PLAY PODCASTS
Episode 287: Designing RPGs That Don't Centre on Violence
Episode 412

Episode 287: Designing RPGs That Don't Centre on Violence

RPG Design Panelcast

May 24, 20211h 1mExplicit

Audio is streamed directly from the publisher (mcdn.podbean.com) as published in their RSS feed. Play Podcasts does not host this file. Rights-holders can request removal through the copyright & takedown page.

Show Notes

Recorded at Metatopia Online 2020

 

Presented by Ash Kreider, Jason Morningstar, Mike Czaplinski, Jeeyon Shim.

 

A panel about the limitations of imagination when it comes to how we see violence in tabletop games. With the entire range of human experience to draw from, why is designing games without violence still seen as having a "niche" audience? In this panel, we will discuss what it means to explore designing games that don't feature interpersonal violence as a resolution mechanic.