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Episode 385: Automata Design in Games
Episode 509

Episode 385: Automata Design in Games

RPG Design Panelcast

November 29, 202555m 15s

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Show Notes

Recorded at Metatopia 2024

Presented by Jason Pitre

Over the last decade, board game designers have recognized the need to have additional, procedural-driven opponents for challenge the players. The term "Automa" was coined in the 2013 game "Viticulture" by Stonemaier Games. In this panel, we will discuss the basics on how to design such procedural foes and share some advice on how to include them in your own games.