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RPG Design Panelcast

RPG Design Panelcast

392 episodes — Page 6 of 8

Ep 265Episode 140 - We Have Always GMd

Recorded at Metatopia 2017 Presented by Kate Bullock, Michelle Lyons, Kathryn Miller, Anna Kreider. As much as we'd like to banish "Women in Gaming" panels to the depths of our historic archives, there is still value in addressing the fact that being there are challenges for women at the gaming table that different than those faced by our male counterparts. This panel will talk about the ways women have always contributed to gaming, and how to handle some of the more nuanced situations that still come up.

Feb 10, 201851 min

Ep 264Episode 139 - Writing Inclusive Alternate Histories

Recorded at Metatopia 2017 Presented by Eric Simon, Darren Watts, Shoshana Kessock, and Elsa Henry. From the implicit imperialism of steampunk to the complicated controversy of HBO's Confederate, it seems like alternate history is often fraught with problems. We provide you with techniques and ideas for writing, designing, and playing with historical and alternate historical themes in ways that are positive, inclusive, respectful, and productive. The slideshow presentation used at the panel is available at https://docs.google.com/presentation/d/1Uyj3bTumXtXSSz6s7JV_kAc2mwnfSs1abUoeYfjWFfQ/edit?usp=sharing

Feb 3, 201856 min

Ep 263Episode 138 - Professionalization

Recorded at Metatopia 2017 Presented by Michelle Lyons-McFarland, Jason Pitre. Professionalization has been defined as "transformation into a profession of the highest integrity and competence." Integrity and competence are laudable goals for the profession as a whole, but how do we get there? What practices should we pursue? How do we differentiate between industry/business/community relationships, and are we willing to do so? This roundtable will try to hit on some best practices and identify the obstacles that stand in our way.

Jan 27, 201848 min

Ep 262Episode 137 - Don't Shred your Game

Recorded at Metatopia 2017 Presented by Dev Purkayastha. A workshop for designers who have playtested their game - here or elsewhere - and have gotten challenging feedback. It's easy to feel discouraged, but it's important to take the next step. The goal of this workshop is to provide encouragement towards the ongoing process, rather than workshopping specific feedback. Note: This is a workshop rather than a panel, but there is some good advice and discussion worth your time.

Jan 20, 201850 min

Ep 261Episode 136 - Crowdfunding Retailer Tiers

Recorded at Metatopia 2017 Presented by Melissa Lewis-Gentry, Brian Dalrymple. So you're planning crowdfunding for your game, and have heard that Retail is important. Maybe you did a retail tier in a previous Kickstarter and had no one buy it, or maybe you lost money by creating that tier. Regardless, the industry is changing faster than we can keep up. Learn from Retailers on what they want and what they won't back for 2018 Kickstarters & IndieGoGos. Learn from Expert Campaigners on the pitfalls of building tiers. Be sure to bring questions about your upcoming campaign, we want to hear them.

Jan 13, 201857 min

Ep 260Episode 135 - The Confused State of Rulebooks

Recorded at Metatopia 2016 Presented by Joshua Yearsley, John Adamus, Dr. Jessica Hammer. Writing and editing rulebooks is still a black art, not an empirical science. In this panel, Dr. Jessica Hammer and professional editors John Adamus and Joshua Yearsley hash out the state of the rulebook. What works? What doesn't? Why do so many professionals (including us!) disagree about how to write good rulebooks? Why are so many rulebooks still bad, and what can we do about it? We won't have all the answers - maybe you'll help us find some. It is somewhere between a panel and a roundtable. We'll certainly have things to say and discuss with each other, but we absolutely welcome audience input to figure out what the world's thinking about. Apologies for the poor sound quality.

Jan 6, 20181h 3m

Ep 259Episode 134 - It Takes a Village

Recorded at Metatopia 2016 Presented by Jason Pitre, Jeff Tidball, Stephen Tasker, Darren Watts. As a game master, you use NPCs to describe the setting, and to interact with the PCs. As a designer, you help shape the kinds of NPCs that fill those roles. This panel is all about different ways that designers can establish NPCs and relationships in their designs. Who do the PC's love, hate, defend, or overthrow? Apologies for the poor sound quality.

