl Work Fantasy Factory https://www.paramountplus.com/shows/rob-dyrdeks-fantasy-factory/ Rob & Big https://en.wikipedia.org/wiki/Rob_%26_Big Snack Off https://tv.apple.com/us/show/snack-off/umc.cmc.3cjzt6066id3jq5koxur3vx9p Ridiculousness https://tv.apple.com/us/show/ridiculousness/umc.cmc.234le4y5rrb4satzsf28ix6yx Digital Artist of the Year https://www.behance.net/gallery/12189735/COMPUTER-ARTS-MAGAZINE-Digital-Artist-of-the-Year?locale=en_US Resources NAB https://www.nabshow.com/ Cinema 4D https://www.maxon.net/en/cinema-4d After Effects https://www.adobe.com/products/aftereffects.html Computer Arts Magazine https://www.creativebloq.com/computer-arts Adobe Photoshop https://www.adobe.com/products/photoshop.html Adobe Illustrator https://www.adobe.com/products/illustrator.html Final Cut Pro https://www.apple.com/final-cut-pro/ iMovie https://support.apple.com/imovie Houdini https://www.sidefx.com/products/houdini/ Unreal Engine https://www.unrealengine.com/en-US Behance https://www.behance.net/onboarding/hirerCreative Nixon https://www.nixon.com/ Rob & Bart Interview https://www.youtube.com/watch?v=frJ4rcpyFvI
From Self-Taught Animator to Oscar Winner: Gints Zilbalodis on Creating "Flow"
Oscar-winning director Gints Zilbalodis just proved you don't need fancy film school or million-dollar software to snag that golden statue. See the corresponding blog post with key takeaways here: https://www.schoolofmotion.com/blog/gints-zilbalodis-flow EJ sits down with animation's newest golden boy, Gints Zilbalodis, the genius behind "Flow" (yep, the one that just took home an Oscar). From doodling in Flash to accepting Academy Awards, Gints' journey is the ultimate inspo for anyone who's ever thought, "Maybe I could make cool stuff too?" Spoiler alert: You absolutely can. 👉CHAPTERS👈 00:00 Intro 00:18 Chapter 1: Journey Into Animation 03:00 Chapter 2: Transitioning to Blender ∑ 09:41 Chapter 3: From Working Solo to Teamwork 16:09 Chapter 4: Custom Workflows and Tools 19:15 Chapter 5: The Aesthetic of Flow 24:32 Chapter 6: Pushing Blender to Its Limits 26:42 Chapter 7: Future of Blender 28:37 Chapter 8: Advice for Aspiring Animators 32:35 Wrap Up ARTISTS Gints Zilbalodis https://x.com/gintszilbalodis Martin https://x.com/_martinsh PIECES Flow (2024) https://www.imdb.com/title/tt4772188/ Away (2019) https://www.imdb.com/title/tt8288450/ RESOURCES Geo-Scatter https://www.geoscatter.com/ Ghibli https://www.instagram.com/ghibliusa/ DillonGoo https://80.lv/articles/goo-engine-devs-team-up-with-blender-foundation-on-blender-npr-prototype ClayPencil 2 https://www.instagram.com/_pepeland_/reel/DDt21XWsvne/
Unreal Engine, Creative Communities, and Career Growth with Cart & Horse
What happens when a small group of motion designers in Detroit evolves into a powerhouse of collaboration and innovation? The crew from Cart & Horse sat down with Joey on the School of Motion podcast to share their journey—from navigating the tight-knit creative community in Detroit to pioneering new workflows in Unreal Engine. Check out the corresponding blog post and key takeaways here: https://www.schoolofmotion.com/blog/cart-and-horse 👉 CHAPTERS 👈 00:00 Chapter 1: Welcome! 01:27 Chapter 2: Chris's Experience in Detroit 03:08 Chapter 3: Dan's Journey from LA to Detroit 04:34 Chapter 4: Unreal Engine Early Adopters 08:06 Chapter 5: Why Is Unreal Engine Making Its Break Out Right Now? 11:58 Chapter 6: Live Working Sessions with Clients 17:43 Chapter 7: Unreal Engine's Learning Curve 24:22 Chapter 8: What Types of Projects Are You Using Unreal For? 28:44 Chapter 9: Virtual Production and the Travelers Spec Collab Project 43:22 Chapter 10: The Value Proposition of Virtual Production 57:42 Chapter 12: Cart and Horse Origins Artists: Dan Maurer https://www.linkedin.com/in/maurerdan/ Kris Bargen https://www.linkedin.com/in/krisbargen/ Julie Craft https://juliecraft.work/ John Einselen https://jeinselen.com/ Clemens Conrad https://www.linkedin.com/in/clemens-conrad/ Elliot Ruddy https://www.elliotruddy.com/ Jonathan Winbush https://www.youtube.com/channel/UCmzWP6o2cw73moEF7LO_KvA John Bugg https://www.linkedin.com/in/jonbugg/ Joel Pilger https://www.joelpilger.com/ Andy Blondin https://www.linkedin.com/in/andyblondin/ Geoff George https://www.geoffgeorgedp.com/contact Studios: Cart and Horse https://www.cartandhorse.studio/ Launch by NTT DATA (formerly Vectorform) https://launch.nttdata.com/ Gunner https://gunner.work/ Rocket Mortgage https://www.rocketmortgage.com Activision https://www.activision.com/ Golden Hour https://www.goldenhourgr.com/ Lunar North https://www.lunarnorth.tv/ Work: Travelers https://vimeo.com/938752533 The Mandalorian https://en.wikipedia.org/wiki/The_Mandalorian 8 Mile https://en.wikipedia.org/wiki/8_Mile_(film) Michigan Lottery commercial https://vimeo.com/938889801 Resources: MoGraph Mondays https://www.mographmondays.com/ Unity https://unity.com/ LightWave https://www.lightwave3d.com/ Rive https://rive.app/ After Effects