
Reading D&D Aloud
113 episodes — Page 1 of 3
D&D in Renaissance Venice! A conversation with Sarp Duyar & Tyler Denison- Ep 112
This Game About Spooky Woods Won a Gold ENnie! A Discussion with Pawel Kicman- Ep 111
How Dangerous is Middle-earth? A conversation with Gareth Ryder-Hanrahan & Josh McCrowell Ep 110
STEAL BOOKS! CAST UNHOLY MAGIC! ESCAPE! A conversation with George Philbrick Ep. 109
Who is the Sickest Witch? A Conversation with Justin Sirois Ep. 108
Is Delta Green Happening in the Real World? A conversation with Dennis Detwiller & Ross Payton. Ep. 107
Mushrooms that Talk to Gods! A conversation about ENnie Nominated MUSHIE MISSIONS. Ep. 106
What is TERRA ANTARCTICA? An ENnies Special with Samuel Gregor-Stewart Ep. 105
Star Wars Saga Edition Reunion! with Chris Perkins, Owen KC Stephens, & Rodney Thomson Ep. 104
A Greatest Hit! Advanced World Creation with Jeff Grubb & Kevin Kulp
Is this game a hoax? A conversation with Amabel Holland & Michael Calleia Ep 103
Be Afraid of This Game! A conversation with Kevin Crawford & Luke Gearing Ep. 102
A Very Special Episode of D&D Outloud- Ep 101
Daggerheart vs. Eem! A conversation with Rowan Hall, Spenser Starke, Ben Costa, & James Parks Ep. 100
Scouts vs. Cthulhu! A conversation with Seth Skorkowsky and Paul Fricker- Ep 99
A Luciferean Library of Hellish Hardbacks, Satanic Scrolls, & Possessed Pamphlets! A conversation with Nicholas Montegriffo & Allen Hall Ep. 98
What if a D&D designer designed the next American government? Mike Mearls & Christopher Robichaud: Ep 97
Bloodmatch Obliteration! D&D 5e vs. Old School Essentials: Mike Mearls & Gavin Norman conversation! Ep. 96
Is this map of medieval Hungary a good adventure seed? A conversation with Jason Lutes and JP Coovert- Ep 94

S1 Ep 94Into Faerun- A conversation with Ed Greenwood & Jon Hage: Ep. 94
Today, we pick the brain of the creator of the Forgotten Realms, Ed Greenwood! Ed is a man who needs no introduction, but who will be subjected to one anyway, a man who's bibliography is longer than his already lengthy beard. Ed is the original creator of the Forgotten Realms, which has been translated into hundreds of novels and one pretty good movie. Joining him is Jon Hage. Jon is the designer behind Sleeping Giant Gaming, creator of the Woven Worlds of Allera, and author of Hamel's House of Oddities, a 2025 ENNIE-nominated adventure. You can find Ed's majestic work for Fate of the Norns here: https://www.fateofthenorns.com/store/product/ath-cliath-boxed-set/ Buy Hamel's House of Oddities here: https://www.sleepinggiantgaming.com/explore/hamels-house-of-oddities/

S1 Ep 93What is the purpose of horror? A conversation with Graham Walmsley & Alex Roberts- Ep 93
Today, we have two remarkable designers here to share with us their insights and thoughts. Alex Roberts is the winner of the Diana Jones Award, and the designer of STAR CROSSED and FOR THE QUEEN. Joining her is Graham Walmsley, creator of CTHULHU DARK and a TRAIL OF CTHULHU designer with many credits to his name. Back Graham's current Kickstarter for PLAY UNSAFE here: https://www.kickstarter.com/projects/grahamwalmsley/play-unsafe You can pick up Alex's award-winning STAR CROSSED here: https://bullypulpitgames.com/products/star-crossed