Dec 30, 201750 min

Ep 258Episode 133 - Giving Credit Where Credit is Due

Recorded at Metatopia 2016 Presented by Fred Hicks and Chris Hanrahan. Innovation and new ideas are fantastic in game design, but designers have borrowed, stolen, and adapted other people's ideas for as long as we've been making games. Let's talk about whose works have influenced us, how we can best credit and pay homage to that work, and what we might not understand about ourselves as designers based on the works we ourselves have created. Note: This is a short episode with mediocre sound quality. The content is good though!

Dec 23, 201733 min

Ep 257Episode 132 - Worldbuilding Towards Story

Recorded at Metatopia 2016 Presented by Kenneth Hite, Bill White. The principles of worldbuilding for games are not the principles of worldbuilding for novels (depth of field) and certainly not the principles of worldbuilding for physics (plate tectonics). What are they? How can you apply them to a pre-existing world, real or fictional?

Dec 16, 201759 min

Ep 256Episode 131 - Managing RPG Development Teams

Recorded at Metatopia 2016 Presented by Emily Dresner, Fred Hicks, Rob Donoghue. You're a successful indie publisher! You did a great job wearing all the hats - game designer, writer, editor, artist, and graphic designer. Now, you want to create something bigger and more grand! You discover that, without years of time, you cannot carry out your vision yourself. You need other people... and that leads to new headaches. We'll talk about tools, techniques, schedules, planning, effective communication, using freelancers, and even a little Agile on how to turn yourself from a one man band into product making machine.

Dec 9, 20171h 1m

Ep 255Episode 130 - It Won't Fit

Recorded at Metatopia 2016 Presented by Kenneth Hite, Jason Pitre, Marissa Kelly, Fred Hicks. When designing a game, the temptation is to use another tested rules set: Fate, PbtA, HERO, BRP, OSR, or what have you. When shouldn't you do that? What demands special treatment, and when should you make it yourself?

Dec 2, 201758 min

Ep 254Episode 129 - Printing and Manufacturing 101

Recorded at Metatopia 2016 Presented by Christopher Badell, Zev Shlasinger. Once you've designed the game, it's time to produce it. Our panelists have dozens of finished products between them and offer their expertise to make your process smoother.

Nov 25, 201756 min

Ep 253Episode 128 - Designing with Production in Mind

Recorded at Metatopia 2016 Presented by Matt Fantastic. How many cards are on a typical printing sheet? Can half an inch really save you that much money? Is it possible to license a mold? These sorts of questions shouldn't be the first thing you think about when making your next amazing game, but they can play a huge part in how realistic it is to actually get into print. Join Matt Fantastic as he talks through a bunch of common mistakes, easy fixes, and ways to look at your design/project that will save a bunch of money when it comes time to actually make it.

Nov 18, 20171h 2m

Ep 252Episode 127 - Giving and Receiving Feedback

Recorded at Metatopia 2016 Presented by Darren Watts, Jeff Tidball, John Adamus. Our panelists talk about how to be good testers. Learn how to hear the questions being asked and answer with useful feedback. We all want to give helpful criticism; learn more about how to do that.

Nov 11, 201757 min

Ep 251Episode 126 - Ground Truth

Recorded at Metatopia 2016 Presented by Jason Morningstar, Jay Sylvano, Benjamin Morrow. Games can obviously be political and create empathy, but can they be journalism? Can they create change, spur activism, prompt meaningful dialog? What does it take to make a game with a contemporary theme or focused on an important issue - and what can go wrong?

Nov 8, 201754 min

Ep 250Episode 125 - The Iceberg Method

Recorded at Metatopia 2016 Presented by Kenneth Hite. In this year's iteration of "Ken Rambles About Stuff", Ken argues for the 'Iceberg Method' of game research. He is also likely to touch on how (and how much) to do research for setting design purposes, and may even divagate into the how and why of researching other game mechanics.

Oct 28, 201754 min

Ep 249Episode 124 - The CMU Playtesting Study

Recorded at Metatopia 2016. Presented by Judeth Oden Choi, Jessica Hammer. Presentation of our findings from a two-year long study of playtesting practices and education. As we build and refine our games, sometimes it's hard to hold onto those brilliant ideas and goals that first inspired us. Playtesting with a purpose is about articulating design and experience goals for your game and using playtests to help refine those goals and express them more fully in game play. We will invite participants to try out some of our methods and open up for discussion of playtesting practices.