https://www.adobe.com/products/aftereffects.html Cinema 4D https://www.maxon.net/ Unreal Engine https://www.unrealengine.com/en-US Octane https://home.otoy.com/render/octane-render/ Redshift https://www.maxon.net/en/redshift Nanite https://dev.epicgames.com/documentation/en-us/unreal-engine/nanite-virtualized-geometry-in-unreal-engine Lumen https://lumenandforge.com/services/animation-visual-storytelling/ Activision https://www.activision.com/ Viz Artist (Vizrt) https://www.vizrt.com/products/viz-artist/ Chyron https://chyron.com/products/all-in-one-production-systems/3d-real-time-graphics/ Fox Sports https://www.foxsports.com/ Miro https://miro.com/ Datasmith https://www.unrealengine.com/en-US/datasmith Cineware for Unreal https://support.maxon.net/hc/en-us/articles/4411492995730-Cineware-for-Unreal
Ep 183Inside the Mind of Territory Studio: VFX, UI, and an Epic Dune Graphics Breakdown
Territory Studio's creative minds behind Dune: Prophecy, Call of Duty Black Ops 6, and Vast Haven-1 spill the beans on designing for Hollywood, gaming, and the ever-evolving world of motion design. Check out the corresponding blog post here: https://www.schoolofmotion.com/blog/t... Ever wonder how mind-blowing sci-fi interfaces, cinematic VFX, and hyper-realistic game graphics come to life? In this episode, Joey Korenman sits down with the brains behind Territory Studio—Marti Romances, Luke Kaile, Russ Gautier, and Liam Proniewicz—to talk shop. They're the artists making blockbuster visuals happen, and trust us, you'll want to hear what they have to say. If you're a motion designer, VFX artist, or just someone who geeks out over killer design, this is a must-watch. Hey, listeners! If you want to see the discussed works and fun behind the scenes shots, check out this episode on our YouTube channel!
Mastering Blender and Navigating a Creative Career with Elijah Sheffield
Blender artist and motion designer Elijah Sheffield shares how he transitioned into 3D, built a standout demo reel, and turned personal projects into career-defining moments. Check out the corresponding blog post (with episode highlights) here: https://www.schoolofmotion.com/blog/elijah-sheffield-blender 👉 CHAPTERS 👈 00:00 Coming Up 00:22 Elijah Sheffield's Background and Early Career 01:29 Discovering Motion Design 03:32 College and Grad School Experience 13:30 First Job and Career Challenges 18:11 Finding the Motivation to Make Demo Reel Pieces 23:31 Transition to Freelance 26:41 Social Media's Impact on Career 34:52 Having a Freelance Plan 42:00 Pain and Rainbows of Freelance Work 44:18 Challenges and Rewards of Learning Blender 49:35 Finding a Style 55:16 Blender Learning Curve 01:03:28 Integrating Blender into Your 3D Pipeline 01:20:21 The Future of Blender 01:24:12 That's a Wrap! 🗒️ SHOW NOTES Artists: Elijah Sheffield https://www.behance.net/sweetboymotion# EJ Hassenfratz https://www.youtube.com/@eyedesyn/videos Myles Bolden https://mylesjbolden.myportfolio.com/ Jonathan Winbush https://www.youtube.com/@JonathanWinbush/ Norm MacDonald https://en.wikipedia.org/wiki/Norm_Macdonald Chris Smith https://csmithstudios.com/ Joey Korenman https://www.linkedin.com/in/joeykorenman Andrew Kramer https://www.videocopilot.net/ Studios: School of Motion https://www.schoolofmotion.com/ SCAD (Savannah College of Art and Design) https://www.scad.edu/ Pixar https://www.pixar.com/ DreamWorks https://www.dreamworks.com/ Work: Museum of History and Magic https://www.museumhm.org/ Killdozer https://www.instagram.com/sweetboy.motion/p/Cw0os46AIZN/ Spider-Verse https://en.wikipedia.org/wiki/Spider-Man:_Across_the_Spider-Verse Ninja Turtles Arcane https://en.wikipedia.org/wiki/Arcane_(TV_series) Resources: Greyscalegorilla https://greyscalegorilla.com/ Maya https://www.autodesk.com/products/maya/overview?term=1-YEAR&tab=subscription ZBrush https://www.maxon.net/en/zbrush Cinema 4D https://www.maxon.net/en/cinema-4d Blender https://www.blender.org/ Unreal Engine Course https://www.schoolofmotion.com/courses/unreal-engine-for-3d-artists Pinterest https://www.pinterest.com/ Demo Reel Dash https://www.schoolofmotion.com/courses/demo-reel-dash Arnold https://www.autodesk.com/products/arnold/overview Eevee https://docs.blender.org/manual/en/latest/render/eevee/introduction.html Grease Pencil https://docs.blender.org/manual/en/latest/grease_pencil/index.html Clay Pencil https://pepeschoolland.gumroad.com/l/ibbls Donut Tutorial https://www.youtube.com/watch?v=B0J27sf9N1Y&list=PLjEaoINr3zgEPv5y--4MKpciLaoQYZB1Z STL files https://en.wikipedia.org/wiki/STL_(file_format) Blender Market https://blendermarket.com/ Freelance Manifesto https://www.amazon.com/Freelance-Manifesto-Modern-Motion-Designer-ebook/dp/B071JRYMSG
Standing Out in Motion Design: Joel Pilger's Strategies for Success
