
Season 1 · Episode 110
Dead Suns 110: Tuttle Mnemonic
Is there anything Tuttle can’t do? Half-god, computer genius, owner of CHDRR – Tuttle has it all! And it’s a good thing too as this week he’ll put his skills to the utmost test ... infiltrating the Corpse Fleet’s command ship!
Roll For Combat: Paizo's Official Pathfinder & Starfinder Actual Play Podcasts
November 15, 20191h 14m
Audio is streamed directly from the publisher (media.blubrry.com) as published in their RSS feed. Play Podcasts does not host this file. Rights-holders can request removal through the copyright & takedown page.
Show Notes
<p>Is there anything Tuttle can’t do? Half-god, computer genius, owner of CHDRR – Tuttle has it all! And it’s a good thing too as this week he’ll put his skills to the utmost test … infiltrating the Corpse Fleet’s command ship! Also this week, GM Stephen explains when is the best time for a GM … </p>
<p class="link-more"><a href="https://rollforcombat.com/podcast/110-tuttle-mnemonic/" class="more-link">Continue reading<span class="screen-reader-text"> "Dead Suns 110: Tuttle Mnemonic"</span></a></p>
<p>The post <a rel="nofollow" href="https://rollforcombat.com/podcast/110-tuttle-mnemonic/">Dead Suns 110: Tuttle Mnemonic</a> appeared first on <a rel="nofollow" href="https://rollforcombat.com">Roll For Combat: Paizo's Official Pathfinder & Starfinder Actual Play Podcasts</a>.</p>