Oct 21, 201756 min

Ep 248Episode 123 - Designing for Retail

Recorded at Metatopia 2016 Presented by Melissa Lewis-Gentry, Cat Tobin, Matt Fantastic, Zev Shlasinger. Have you ever played (or made!) a fantastic game, and then wonder why no one has it? Ever wonder why no one other than the Kickstarter backers bought a certain game? Ever make a game, then try to go through distribution and realize you'll lose money selling that way? Not all games are designed for retail sale! This panel will discuss the design choices that see success in a retail setting, and if retail is right for your game. Topics discuss will be graphic design choices and packaging, pricing and 3 tiered distribution, Organized Play and Demoing, and using retail sales as marketing.

Oct 15, 201756 min

Ep 247Episode 122 - Kickstarter 2016

Recorded at Metatopia 2016 Presented by Christopher Badell, Jason Walters, Marie Poole. Planning and running a Kickstarter campaign can be like designing and playing another game. Will you hack an existing formula or take a risk on an unusual approach? Will it include lots of fiddly mechanics and rewards or will you take a more artistic direction? When you're running the campaign, how do you play the roles of marketer, designer, publisher, business person, and artist? Join panelists as they talk about the design and management of Kickstarter campaigns themselves. In what ways have they evolved into established systems (stretch goals, etc.) and how are some creators breaking those conventions?

Oct 10, 201759 min

S1 Ep 124Episode 121 – Historical Larp Design

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Historical Larp Design Recorded at Metatopia 2016 Presented by Moyra Turkington, Kimberley Lam, Shoshana Kessock, Elsa Henry, Rachel E.S. Walton, and moderated by Alex Roberts This panel is all about re-evaluating the real diversity in historical settings, the difficulties of researching for historical non-western, non-white events and eras, especially those that feature women. It serves to discuss both larp design, and tabletop design, and is well worth a listen. You can subscribe to us here! RSS Feed iTunes Episode 121: Historical Larp Mechanics Play Now | Play in Popup | Download (602)

Sep 17, 201753 min

Ep 125Episode 120 – Game Master Mechanics

Game Master Mechanics Recorded at Metatopia 2016 Presented by Vincent Baker and and Jason Pitre. Role playing games have a long history of providing detailed rules on how players may act in the fiction. Very few games provide explicit direction and purposefully designed tools to constrain GMs. Let’s talk about the various approaches, from Fronts, to Countdown Clocks, Doom Pools, and more. Where can GM mechanics change design? You can subscribe to us here! RSS Feed iTunes Episode 120: GM Mechanics Play Now | Play in Popup | Download (943)

Sep 3, 201756 min

Ep 126Episode 119 – Powered by the Apocalypse

Powered by the Apocalypse: Using Apocalypse World to Outline and Draft Your Own RPG Special episode, recorded online. Presented by Meguey Baker, Vincent Baker, and Jason Pitre. Apocalypse World offers a powerful, flexible framework you can use to outline, draft, and potentially finish your own role playing games. Dozens of creators, both experienced designers and first-timers, have used it with great success, and you can too. It’s not a game system, it’s an easy approach to game system design, a reliable way to get your creative vision quickly into a playable form. In this episode, we discuss apocalypse World’s philosophy and foundation, describe the fit and purpose of each of its systems, and point out fruitful ways to build on them, contradict them, repurpose them, subvert them, and go far beyond them. A copy of the presentation that goes along with the episode is Available Here. This panel was originally presented at Metatopia 2016, but technical problems at the audio meant that we had to re-record the discussion. It’s an excellent one though, where we discuss issues of the structure behind apocalypse, where the heavy design work needs to happen, the decision points on move construction, and how consent/power fit into the context of the framework. Enjoy and share this episode freely! You can subscribe to us here! RSS Feed iTunes Episode 119: Powered by the Apocalypse Play Now | Play in Popup | Download (1142)

Jul 15, 20171h 19m

S1 Ep 127Episode 118 – Breaking into Board Games

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Breaking into Board Games Recorded at Breakout Con 2017 Presented by Pam Walls, Tim Brown, Eric Lang, Sen-Foong Lim, and moderated by Daryl Andrews. Want to design a board game? Have no idea how to get into the industry? Join our wonderful set of panelists to talk about how to enter the board game design world, do some playtesting, and get your game published. You can subscribe to us here! RSS Feed iTunes Episode 118: Breaking into Board Games Play Now | Play in Popup | Download (716) Episode118-Breaking_Into_Boardgames

Jul 8, 201757 min

Ep 128Episode 117 – What’s up in Tabletop Games?