In the latest episode of the School of Motion Podcast, host Joey Korenman sits down with industry veteran Joel Pilger—a name synonymous with success in the motion design world. With a career spanning over two decades, Joel has: - Founded and led Impossible Pictures, a top creative studio that grossed over $40 million and garnered major awards. - Advised leading independent studios worldwide, including Cream, Giant Ant, Laundry, Mighty Nice, Polyester, Sarofsky, and STATE. - Launched FORUM, a community where studio founders master the art of business together. Tune in as Joel shares invaluable insights on not just surviving, but thriving, in the evolving motion design landscape. See the corresponding blog post here: https://www.schoolofmotion.com/blog/joel-pilger 🗒️ SHOW NOTES Joel Pilger https://www.joelpilger.com/forum Joel Pilger's Podcast, Fabulist https://podcasts.apple.com/us/podcast/the-fabulist/id1657890871 Erica gorichow https://gorochow.com/ Hayley Akins http://www.hayleyakins.com/ Amanda Russell https://www.linkedin.com/in/amanda-russell-cream-studio/ Barton Damer https://www.linkedin.com/in/barton-damer-92a32918/ Jorge R. Canedo E. / Jr.canest https://www.linkedin.com/in/jrcanest/?originalSubdomain=ca Ronny Young https://www.linkedin.com/in/ronnyyoung John LePore http://johnnymotion.com/ EJ Hassenfratz https://www.instagram.com/eyedesyn/?hl=en Ryan Seacrest https://www.instagram.com/ryanseacrest/?hl=en Beyonce https://www.beyonce.com/ The Rock https://www.instagram.com/therock/?hl=en Justin Barnes https://www.linkedin.com/in/justinbarnesversus Marty Romances https://test.martiromances.com Andy Baker https://www.andyjbaker.com/ Dan Sullivan https://www.strategiccoach.com/ Cream https://wearecream.com/ Already Been Chewed https://www.alreadybeenchewed.tv/ Pep Rally https://peprallyinc.com/ BIEN https://thisisbien.com/ Ordinary Folk https://www.ordinaryfolk.co/ OddBeast https://oddbeast.tv/ Territory Studios https://territorystudio.com/ Versus https://www.weareversus.tv/ Impossible Pictures https://www.impossiblepictures.com/ BlackBox Infinite https://blackboxinfinite.com/About The Mill https://themill.com/ Psyop https://www.psyop.com/ Apple Vision Pro F1 proof of concept https://www.instagram.com/johnnym0tion/reel/C2c_cvWJ3KV/ Bible Project https://www.ordinaryfolk.co/project/bibleproject-god Fuse https://en.wikipedia.org/wiki/Adobe_Fuse_CC Final Cut Pro https://www.apple.com/final-cut-pro/ Premiere https://www.adobe.com/products/premiere.html Avid https://www.avid.com/ Flame https://www.autodesk.com/products/flame/overview?term=1-YEAR&tab=subscription Smoke https://www.autodesk.com/products/smoke/overview Cinema 4D https://www.maxon.net/en/cinema-4d Rive https://rive.app/ Unreal Engine https://www.unrealengine.com/en-US Cavalry https://cavalry.scenegroup.co/ RevThink https://www.revthink.com/ Pink Floyd - The Wall https://en.wikipedia.org/wiki/The_Wall RFP/RFQ/RFI https://cobalt.net/rfi-rfq-rfp-whats-the-difference/ Kevin Kelly https://en.wikipedia.org/wiki/Kevin_Kelly_(editor) Donald Miller https://storybrand.com/
The most EPIC 2024 roundup of all things Motion Design
E2024 was a transformative year for motion design - from AI disruption to the evolution of real-time tools, emerging platforms, and a changing economic landscape. In this comprehensive year-end roundup, Joey Korenman, EJ Hassenfratz, and Aharon Rabinowitz break down everything that shaped our industry and peer into what 2025 might bring. We also asked some industry luminaries to weigh in, so you'll hear from the likes of Buck, Scholar, Motion Hatch, Colosseum, Curious Refuge and more! Get ready for candid insights on the state of motion design, software updates that changed the game, the impact of AI, and how artists are adapting to an ever-shifting landscape. Whether you're a seasoned pro or just getting started, this conversation covers the trends, tools, and opportunities that matter. Plus, hear our panel's bold predictions for 2025 - from the future of real-time rendering to emerging platforms and where the next big opportunities lie for motion designers. 🔥 IN THIS EPISODE: Best motion design work of 2024 The state of the industry and economy Major software updates (After Effects, Cinema 4D, Blender, Unreal) New tools and tech to watch out for The rise of AI and its impact on motion design The return of in-person events and meetups Predictions and trends for 2025 Head over to our blog post for links to everything we talk about: https://www.schoolofmotion.com/blog/2024-review Chapters 00:00:00 Intro 00:01:21 In the Beginning... 00:01:50 Defining Motion Design 00:02:51 Evolution of Motion Design 00:08:51 School of Motion Updates 00:12:34 Favorite Works of 2024 00:28:49 Shoutouts to Studios and Artists 00:37:40 Innovative Marketing Strategies 00:39:15 The Rise of Niche Studios 00:45:14 Advancements in After Effects and 3D Tools 01:17:37 Exploring Maxon Studio and Its Strategy 01:21:03 Grayscale Gorilla's Big Release 01:25:30 Adobe's Substance Integration 01:28:16 The Future of Generative AI in Textures 01:35:58 Blender's Growing Influence 01:52:42 Will Blender Take Over? 01:55:48 Cinema 4D vs Blender: Industry Adoption 01:59:37 The Rise of After Effects in Motion Design 02:04:47 Unreal Engine's Impact on Motion Design 02:25:59 Unreal Marketplace Missteps 02:31:03 Rive: The Future of Interactive Animation 02:40:54 The Return of 2Advanced 02:47:32 The Future of Lottie? 