S1 Ep 92Monsters & Blades & Kiwis Oh My! A conversation with Michael Sands & Tim Denee: Ep. 92
Tonight's first guest is a hunter of hunters, a designer who seized upon the monster-of-the-week TV formula and used it as the bones of a horrifying gaming monstrosity of freakish limbs, a brutish head, a harsh brow, a criminal brain, and yes, it's alive!! Michael Sands is the creator of Monster of the Week, the game that turned supernatural investigation, bad decisions, and glorious improvisation into one of the great engines of modern tabletop roleplaying. From Wellington to game tables all over the world, he's built not just a hit game but a whole haunted ecosystem around it, with books like Tome of Mysteries, Codex of Worlds, and the newly released Hunter's Journal and Slayer's Survival Kit. It's also what I'm running for my group at the moment. Welcome Michael! Our other guest tonight is Tim Denee, a designer with a gift for taking sharp ideas, stylish worlds, soldering them to systems under pressure. He's the mind behind Deathmatch Island, which is Battle Royale or The Hunger Games the RPG, and he has pushed forward the timeline of John Harper's magnum opus Blades in the Dark forward a hundred years with Blades '68, which recently funded, creating a retrofuturist new age of crime, glamour, and trouble. Welcome Tim! You can find Tim's BLADES 68 here: https://www.backerkit.com/c/projects/evil-hat/blades-68 MONSTER OF THE WEEK can be found here: https://evilhat.com/product/monster-of-the-week/ Yesterday, I interviewed 1st edition D&D artist Erol Otus an 2nd edition D&D artist Jeff Easley in the Hugh Hefner suite in Lake Geneva, Wisconsin. Sometime soon, it will be up on our Patreon page. Join here for a mere $3 a month!

Ep 91Jenga as Game Design: A conversation with Epidiah Ravachol & Quinn Murphy: Ep 91
My first guest tonight is one of the great mad scientists of tabletop gaming. Epidiah Ravachol helped create Dread, the game that made a horror RPG out of a Jenga tower. It's brilliant, cruel, elegant game design that makes players sweat before anything terrible has even happened. He's just launched a sword & sorcery RPG called Swords Without Master. Please welcome Epidiah Ravachol! My next guest is Quinn Murphy, the creator of COMMUNITY RADIO, an improv-driven RPG about a weird town, dark humor, supernatural trouble, and the public radio station trying to narrate its way through the madness, which, frankly, is an incredible pitch. He's also the founder of Thoughtcrime Games, which is a ten-out-of-ten company name. An editor and contributor and layout designer of the GRIOT ANTHOLOGY of African-American game designers. Please welcome Quinn Murphy! Support Epidiah's SWORDS WITHOUT MASTER here: https://www.kickstarter.com/projects/unwrittenearths/swords-without-master Pickup COMMUNITY RADIO here! Enjoy the GRIOT ANTHOLOGY here!

IS THIS FOURTH WING THE RPG? A conversation with Chris Lindsay- Ep 90
E5E + dragon mounts = :) Chris Lindsay is the godfather of the DM's Guild, and that institution brought us titanic names in the world of game design, such as Kelsey Dionne & MT Black, to name just a few. He is now at Goodman Games, and is crowdfunding THE DRAGONRIDER'S PRIMER, a 5E supplement for winged mounts, everything from dragons to dung beetles. Click here to see more!

Luke Gearing Is My Rival and He Doesn't Even Know It! A conversation with Brad Kerr & WF Smith: D&D Outloud Ep 89
ETonight I'm joined by W.F. Smith, the mind behind Prismatic Wasteland, one of the sharpest OSR blogs in the game. And if you've heard of Barkeep on the Borderlands, that's him too: the barhopping, pubcrawl-fantasy fever dream that took home a Gold ENnie. W.F. writes like a man with a notebook full of bad ideas he's somehow made playable. We're going to talk about design, tables, taste, and why the tavern should be an engine of chaos, not a loading screen. W.F. Smith, welcome! Also on the show: Brad Kerr, writer at Necrotic Gnome and co-host of Between Two Cairns, the podcast that reviews modules with the seriousness of scholars and the emotional stability of goblins. Brad's the author of Hideous Daylight, and Temple of 1000 Swords. and he's also the guy who, along with Skullfungus, created The Dream Shrine, which won Gold at the 2025 ENNIEs for Best Adventure, Short Form. If you want to see WF's Pokemon parody game, click here! Brad recommends you check out his adventure anthology, Wyvern Songs. On Patreon, I posted my Gamehole Con seminar where I went over 18 years of leaked D&D sales data. You can enjoy it posthaste if you subscribe to my Patreon! It's only $3 a month! Click here!