What’s Up in Tabletop Games? Recorded at Breakout Con 2017 Presented by Michelle Lyons-McFarland, Jonathan Gilmour, Robin D. Laws, Eric Lang, and moderator Jonathan Lavallee. Bombard our panelists with questions about tabletop gaming and the many directions it’s headed in. You can subscribe to us here! RSS Feed iTunes Episode 117: What's up in Tabletop Gaming Play Now | Play in Popup | Download (856)

Jul 2, 201755 min

Ep 129Episode 116 – Creating Horror in Games

Creating Horror in Games Recorded at Breakout Con 2017 Presented by Michelle Lyons-McFarland, Jonathan Gilmour, and moderator Jacqueline Bryk, Like ghosties, ghoulies, long-legged beasties, and things that go bump in the night? Join us for a panel on how to incorporate gothic horror tropes into your project or campaign! You can subscribe to us here! RSS Feed iTunes Episode 116: Creating Horror in Games Play Now | Play in Popup | Download (754)

Jun 24, 201749 min

Ep 130Episode 115 – Sex in Games

Sex in Games Recorded at Breakout Con 2017 Presented by Moyra Turkington, Jacqueline Bryk, Alex Roberts, and moderator Emily Griggs. From the Ramayana to Romeo and Juliet, love and passion are at the heart of some of the most timeless stories ever told. So, how do we explore these themes in roleplaying games? How do we as players and GMs help each other have fun and stay safe? What systems bring sex and romance to the forefront? What’s that thing larpers are doing with their hands? Your panelists will answer all these questions, and many more. You can subscribe to us here! RSS Feed iTunes Episode 115: Sex in Games Play Now | Play in Popup | Download (1895)

Jun 17, 201749 min

Ep 131Episode 114 – GM Troubleshooting

GM Troubleshooting Recorded at Breakout Con 2017 Presented by Robin Laws, Matt McFarland, Anna Kreider and moderator Fraser Ronald. Solve your toughest GMing problems with the aid of our masterful panelists. Discussing the challenges of the game master’s life. You can subscribe to us here! RSS Feed iTunes Episode 114: GM Troubleshooting Play Now | Play in Popup | Download (844)

Jun 4, 201750 min

Ep 132Episode 113 – Art in Games

Art in Games Recorded at Breakout Con 2017 Presented by Rachel Kahn, Anna Kreider, Emily Griggs, and moderator Cory Reid Demystifying the process of how art gets created for games — how to get commissions, how the process works, and what art can do for a game besides look great! The art that surrounds a game greatly influences how the game gets played, and inspires the players at the table. Join Anna Kreider, Rachel Kahn and Emily Griggs as they discuss the role of art in gaming. You can subscribe to us here! RSS Feed iTunes Episode 113: Art in Games [ 49:15 ] Play Now | Play in Popup | Download (825)

May 14, 201749 min

Ep 133Episode 112 – Getting Kids into Games

Getting Kids into Games Recorded at Breakout Con 2017 Presented by Daniel Kwan, Rachel Kahn, Sean Munro and moderator Pieter van Hiel We love role-playing games! Regardless of the game system, the storytelling, dice rolling, teamwork, and creative thinking involved in all tabletop RPGs have had a profound impact on our lives. But how do you introduce families and children to the imagination, storytelling, empowerment, and cooperation involved in gaming? Find out how to lay the groundwork for future, more complicated RPG sessions with your kids and family! You can subscribe to us here! RSS Feed iTunes Episode 112: Getting Kids into Games [ 52:05 ] Play Now | Play in Popup | Download (709)

