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Dead Suns 011: Spaceship!
Season 1 · Episode 11

Dead Suns 011: Spaceship!

The boys board the Hippocampus and leave Absalom Station. At first, the biggest danger confronting the team is Rusty causing a mutiny, but soon danger appears! Lock phasers on target, charge techno-babble emitters – it's time for spaceship combat!

Roll For Combat: Paizo's Official Pathfinder & Starfinder Actual Play Podcasts

December 5, 20171h 58m

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Show Notes

<p>The boys board the Hippocampus and leave the safety of Absalom Station for open space. At first, the biggest danger confronting the team is Rusty’s heavy-handed leadership style might cause a mutiny. But then, actual danger appears in the form of a one-man enemy fighter. Lock phasers on target, charge techno-babble emitters – it’s time to … </p> <p class="link-more"><a href="https://rollforcombat.com/podcast/011-spaceship/" class="more-link">Continue reading<span class="screen-reader-text"> "Dead Suns 011: Spaceship!"</span></a></p> <p>The post <a rel="nofollow" href="https://rollforcombat.com/podcast/011-spaceship/">Dead Suns 011: Spaceship!</a> appeared first on <a rel="nofollow" href="https://rollforcombat.com">Roll For Combat: Paizo's Official Pathfinder & Starfinder Actual Play Podcasts</a>.</p>