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Dead Suns 015: Take It To The Bridge
Season 1 · Episode 15

Dead Suns 015: Take It To The Bridge

The team continues their investigation and finally reaches the Acreon’s bridge, but it's a bad day for Tuttle – CHDRR 2.0 ends up in a bad spot, and the team's grenade-throwing skills reach new lows.

Roll For Combat: Paizo's Official Pathfinder & Starfinder Actual Play Podcasts

January 2, 20181h 46mExplicit

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Show Notes

<p>The team continues their investigation and finally reaches the Acreon’s bridge, but it’s a bad day for Tuttle – CHDRR 2.0 ends up in a bad spot, and the team’s grenade-throwing skills reach new lows. Also this week, GM Stephen discusses the why there should almost always be a roll when something risky is attempted … </p> <p class="link-more"><a href="https://rollforcombat.com/podcast/015-take-bridge/" class="more-link">Continue reading<span class="screen-reader-text"> "Dead Suns 015: Take It To The Bridge"</span></a></p> <p>The post <a rel="nofollow" href="https://rollforcombat.com/podcast/015-take-bridge/">Dead Suns 015: Take It To The Bridge</a> appeared first on <a rel="nofollow" href="https://rollforcombat.com">Roll For Combat: Paizo's Official Pathfinder & Starfinder Actual Play Podcasts</a>.</p>