02:50:45 Exploring Womp: A New 3D Modeling Tool 02:55:49 Cavalry: The Houdini of 2D Animation 03:07:30 Other Motion Design News 03:16:50 Meetups Are Back: Highlights and Events 03:20:55 Tech Updates: Apple Vision Pro and Meta's Orion 03:23:19 Adobe vs. Procreate: The AI Debate 03:34:56 The Mo Economy: Trends and Predictions 04:05:55 The Rise of Rive in Animation 04:09:55 Future Trends in Motion Design 04:16:11 The Importance of Editing Skills 04:21:09 Effective Marketing Strategies for Freelancers 04:39:22 The Impact of AI on the Industry 04:54:08 AI's Impact on Creative Work 04:55:59 AI as a Tool for Artists 04:57:48 Historical Context and Future Predictions 05:01:51 The AI Plateau and Future Tools 05:22:11 2025 Predictions 05:34:49 The Future of AI Aesthetics 05:47:22 Economic Outlook for Motion Design 05:51:22 Niche Markets and Specialization 06:02:41 AI's Impact on the Artist Community SCHOOL OF MOTION COURSES All Courses - https://som.bz/3SUg5Yb Guided Courses - https://som.bz/3LYmJef Instant Access Courses - https://som.bz/3AWv63C After Effects Courses - https://som.bz/42sBon6 2D Animation - https://som.bz/3VCBtme 3D Courses - https://som.bz/3ArdpZu Design Courses - https://som.bz/3NGyJC
Ep 179Rediscovering the Art of Interactive Design with 2Advanced Studios
From Flash to the future, in this episode of the School of Motion Podcast we dive deep with interactive design legends Eric and Tony of 2Advanced Studios. Check out the corresponding blog posts (with additional videos and design examples!) here: https://www.schoolofmotion.com/blog/2advanced
Ep 178The State of 3D with PJ Richardson: Adapting, Thriving, and Staying Inspired
This week on the School of Motion Podcast, EJ chats with PJ Richardson, co-founder of Laundry Studio, to dig into the current state of 3D, creative burnout, and what it takes to succeed today.
Ep 177Yukai Du on Making Art, Finding Your Style, and Out-Creating AI: 5 Lessons for Creatives
In this episode of the School of Motion podcast, Joey chats with Yukai Du, a Chinese-born, London-based illustrator and animator, about her journey into art and animation. Yukai's story is packed with insights for creatives aiming to carve out their own space in the industry—straight from someone who's done exactly that. See the corresponding blog post here: https://www.schoolofmotion.com/blog/y...
Ep 176Marvel's Futuristic Magic: Perception Founders on Designing Tomorrow
Meet Perception—a motion design studio trusted by Hollywood and some of the world's biggest brands to bring sci-fi dreams to life. Ever wonder who's behind the mind-blowing tech visuals in Black Panther or the holographic wizardry in Iron Man? In this episode of the School of Motion Podcast, Joey sits down with Perception founders Danny Gonzalez and Jeremy Lasky as they spill the 'secret sauce' that powers their studio's success. Check out the corresponding blog post for more info: https://www.schoolofmotion.com/blog/p...
Ep 175How Cavalry is Changing the Game for Motion Designers
In this week's School of Motion podcast episode, Joey speaks with Chris Hardcastle and Ian Waters, the creators of Cavalry! They discuss Cavalry's unique features, including its powerful animation capabilities, and dive into how Cavalry differentiates itself from traditional animation software like After Effects. We also look into Cavalry ability to handle high-volume projects, its potential to revolutionize motion design workflows, and get a glimpse of their vision for Cavalry's future. Check out the podcast summary and corresponding blog post here: https://www.schoolofmotion.com/blog/cavalry-animation
Ep 174Mastering the BUSINESS of Motion Design with Hayley Akins
This week, Joey sits down with Hayley Akins, the founder of Motion Hatch to uncover smart strategies for building a motion design business! If you're a motion designer or animator struggling with the business side of things—like finding clients, pricing your work, or just keeping your head above water—this episode is a MUST-LISTEN! Get the show notes on our blog: http://www.schoolofmotion.com/blog/motion-design-business-hayley-akins
Ep 173Let's Talk AI, Motion Design, and the Future of Generative Video
Let's talk about AI, by far the most popular topic that we get asked about at School of Motion. AI feels almost ubiquitous in our space and we felt it was important for us to dive in and examine it as objectively as we can. This is why Joey recorded a whole solo podcast episode to share his thoughts on the state of AI in our industry, what the long term impact could be, whether the use of AI will ever become acceptable, and so much more. Check out the corresponding blog post here: https://www.schoolofmotion.com/blog/ai-motion-design
