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Designing For Flow & Adaptive Difficulty

Designing For Flow & Adaptive Difficulty

Reality Escape Pod - Escape Rooms & Immersive Games

November 25, 20246m 56sbonus

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Show Notes

Curtis Ratliff and Derek Townsley join us again for more discussion about The Escape Ventures. They share an absolutely outrageous escape room story. We talk more about game stores and the importance of inclusivity. David gives an argument against longer games and escape rooms. We also get into some of the regional differences between the Orlando and Los Angeles scene. in terms of escape room culture and design.

In this clip, we talk about the Escape Venture's design philosophy on puzzle flow and adaptive difficulty.

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