May 6, 201752 min

Ep 134Episode 111 – Being a Great Player

Being a Great Player Recorded at Breakout Con 2017 Presented by Emily Griggs, Jason Pitre, Moyra Turkington and Chris Chung, moderated by Corey Reid. A great GM can only craft an amazing tabletop RPG experience with the help of great players. A discussion of how to be one of those players, improving the at-table experience for both yourself and everyone else. Includes discussions on roleplaying technique, communal storytelling, and how experienced players can help welcome new players into the hobby. You can subscribe to us here! RSS Feed iTunes Episode 111: Being a Great Player Play Now | Play in Popup | Download (791)

Apr 29, 201753 min

Ep 135Episode 110 – Converting Between Systems

Game to Game: Converting Between Systems Recorded at Metatopia 2015 Presented by John Adamus and Paul Stefko If you play more than one RPG, you will eventually want to use material from one system in another. Or maybe your favorite game has been updated to a new awesome edition, but you want to keep using your old books too. What should you keep in mind when converting RPG rules and adventures from one game to another? How much (or how little) work do you need to do? You can subscribe to us here! RSS Feed iTunes Episode 110: Converting Between Systems Play Now | Play in Popup | Download (693)

Apr 23, 201739 min

Ep 136Epsiode 109 – Designing Intersectionally

Playing and Designing at the Intersections: Creating Good Allyship Recorded at Metatopia 2015 Presented by Kat Jones, Krista White, Elsa S. Henry & K.N. Granger. This roundtable will focus on how to design and run games from an intersectional feminist standpoint. We will discuss different ways a game can be intersectional including: mechanics, characters, artwork, and more. Drawing on concrete examples from panelists about their own design process, as well as games that have influenced them, we will offer suggestions for designing intersectional games. We will also give some examples of how to make pre-existing games and systems more intersectional. Topics included in the discussion will be: how to fail forward, how to be a good ally, and how to respectfully write about marginalized groups when coming from a position of privilege You can subscribe to us here! RSS Feed iTunes Episode 109: Designing Intersectionally [ 46:02 ] Play Now | Play in Popup | Download (786)

Apr 2, 201746 min

Ep 137Episode 108 – Affordable Art

Art for your Game without Breaking the Bank Recorded at Metatopia 2015 Presented by Jack Parra, John Carimando, Scott Bowmanchester and Brennan Reece. Getting high-quality art is key to making a product look professional. How do publishers do it without breaking the bank? Our panel makes with the tips and tricks. You can subscribe to us here! RSS Feed iTunes Episode 108: Affordable Art [ 57:43 ] Play Now | Play in Popup | Download (785)

Mar 19, 201757 min

Ep 138Episode 107 – Working with Artists

Working with Artists 101 Recorded at Metatopia 2015 Presented by Brennan Taylor, Fred Hicks & John Carimando How do you find and contact artists to work with you on a project? How much can you expect to spend? How can you avoid pissing your artist off? Find out from the veterans! You can subscribe to us here! RSS Feed iTunes Episode 107: Working with Artists [ 55:49 ] Play Now | Play in Popup | Download (1528)

Feb 6, 201755 min

Special Episode 1 – Manual of the Primes

Special Episode 1 In this special episode of the RPG Design Panelcast, we discuss a few administrative bits concerning the podcasts, including issues of sound quality. I also take a chance to shamelessly plug one of my games which is currently kickstarting (http://tinyurl.com/SigKS) You can subscribe to us here! RSS Feed iTunes Special Episode 1 Play Now | Play in Popup | Download (677)

Jan 24, 20174 min

Ep 140Episode 106 – Making your First Game

Making your First Game Recorded at Metatopia 2015 Presented by Mark Richardson, John Adamus & Jason Walters. So, you’ve decided to make your first game. How exciting! Discuss what pitfalls to avoid and what strategies can speed you toward success with designers also making their first game. Note that Mark’s first game is Headspace, currently available at Indie Press Revolution! John’s first game, Noir World, is coming to kickstarter soon! You can subscribe to us here! RSS Feed iTunes Episode 106: Making your First Game Play Now | Play in Popup | Download (1430)