Ep 172Crafting Epic Stadium Graphics with Connor Henkle: A Dive into Sports Design
In the latest School of Motion Podcast episode, Joey catches up with Connor Henkle, a motion design pro who's found his groove in sports and stadium graphics. Connor gives us a peek into his journey from dabbling in graphic design to becoming a go-to guy for electrifying visuals at sporting events. Check out the corresponding blog post (and more of Connor's work) here: https://www.schoolofmotion.com/blog/connor-henkle-sports-design
Ep 171Unlock the Secrets of Motion Design with Jonathan Winbush
Join E.J. Hassenfratz and Jonathan Winbush on the School of Motion Podcast as they explore diverse toolsets, Unreal Engine, and the evolving motion design industry. URL: https://www.schoolofmotion.com/blog/jonathan-winbush
Ep 170From Red Giant to Unreal Engine: Aharon Rabinowitz on the State of Mograph
In this week's School of Motion Podcast, Joey sits down with our very own Aharon Rabinowitz, who looks back on his journey into the world of motion graphics and animation — and the potential future ahead. Check out the corresponding blog post here: https://www.schoolofmotion.com/blog/aharon-rabinowitz
Ep 169Beeple on NFTs, AI, and the Future of Digital Art
EWe were stoked to have design trailblazer and animator Beeple join us on the SOM podcast. He shares insights on the NFT boom, how AI augments artistic work, and offers valuable advice for up-and-coming designers. Check out the corresponding blog post here: https://www.schoolofmotion.com/blog/beeple-nfts-ai
Ep 168Designing the Super Bowl in Unreal Engine: In the Trenches with Marcos Vaz
Discover how designer and art director Marcos Vaz masters client collaboration and creative problem-solving. Check out the corresponding blog post: https://www.schoolofmotion.com/blog/marcos-vaz
Ep 167Designing the Future: A Deep Dive with John LePore on Motion and Design Trends
Creative legend John LePore joins us on the podcast! Join us as we dive deep into current and future trends in motion and design. If you're not familiar with the name John LePore, you're almost certainly familiar with his work. John has made creative contributions to Marvel Studios' Black Panther, the Hummer EV, and Pixar's Lightyear. He has worked on over 25 Marvel Studios films, including designing the Marvel Studios logo! We were stoked to have him on the pod, as we explored John's illustrious career and his insights on designing the future. See the full blog post here 👉 https://www.schoolofmotion.com/blog/john-lepore-motion-design-trends
Ep 166Oscar Mar on Blending Business, Design, and Creative Exploration
Oscar Mar joins us on the School of Motion Podcast, where he shares his journey from designer to founder, blending business savvy with creative exploration in sci-fi entertainment. See the full blog post here: https://www.schoolofmotion.com/blog/oscar-mar-parallel
Ep 165Design That Sells: Unpacking the Magic of Web + Motion with Ran Segall
Dive into web design with full-stack designer turned founder Ran Segall, as he dishes out on blending aesthetics, functionality, and business strategy to skyrocket your design approach. Check out the corresponding blog post here: https://www.schoolofmotion.com/blog/design-web-motion-ran-segall
Ep 164Collin Leix from Gunner on the Intersection of Artistry and VR Innovation
Check out the corresponding blog post and key takeaways here: https://www.schoolofmotion.com/blog/c... Dive into the latest episode of the School of Motion Podcast as we hang out with Collin Leix, the brilliant mind blending traditional artistry with the limitless possibilities of VR. Collin is a full time animator at Gunner, now part of the innovative crew at one of the hottest tech company's around, Duolingo.
Ep 164Chris Do on Creative Work: The Design Economy, Remote Work, and Evolving Skill Sets
We dive deep with Emmy award-winning designer and the Futur founder, Chris Do, as he unveils game-changing insights for creative professionals. Get the show notes: https://www.schoolofmotion.com/blog/chris-do
Ep 163Karin Fong on Art Direction, Mentorship, and Legendary Title Design
We go 1:1 with the one and only Karin Fong—Emmy award-winning director, designer, and founder of the creative agency Imaginary Forces. Check out the corresponding blog post here: https://www.schoolofmotion.com/blog/karin-fong
Ep 162Textures, Photoshop, and the Creative Journey with Brady Erickson
From playing guitar in the underground music scene with his band Slowburn, Brady's journey shifted gears to tweaking pixels in LA and founding Texturelabs, an online tutorial and assets site. His transition from the world of music to the realm of visual arts is a testament to the fluidity of creative expression. Brady shares actionable tips and insights from his design journey — tips you can use today to amplify your own design projects. Check out the corresponding blog post here: https://www.schoolofmotion.com/blog/b...
