
Season 1 · Episode 11
Dead Suns 011: Spaceship!
The boys board the Hippocampus and leave Absalom Station. At first, the biggest danger confronting the team is Rusty causing a mutiny, but soon danger appears! Lock phasers on target, charge techno-babble emitters – it's time for spaceship combat!
Roll For Combat: Paizo's Official Pathfinder & Starfinder Actual Play Podcasts
December 5, 20171h 58m
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Show Notes
<p>The boys board the Hippocampus and leave the safety of Absalom Station for open space. At first, the biggest danger confronting the team is Rusty’s heavy-handed leadership style might cause a mutiny. But then, actual danger appears in the form of a one-man enemy fighter. Lock phasers on target, charge techno-babble emitters – it’s time to … </p>
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