Jan 22, 20171h 0m

S1 Ep 141Episode 105 – Cultural Mechanics

Cultural Mechanics Recorded at Metatopia 2015 Presented by Jason Pitre, Julia Ellingboe, and Mark Diaz Truman. Games are part of our cultures, and the rules we create reflect our own backgrounds. In this roundtable, we explore how mechanics can reflect and/or interrogate culture. How can mechanics explore other people’s experiences? What assumptions do we bring to the game-design table? You can subscribe to us here! RSS Feed iTunes Episode 105: Cultural Mechanics Play Now | Play in Popup | Download (963)

Jan 14, 201752 min

S1 Ep 142Episode 104 – Cyber Infiltration Hotsheet

Cyber Infiltration Hotsheet: Prepping to GM a Cyberheist Recorded at Metatopia 2015 Presented by Shane Harsch, Tim Rodriguez & Mark Richardson. What a cyberpunk GM should consider when prepping a cyberheist to keep the drama at least nominally grounded in reality (watch Mr. Robot before attending) This is a follow up to Episode 50, the panel on Hacking in RPGs. You can subscribe to us here! RSS Feed iTunes Episode 104: Cyberheist Hotsheet [ 43:38 ] Play Now | Play in Popup | Download (831)

Jan 8, 201743 min

Ep 143Episode 103 – Superhero RPGs

Superhero Games Across the Multiverse Recorded at Metatopia 2015 Presented by Dave Chalker, Cam Banks, Darren Watts & Christopher Badell Superheroes are more popular than ever in the movies and on TV, and there are more games about superheroes than there’s ever been. What makes a superhero game a superhero game? How do you make your superhero game distinct? What are the most important aspects of a superhero game to make it feel heroic? You can subscribe to us here! RSS Feed iTunes Episode 103: Superhero RPGs Play Now | Play in Popup | Download (880)

Dec 8, 201655 min

Ep 144Episode 102 – A Designer’s Guide to Podcasts

A Designer’s Guide to Podcasts Recorded at Metatopia 2015 Presented by James D’Amato, Alex Roberts & Kat Kuhl. A Designer’s Guide to Podcasts” presented by . Getting your ideas in front of people can be one of the most difficult and unpleasant parts of game design. So people love design, but hate talking about what they are doing. Thankfully there is a community of people who are dedicated to talking about games in public spaces, they are called podcasters. Topics will include: Proper etiquette for self promotion, how to choose which shows to target, how to communicate effectively about your game, how to ask for what you want, how to purchase an ad, how to write an ad, whether you want to be a guest or a topic, how to make actual play easy and effective flattery. You can subscribe to us here! RSS Feed iTunes Episode 102: A Designer's Guide to Podcasts Play Now | Play in Popup | Download (720)

Dec 2, 201656 min

Ep 145Episode 101 – Promoting Your Game

Promoting Your Game Through Podcasting and Other Media Recorded at Metatopia 2015 Presented by Chris Perrin, Tara Clapper, Chris Bell & Mario Dongu. Gaming has a rich, vibrant media that really enjoys advocating for new games and new game designers. However, it can be hard for game designers to find gamer media outlets and even harder to know what to say. This panel will look at ways game designers can find gaming media and promote themselves, presented by the This Just In… crew. You can subscribe to us here! RSS Feed iTunes Episode 101: Promoting your Game [ 1:01:14 ] Play Now | Play in Popup | Download (720)

Nov 25, 20161h 1m

Ep 146Episode 100 – Structuring Game Texts

Structuring Game Texts Recorded at Metatopia 2015 Presented by Jason Pitre, Robert Bohl, Jay Treat and Cat Tobin. You’ve designed your game, you’ve playtested it, and you’ve decided you want to publish it as a text (either for free download or sale). How do you structure that text so that it will draw readers in and make the game easy to understand the first time, and easy to use as a reference later? You can subscribe to us here! RSS Feed iTunes Episode 100: Structuring Game Texts Play Now | Play in Popup | Download (779)

Nov 12, 201655 min

Ep 147Episode 99 – Why do you Hate your Readers?