Ep 161Character Design and Artistic Growth: Insights from Emma Gillette
In our latest podcast episode, Emma Gillette, a professional illustrator and instructor of the newly released Character Design Fundamentals course, shares her experiences and insights, providing actionable lessons for fellow artists and designers. Check out the corresponding blog post: https://www.schoolofmotion.com/blog/emma-gillette Show Notes Emma Gillette People Brent Adams Sam Nielson Maike Plenzke Maxine Vee Cory Loftis Pieces SpongeBob SquarePants Encanto (2021) Hercules (1997) Tangled (2010) Frozen (2013) Moana (2016) The Boxtrolls (2014) Homer Simpson 3D by Miguel Vasquez Monster High Resources Brigham Young University Animation Program
Ep 160NFT Success and The Future of Motion with Rive CD Jerry Liu
In this week's podcast we're talking to Jerry Liu - Creative Director at Rive, and a man who has seen a lot in his motion design career. He's done plenty of studio work, did a stint at Meta, made 7-figures selling NFTs, and now he's deep in the fast-growing world of interactive motion design. In this conversation, Jerry talks transparently about his career, the NFT roller coaster he got to ride, and his thoughts on the future of this industry. If you're curious about the thrill of designing for interactions or the potential opportunities that new tools like Rive can open for motion designers, this episode is an absolute goldmine. Watch the video version of this podcast here: https://www.schoolofmotion.com/blog/rive-future-of-motion Show Notes Jerry Liu Studio People Ross Plaskow Stephen Kelleher Dan Savage Signalnoise (James White) Olly Moss Deekay Kwon Oscar Mar Genuine Human (Jay) Chris Bjerre Neptali Cisneros Studios MK12 Psyop Ravie Toast Pieces Black Hat/Zero-day What is a Blockchain Game? Kibatsu Mecha Mark Zuckerberg: First Interview in the Metaverse META - Messenger Redesign Made a simple interactive retro game menu with @rive.app How to make a rainbow drawing mini-game in @rive.app I recently joined the incredible team at @rive.app as Creative Director. Fold-A-Face by Jeff McAvoy The Rive Guy Big Trouble in Little China Exit through the Gift Shop Rive and the future of interactive design with Guido Rosso Motion Design as a Subscription Service? Austin Bauwens of Ravie Studio Resources Rive Ringling's Tuition Rolo Stepn School of Visual Arts (SVA) Brand New School Mondo Parallel
Ep 159How to Win in 2024 | Thoughts and Tips for Motion Designers
We slice through the noise and focus on the real factors that will drive motion design success this year. And heads-up: It's more than just the latest tools and trends. :) Check out the corresponding blog post: https://www.schoolofmotion.com/blog/a... SCHOOL OF MOTION COURSES All Courses - https://som.bz/3SUg5Yb After Effects Kickstart - https://som.bz/3ZNQnH9 Show Notes motionmondays.com How Freelancers Find BIG Clients on LinkedIn People Justin Harder Peter Tarka Mulan Fu Zack Lovatt Rosie Phillpot Ryan Plummer Omar Vicke Chris Zachary Brian Clark Mark Mograph Jen Van Horn Austin Bauwens Julie Craft DogeDesigner Nickolai Boulton Noah Aust Brett Stuart DesignResources.ai Seb Lhomme Alex (Sash) Callsen Beach Chickens April McMillan Pieces Google CEO says more job cuts are needed, CNBC Duolingo cuts 10% of its contractor workforce, TechCrunch Sister of Battle Big Boots Critterz Resources Rive Spline Frame.io Camera to Cloud Adobe Stock Motion Array Iconoir LottieFiles Crumplepop Cavalry Plainly Zapier Duolingo The Freelance Manifesto The Client Code Motion Hatch
Ep 158The Past and Future of Motion: Simon Robson on AI, Evolution and Staying Curious
Join us as we dive into the world of motion design with Simon Robson, exploring the evolution from early 2000s experimental scenes to today's AI-driven creative production. Get more info and explore Simon's work: https://www.schoolofmotion.com/blog/simon-robson Show Notes Joshua Davis (Praystation) OneDotZero Jamie Hewlett Lightwave Cinema 4D Imagination Studio MK12 NorthBoySouth Creating Motion Graphics Cinema 4D Workshop C.O.F.F.E.E. Ebeling Group Ben Radatz Pause: 59 Minutes of Motion Graphics Motionographer Houdini Man Vs Machine FutureDeluxe What Barry Says Greyscalegorilla Jim Birchenough Nexus Productions Bill Hicks 72 and Sunny Mask Prompter RunwayML Midjourney DALL-E Ian M. Banks Four Yorkshiremen sketch Fraser Davidson Ash Thorp Alt Creative Brazil Inspired OpenAI CEO on Artificial Intelligence Changing Society
Ep 1572023: The Year In Mograph
Get ready for the School of Motion's annual end-of-the-year podcast extravaganza, featuring an epic and (record-breaking!) discussion. Show Notes People EJ Hassenfratz Ryan Summers Austin Bauwens Amanda Russell Sekani Solomon Marina Nakagawa Jonathan Winbush Nick Forshee Justin Cone Joe Nash Chad Ashley Hayley Akins Kelsey (Premiere Gal) Barton Damer Louis Wes Sara Beth Morgan Zak Lovatt Don Allen Drug Free Dave Eve Paints Southern Shotty Troy Browne Emanuele Colombo Catharine Pitt François Lefebvre Twistedpoly Roelof Knol Stephan Bischof Kris Theorin David Ariew Beeple Jake Bartlett Aaron Blaise Alex Grigg Nick Greenawalt Rowan Cheung Caleb Ward Steve Talkowski Studios Ravie Cream Buck Already Been Chewed Lovatt Studio Bad Decisions Studio VUCKO Tidal Motion BUFF Motion Art&Graft Club Camping Cub Studio Academy Films Electric Theatre Collective Buda Brand New School DixonBaxi Laundry Beeple Studios Symbolic Work Ravie Studio Reel Already Been Chewed Reel Between The Lines Behind The Sauce Man Orders Coffee with AR Headset Marco Brambilla Animates the MSG