
Show overview
Roll4Real launched in 2025 and has put out 38 episodes, alongside 4 trailers or bonus episodes in the time since. That works out to roughly 45 hours of audio in total. Releases follow a fortnightly cadence.
Episodes typically run an hour to ninety minutes — most land between 48 min and 1h 26m — though episode length varies meaningfully from one episode to the next. None of the episodes are flagged explicit by the publisher. It is catalogued as a EN-language Fiction show.
The show is actively publishing — the most recent episode landed 6 days ago, with 20 episodes already out so far this year. Published by Doolin Dalton.
From the publisher
Five players. One cutting-edge VR game. A world beyond the screen. When a group of beta testers step into World of Zumundo, they expect a next-level RPG experience. What they get is something else entirely. Locked in their avatars, stranded in a war-torn fantasy realm, and pursued by forces they don’t understand, they must fight to survive, uncover the truth, and find a way home, if one even exists. Together as they uncover the mysteries of the world, they discover that their arrival heralds much more than a step between worlds. Join Frederick, Alexander, Grant, Lilith, and Andrew in this gripping actual play Dungeons and Dragons podcast. When the fantasy stops being a game, what lengths will they go to find their way home?
Latest Episodes
View all 38 episodesS1E30: My Name is Ethereum, Part 1: A Crown in Shadow
S1E29: Darkness Rising
S1E29: Darkness Rising
Episode 28: Leaving Valkaar
Episode 27: I'm Still Here (Part 2)
Episode 26: I'm Still Here (Part 1)
Episode 25: Samuel Harris
Episode 24: The City of Stone and Fire (Part 2)
Episode 23: The City of Stone and Fire (Part 1)
The Devil You Know
The Road to the Season One Finale
Captain Rhys Quinn: From Parody to Presence
Episode 22: All Debts Come Due (Part 2)
Episode 21: All Debts Come Due

Ep 20Episode 20: What We Carry Downriver
Gravewake is behind them… but curses don’t always stay where you leave them.With Borrik the dwarven miner rescued and the river pulling them ever closer to Valkaar, the Outworlders and Captain Quinn press on down the Wyrmstooth toward answers, or something far worse.Because something is watching.The Tanari is patient. It doesn’t chase. It waits.And for Quinn, the past he thought he escaped is finally catching up. The scars, the loss, the thing that took everything from him... it’s not done yet.As Quinn steels himself for revenge… the beast prepares to finish what it started.Some things you can’t outrun.And some things… follow you downstream.

Ep 19Episode 19: The Curse of Gravewake
The Outworlders’ journey toward the great river city of Valkaar takes a dark turn when they arrive in Gravewake, an abandoned mining hamlet cursed so deeply that nothing.... dead or alive ever leaves. With their path forward blocked, the party is forced into the depths of an abandoned mine where the world itself seems broken. Tunnels twist in impossible directions, gravity can’t be trusted, and the ghosts of dead miners wander the halls, restless and demanding peace.If the Outworlders want to escape Gravewake and continue their journey, they’ll have to navigate a place where the rules of physics no longer apply… and where a single wrong step could mean the end of the road.

Ep 18Episode 18: Webs Over Water
After leaving Brookhaven behind, the Outworlders take to the Wyrmstooth River alongside their newest ally, Captain Rhys Quinn. But this trade route has been abandoned for years... ever since whispers began of the Tanari, a mysterious river beast that turned safe passage into a gamble with the unknown.As civilization fades into the distance on the journey toward Valkaar, secrets surface. The Outworlders must finally explain who and what they are… while Quinn is forced to confront his own ties to the Void... and to young Shaunus.And the river itself isn’t the only threat. The Murkmantle Wilds have reclaimed these waters, and something is watching from the canopy above.The wilds are closing in.

Ep 17Episode 17: Sorcery & The Sea
In the year 887 of the Third Age of Zumundo, the island nation of Eletar vanished. Every city, ship, and soul. Gone without wreckage, survivors, or explanation.For twenty years, the world has called it a mystery.But a few know the truth.And one man knows more than most. Rhys Quinn.Because he was there.Before he was a captain, he was just a deckhand aboard the LNS Radiance the day the sea swallowed a kingdom.In this flashback episode, we sail into the heart of the cataclysm that reshaped Zumundo, witness the moment Eletar was lost to history, and uncover how the endless war between the Bloodfang Clan and the Luminary Order is tied to what happened in that storm.

Ep 16Episode 16: A Short Rest at the Crossroads
With Roll4Real Studio temporarily under renovation, Doolin calls for a well-earned short rest from the main campaign. In this special mid-season recap, he sits down with Ian (Andrew), Amanda (Lilith), Stubbs (Alex), and newest party member Mike (Captain Quinn) to reflect on the journey so far and look ahead to what’s coming next.⚠️ Spoiler warning for Episodes 1–15 ⚠️Stubbs opens up about Alex’s powerful sacrifice and what it meant both in-character and at the table. Amanda dives into Lilith’s adoptive role as Shaunus' mother and how that connection could ripple through the story moving forward. Mike shares what it’s been like stepping into the campaign as Captain Quinn, going from fan of Roll4Real to full-fledged adventurer traveling alongside the Outworlders.The party also speculates wildly (and recklessly) about the road ahead: unresolved mysteries, lingering consequences, and the questions that will shape the next chapter of the campaign.New to Roll4Real but intimidated by jumping in at Episode 1? This episode is the perfect entry point. Catch up on the story, meet the players, and get ready for what awaits beyond the crossroads.

Ep 15Episode 15: A Hearth for the Holidays (Part 2)
Lumina’s Day dawns cold over Brookhaven... and with it comes a reckoning.As war drums echo through the snow, Freddy Theodore Watkins must stand alone against Gorath, the Bloodfang War Chief, and the warband poised to burn the halfling village to the ground. Wearing the face of Roscoe Toscobble, Freddy is forced to confront not only a brutal foe, but the doubts and insecurities he’s carried his entire life. For the people of Brookhaven, he must be their hero, whether he believes he deserves the title or not.As the dust settles, a new ally emerges. Rhys Quinn, a retired and reluctant riverboat captain, agrees to ferry the party down the dangerous Wyrmstooth River toward Mount Vel’Drahn. But the river is cursed by a deadly monster, and Quinn himself may be hiding more than just old scars. And in the quiet aftermath of battle, amid lantern light and falling snow, Lilith faces a heartbreaking choice. In a village that feels safe, for now, she must say farewell to Shaunus, leaving behind the child she’s sworn to protect.