Why do you Hate your Readers and Players? Recorded at Metatopia 2015 Presented by John Adamus When writing a game or project, it’s important that the language be clear and enjoyable, not just showing off how smart the author is. Learn techniques to keep your project readable and enjoyable. You can subscribe to us here! RSS Feed iTunes Episode 99: Why do you Hate your Readers? [ 56:27 ] Play Now | Play in Popup | Download (889)

Nov 3, 201656 min

Ep 148Episode 98 – Editing Rulebooks V2

Ten (More) Ways To Make Your Rulebook Awesome Recorded at Metatopia 2015 Presented by Joshua Yearsley. Your rulebook is the heart of your game, so why not give it the love it deserves? In this seminar, you’ll learn ten best practices for improving the structure, style, and clarity of your rulebook. Did you come last year? These tips and tricks will be all new! Got any burning questions about rules craft? Get answers from a professional rulebook editor. Link to the full presentation here! You can subscribe to us here! RSS Feed iTunes Episode 98: Editing Rulebooks v2 Play Now | Play in Popup | Download (805)

Oct 21, 201643 min

Ep 149Episode 97 – What an Editor can do for you

What an Editor can do for you Recorded at Metatopia 2015 Presented by John Adamus Editors are here to help. It’s their job. They’re tasked with making your project better. So why not use one? Get answers to what they do and how they can benefit you. Trust us, everyone needs one. Really You can subscribe to us here! RSS Feed iTunes Episode 97: What an Editor Does Play Now | Play in Popup | Download (847)

Oct 10, 20161h 12m

Ep 150Episode 96 – GenCon Playtesting Panel

GenCon Playtesting Panel Recorded at Gencon 2016 Presented by Jason Pitre, Emily Care Boss, and Mark Richardson Playtesting RPGs is a difficult process. In this panel, sponsored by the Indie Game Developer Network, we will teach you how to effectively test games as a designer and as a player. Learn about types of playtests, the best kind of playtesters, and how to offer constructive feedback. You can subscribe to us here! RSS Feed iTunes Episode 96: GenCon Playtesting Panel [ 48:47 ] Play Now | Play in Popup | Download (1314)

Sep 29, 201648 min

Ep 151Episode 95 – Gearheads

Gearheads: Clever RPG Mechanics Recorded at Gencon 2016 Presented by Jason Pitre, and Emily Care Boss Roleplaying game design is a hotbed of innovation, and this panel is a place to talk about some of the latest and greatest mechanics for games. We will talk about fronts, countdown clocks, gm-less play, advantage, and other mechanics to sink your teeth into. Links and Games! Romance Trilogy, including Breaking the Ice, Shooting the Moon, and Under my Skin, by Emily Care Boss (http://www.blackgreengames.com/lcn/2016/7/24/romance-trilogy) Indie Groundbreaker Awards (http://www.igdnonline.com/indie-groundbreaker-awards-winners/ ) 14 Days, by Hannah Shaffer (http://makebigthings.com/14-days-a-game-about-life-with-migraines/ ) 183 Days, by James Stuart and Sara Williamson (http://www.drivethrucards.com/product/144510/183-Days) Fall of Magic, by Ross Cowman (http://heartofthedeernicorn.com/product/fall-of-magic-scroll-edition/ ) 10 Candles, by Stephen Dewey (http://cavalrygames.com/) Dread, by Epidiah Ravachol (https://dreadthegame.wordpress.com/about-dread-the-game/) The The Dread Geas Of Duke Vulku by Epidiah Ravachol (http://www.worldswithoutmaster.com/the-dread-geas-of-duke-vulku/ ) Microscope and Kingdom by Ben Robbins (http://www.lamemage.com/) Downfall, by Caroline Hobbs (https://lessthanthreegames.com/downfall/) Usagi Yojimbo, by Sanguine Productions (http://drivethrurpg.com/product/50310/USAGI-YOJIMBO-ROLEPLAYING-GAME-Legacy) Blood Red Sands, by Ralph Mazza (http://www.galileogames.com/blood-red-sands/) Burning Wheel, by Luke Crane (https://www.burningwheel.com/) Apocalypse World, by Meguey and Vincent Baker (http://apocalypse-world.com/) Dungeon World, by Sage Latorra and Adam Koebel (http://www.dungeon-world.com/) Montseigeur 1244, by Frederik J. Jensen (http://thoughtfulgames.com/montsegur1244/ ) Epyllion, by Marissa Kelly (http://www.magpiegames.com/epyllion/ Posthuman Pathways, by Jason Pitre (http://www.genesisoflegend.com/product/posthuman-pathways/) Play with Intent, by Emily Care Boss and Matthijs Holter (https://playwithintent.wordpress.com/) Nightwitches by Jason Morningstar (http://bullypulpitgames.com/) The Warren by Marshall Miller (http://bullypulpitgames.com/) Monsterhearts, by Avery Alder (http://buriedwithoutceremony.com/monsterhearts/) Sagas of the Icelanders, by Gregor Vulga (http://www.indiepressrevolution.com/xcart/product.php?productid=19311&page=1) Headspace, by Mark Richardson (http://www.greenhatdesigns.com/?project=head-space) Dream Askew, by Avery Alder (http://buriedwithoutceremony.com/dream-askew/ ) The Quiet Year, by Avery Alder (http://buriedwithoutceremony.com/the-quiet-year/ ) Steal Away Jordan, by Julia Ellingboe (http://www.lulu.com/shop/julia-bond-ellingboe/steal-away-jordan/ebook/product-17470217.html ) Blades in the Dark, by John Harper (http://www.onesevendesign.com/ and http://www.drivethrurpg.com/product/170689/Blades-in-the-Dark-Digital-Edition-Early-Access ) Swords without Master, by Epidiah Ravachol (http://www.worldswithoutmaster.com ) Mars Colony, by Tim Koppang http://www.tckroleplaying.com/marscolony/ Misericorde, by Emily Care Boss (http://www.blackgreengames.com/shop/misericorde-pdf) Fools Journey, by Stentor Danielson (http://www.drivethrurpg.com/product/154421/The-Fools-Journey) Spark Roleplaying Game, Jason Pitre (http://www.genesisoflegend.com/product/spark/) Bubblegumshoe, Evil Hat Productions (http://www.evilhat.com/home/) Seven Wonders, by Pelgrane Press (http://site.pelgranepress.com/index.php/seven-wonders-a-story-games-anthology-2/) You can subscribe to us here! RSS Feed iTunes Episode 95: Gearheads Play Now | Play in Popup | Download (952)