Sphere for U2 Las Vegas Residency Behind U2's Residency at Sphere Las Vegas Meet Web 5 Coca-Cola Masterpiece BIRTH Ozone Trailer Making of 48K Followers Buda 48K Followers Go wide or go home—MARVEL SNAP is officially on PC Cafe Bustelo Está Aquí DixonBaxi Premeir League Design Gorillaz presents… Skinny Ape (Immersive Live Performance in Times Square) Toy Story Funday Football Laundry Studio Vegas Sphere Launch David Ariew Coca Cola Pour for the Las Vegas Sphere Wanderers Nouns Pudgy Penguins Wanderers Promo on X Non_Interactive – Software & ML Runway Samples by Rowan Cheung Star Wars by Wes Anderson Trailer | The Galactic Menagerie Lord of the Rings by Wes Anderson Trailer | The Whimsical Fellowship Heavenly Vessel Tools/Resources Premiere Gal Block Duolingo Greyscalegorilla Motion Hatch Pictoplasma Unreal for 3D Artists After Effects Kickstart Cinema 4D Basecamp Animation Bootcamp Cinema 4D Unreal Engine Adobe After Effects Nomad Sculpt Procreate Procreate Dreams Stash Media Tendril & FutureDeluxe Partnership Apple Vison Quest Pro NAB 2023 Motion Meetup Dash Bash Camp Mograph SIGGRAPH Procreate Dreams: The 2D Animation Revolution for Digital Artists Why did Adobe spend 20 BILLION DOLLARS for Figma??? Project Avalanche Unreal Engine 5's New Motion Graphic Tools Will Blow Your Mind! | Project Avalanche Wild Part and Sum DAT Tour Half-Rez Design Joy Motion Shop Apple M3 Mac Design giant Ideo cuts a third of staff and closes offices as the era of design thinking ends After Effects feature summary (December 2023 release) aescripts + aeplugins Lockdown 3 for After Effects Mask Prompter Rubber Hose 3 Rig once, use EVERYWHERE | Rubberhose 3 Rig to EGP Workflow Good Boy Ninja Skew Why are After Effects artists freaking out about Skew? | Insane new time-saving tool Kangaroo How to Land Big Clients: The Art of Mograph Biz Dev with Joe Nash AE Screens Flow C4D Unified Simulations C4D Capsules Unreal Engine Is Raising Its Prices, But There's a Catch Fortnite Spline Spline in Webflow Womp Move.ai Announcing the new Rive Introducing: Procreate Dreams NFT Go Market Overview Grayscalegorilla Plus Blender Blender 3.0 Beginner Tutorial Adobe Generative Fill Zbrush for iPad AI: An Artist's Friend or Foe? | Dan Jeffries, CIO of Stability.ai (Stable Diffusion) Text-Based Editing in Premiere Pro Get Better Music Tracks for Video Editing with Adobe Remix | Premiere Pro Effects for Audio Adobe Podcast Dall-E Canva AI Generate a vector graphic using a text prompt Krea.ai Meshy.ai Topaz Labs Beeble Adobe Substance Sampler Cascadeur Anything.world Tagbox Wonder Dynamics The Future of (Mobile) VFX: Simulon has Arrived with Divesh Naidoo MrUgleh Post on X Curious Refuge Why THIS is the Future of Imagery (and Nobody Knows it Yet) Artists Are Mad About Marvel's 'Secret Invasion' AI-Generated Opening Credits 3D Gaussian Splatting from Hollywood Films! Luma AI Polycam Stable Diffusion Litigation Sarah Silverman Hits Stumbling Block in AI Copyright Infringement Lawsuit Against Meta Vizcom Adobe Firefly Midjourney Gen-2 ControlNet
Ep 156Rive and the future of interactive design
Let's get real about Rive. Guido Rosso, Rive's CEO, pitches Rive as the next step in vector graphics and interactive design, a tool easy to pick up for After Effects veterans and powerful enough to dominate interaction design. Get the full scoop here: https://www.schoolofmotion.com/blog/rive Show Notes Rive Guido Rosso Kurt Hartfelder Jerry Liu Hernan Torrisi JcToon After Effects to Code: Lottie from Airbnb Haiku Duolingo Doodles (31:00) Bubble.io Gunner Figma Framer BodyMovin
Ep 155The Future of VFX: Simulon has Arrived with Divesh Naidoo
Dive deep into the future of visual effects with Divesh Naidoo, the founder and CEO of Simulon, in this fascinating episode. Discover the groundbreaking app that's making high-end visual effects accessible to anyone, anywhere. Learn about Divesh's journey of building a startup in South Africa, and hear his unique insights on the challenges and rewards of this process. From the nitty-gritty of software development to the broader vision for the VFX industry, this conversation is a must-listen for tech enthusiasts, creatives, and startup dreamers alike. Tune in and get ready to have your mind blown! Check out the corresponding blog post: https://www.schoolofmotion.com/blog/simulon SCHOOL OF MOTION COURSES https://som.bz/3SUg5Yb Show Notes: Divesh on X / Twitter Simulon Beta Signup Wonder Dynamics Wonder Studio 3D Scan Store Industrial Light & Magic (ILM) Dondoo Studios Polycam LumaAI Infinite Reality
Ep 154Procreate Dreams: The 2D Animation Revolution for Digital Artists
Procreate Dreams is OUT—the 2D animation app from the creators of the legendary design app, Procreate. We got on the line with James Cuda and Claire Desus, the minds behind this game-changing software. Explore the journey from Procreate's humble beginnings to the iPad Pro revolution and the birth of Procreate Dreams. Check out the interview breakdown over on the School of Motion Blog Page: www.schoolofmotion.com/blog/procreate-dreams SCHOOL OF MOTION COURSES All Courses - https://som.bz/3SUg5Yb
Ep 153How to Land Big Clients: The Art of Mograph Biz Dev with Joe Nash
Check out the School of Motion blog post for a deep dive: https://www.schoolofmotion.com/blog/m... Join us as we dive into the art of creative business development with Joe Nash, the ex-Director of Business Strategy at Buck. Joe dishes it out on building strong relationships, matching clients with perfect creative solutions, and mastering the business side of the evolving creative industry. This might be the most valuable podcast you listen to this year. Additional links: - studios & artists: Joe's Personal Site Buck State Design Carbon VFX Trollbäck Impactist Element Additional links: - resources & tools Brandtrackers Newsletter Rive Figma Spline Webflow
