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Episode 248 - Time is of the Essence: Countdowns and Clocks in Games
Episode 373

Episode 248 - Time is of the Essence: Countdowns and Clocks in Games

RPG Design Panelcast

March 7, 202053m 46s

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Show Notes

Recorded at Metatopia 2019

Presented by Darren Watts, Stephen Dewey, Paul Stefko.

There are many different mechanics for tracking time and progress in games, and our panel speakers will explore all of them in depth. From countdown clocks and stress tracks, to flickering candles and Jenga towers, there's a lot to explore in this family of mechanics.