Sep 18, 201659 min

Ep 152Episode 94 – Different Voices: Diverse RPGs

Different Voices: Diverse RPGs Recorded at Gencon 2016 Presented by Jason Pitre, and Shoshanna Kessock Roleplaying games offer a fantastic window into the lives of others, and let us see the world through different eyes. This panel, sponsored by the Indie Game Developer Network, will discuss some of these games that bring diverse voices and creators to the forefront. You can subscribe to us here! RSS Feed iTunes Episode 94: Diverse Voices Play Now | Play in Popup | Download (679)

Sep 9, 201648 min

Ep 153Episode 93 – Heartwrenchers: Emotional RPGs

Heartwrenchers: Emotional RPGs Recorded at Gencon 2016 Presented by Jason Pitre, Shoshanna Kessock and Emily Care Boss The very best roleplaying games will tug on the heart strings during play. Whether the games make you feel love, grief or rage, they make for a memorable play experience. We will discuss these emotion-rich games, and what makes them tick like a broken heart. Apologies for poor sound quality on this recording. Before you go, we would like to ask you to fill in the RPG Design Panelcast Listener Survey! This will help us learn more about what you like, and solicit suggestions for future panels. You can subscribe to us here! RSS Feed iTunes Episode 93: Heartwrenchers Play Now | Play in Popup | Download (712)

Sep 1, 201659 min

Ep 154Episode 92: Introduction to RPG Publishing

Introduction to RPG Publishing Recorded at Gencon 2016 Presented by Jason Pitre, Shoshanna Kessock and Caleb Stokes Want to publish a roleplaying game? This panel, sponsored by the Indie Game Developer Network, is here to get started, avoiding the hidden pitfalls. Learn about Kickstarter, budgeting, distribution, printing, and the other black arts of publishing. Before you go, we would like to ask you to fill in the RPG Design Panelcast Listener Survey! This will help us learn more about what you like, and solicit suggestions for future panels. You can subscribe to us here! RSS Feed iTunes Episode 92: Introduction to RPG Publishing Play Now | Play in Popup | Download (833)

Aug 20, 201653 min