Ep 152Motion Design as a Subscription Service? Austin Bauwens of Ravie Studio
If you follow "motion design Twitter", you've probably encountered the work of Austin Bauwens, co-founder of Ravie Studio. At 21, running his own 8-person studio, Austin is a bonafide motion design influencer. In this interview Joey explores how Austin dropped out of college 2 years early to focus on Ravie and how he's seemingly cracked the code of using social media to actually get client work. They'll also dig into a business model that Ravie tried out, where they offered clients a subscription to motion design services. Show Notes Artists Gordon Howie Adam Plouff 7 Austin Bauwens Noah Damon Wilde Will Taylor Studios Ordinary Folk Ravie Buck PSYOP Design Pickle Ivy Studio Work Ravie 2023 Motion Reel! "Do or Die" - Dream Manhunt Minecraft Animated Music Video TOP 20 FREE Minecraft Intro Templates! - Sony Vegas, After Effects, Cinema 4D Will Taylor's Twitter Resources Battle Axe Apple Overlord Rive Duolingo Chick-Fil-A Canva Minecraft Blender Sphere Las Vegas Adobe After Effects

Can Motion Design be Inclusive AND Profitable?
In this week's School of Motion Podcast, our Director of Community, Brittany Wardell interviews the founders of two studios leading the charge on Inclusivity in the motion design industry. Macaela VanderMost (Newfangled Studios) and Ricardo Roberts (Bien Studios) discuss how and why inclusivity became a part of their studios' DNA, the steps they've taken to make that a reality, and the costs and benefits of prioritizing inclusivity in their work. Shownotes: Shownotes: Macaela VanderMost https://www.linkedin.com/in/macaela/ Newfangled Studios https://www.newfangledstudios.com/ Ricardo Roberts https://www.linkedin.com/in/ricardoroberts/ Bien https://www.bien.studio/ Dash Bash https://www.dashbash.net/ Bien InMoDe Methodology https://thisisbien.com/inclusive-motion-design/ Newfangled North Star https://www.newfangledstudios.com/About/ Madison Avenue: The Advertising Revolution https://barcelona.tbs-education.com/news/madison-avenue-the-advertising-revolution/ AICP https://www.aicp.com/ Double the Line https://www.aicp.com/initiatives/equity-and-inclusion/double-the-line NothingAbout Us Without Us https://vimeo.com/event/3214781
Ep 150Going Viral: Behind the AI-Generated Wes Anderson Trailers for Star Wars and LOTR
Caleb Ward of Curious Refuge joins us to talk about how he made 2 movie trailers go mega viral with AI tools like ChatGPT, Midjourney, D-ID and Eleven Labs. Caleb recently released 2 Wes-Anderson-inspired trailers that mashed up Wes's signature quirky style with Star Wars and Lord of the Rings. Both trailers became viral hits, getting millions of views and spawning articles in The Hollywood Reporter, Billboard, Business Insider, and more. In this interview, he walks us through how he made these films, and tells us what it's like to go mega viral. We also dive into the future of creativity in the face of AI, and the complex ethical questions around all of this.
Ep 149AI: An Artist's Friend or Foe? | Dan Jeffries, CIO of Stability.ai (Stable Diffusion)
AI has finally come to the world of art, but what does that really mean for artists? Will it be the friend we've always wanted by eliminating monotonous tasks and speeding up workflows? Or will it turn out to be a foe and make digital artists obsolete? Joey sits down with Daniel Jeffries, CIO of Stability.ai, to discuss the real-world use cases of artificial intelligence and the moral, ethical, and philosophical ramifications of AI art. In addition to our regular podcast format, we also made this episode into a video, so you can see the work and tools as they're being discussed. Check it out on the School of Motion YouTube channel.
Ep 1482022 Year in Review
2022 may be remembered as the year things got back to "normal," but also as a year of big changes, and our industry is no exception. The economy was booming, but now may be stalling. The rapid development of AI tools makes our jobs ever easier, but also might be stealing them away. In-person work and events have returned, but are people ready to show up? New tools are making serious in-roads against the established giants. Freelance rates had been booming for the past couple years, but a flood of tech layoffs may shake everything up. School of Motion's fearless founder Joey Korenman is joined by Creative Directors EJ Hassenfratz and Kyle Hamrick, former SOM Creative Director Ryan Summers, and an all-star lineup of studio owners and industry experts for their hottest takes on this year's burning questions, including "can we even define what motion design is anymore?". In addition to our regular podcast format, this year we also made this multi-hour odyssey into a video, so you can see the work, tools and events as they're being discussed. So get comfy and prepare your ears for a full recap on all things mograph for 2022.
Ep 147How to get Adobe to buy you for $20 billion in 3 easy steps...
Adobe recently acquired Figma for $20 billion. That's 'billion' with a 'b'. This transaction was the largest purchase of a private VC-backed company in history, and left wall street and many artists scratching their heads. Why did Adobe do this historic deal? And, what does it mean for motion designers?