In Which We Discuss Snake Genitalia: A conversation with Josh McCrowell & Emily Allen: Ep 88
Apparently, snakes have something called "hemepenes," something I only know because of Emily Allen. Emily is a designer, writer, and the mind behind The Gardens of Ynn, one of those RPG books that feels less like a "setting" and more like a living dream you accidentally walked into and now can't stop exploring. Emily's work has that rare combination of elegance and danger: it's imaginative, it's playable, and it demands to be brought to a table and enjoyed. I am sorely tempted to start running her Stygian Library ASAP. If you like your fantasy uncanny, like wonder with teeth, Emily is your person. And today we welcome back Josh McCrowell, designer of His Majesty the Worm, a book that basically looks at the classic dungeon crawl and hits it with a Tarot deck. With this appearance, Josh may be the most-frequently appearing guest in the history of the pod. The Worm won ENnies for best rules and best game this year. If you want to to explore the full panoply of Emily's work, from Ynn to the Library, click here! Preorder The Worm's first expansion, The Castle Automatic, here! On Patreon, I posted my Gamehole Con seminar where I went over 18 years of leaked D&D sales data. You can enjoy it posthaste if you subscribe to my Patreon! It's only $3 a month! Click here!

Charcuterie Generator Table- A conversation with Jamie Perez & Adam Good: Ep 87
If you know Infinity of Ships, you know their vibe: big imagination, tight design, and the kind of tables-and-ideas toolkit that makes a GM's brain start sprinting. Their latest release, 100 Strangers, gives us NPCs with story fuel, despite how incredibly clipped they are. That's right. Today, I've got Adam Good and Jaimie Perez, the creative engines behind STATIONS. Adam and Jaimie build for the moment at the table when you look up and say, "Okay, what happens next?" and suddenly you've got an answer that's surprising, usable, and weird in exactly the right way. Hop on the next STATIONS project with 100 Strange Spaces! Click here to be notified on launch, or if it's Tuesday or after, back it! On Patreon, I posted my Gamehole Con seminar where I went over 18 years of leaked D&D sales data. You can enjoy it posthaste if you subscribe to my Patreon! It's only $3 a month! Click here!

The Wild 90s in TTRPGs! A conversation with Wolfgang Baur & Satyros Phil Brucato Ep- 86
The Wild 90s in TTRPGs! This conversation was a great one! First up today is Wolfgang Baur, a creator and businessperson whose fingerprints are all over the hobby. He can write fantasy like Tolkien and run a business like, uh, someone whose geeky, good at running a business, and not at all ethically challenged in this year of 2026. He's the creator of the MIDGARD campaign setting and the founder of Kobold Press. My other guest today is Satyros Phil Brucato: a name that radiates pure 90s occult bookshelf energy in the best possible way. Phil is a designer who helped define an era: Mage: The Ascension, Werewolf, Wraith; games that didn't just ask "What do you do?" but "What do you believe?" and "What does it cost you?" Phil's work sits right at the crossroads of myth, philosophy, and punk-rock metaphysics. Support Baur's current Kickstarter for a 5E game of astonishing nocturnal horror here! You have a magnificent multiplicity of ways to support Satyros Phil Brucato! Buy Brucato's MAGE MADE EASY here! Support his Patreon here! Buy his novel RED SHOES here! Buy 13 tales of darkness by Satyros here! A collection of 27 more short stories here! Brucato's game of rock 'n roll and fairies can be found here! On Patreon, I posted my Gamehole Con seminar where I went over 18 years of leaked D&D sales data. You can enjoy it posthaste if you subscribe to my Patreon! It's only $3 a month! Click here!

His Game Uses Tarot Cards Instead of Dice- A conversation with Joshua McCrowell- Ep. 85 D&D Outloud
Today we welcome back Joshua McCrowell, designer of His Majesty the Worm, a game that looks at the classic dungeon crawl and hits it with a Tarot deck. The Worm won ENnies for best rules and best game this year. Josh has a gift for taking old-school adventure DNA, labyrinths, delving, danger and giving it a new spine. Welcome Josh! Pick up Josh's work here! On Patreon, I posted my Gamehole Con seminar where I went over 18 years of leaked D&D sales data. You can enjoy it posthaste if you subscribe to my Patreon! It's only $3 a month! Click here!

Are these the most influential RPG designers of all time? A conversation with Jonathan Tweet, Meguey Baker, & Vincent Baker: Ep 84
This conversation was incredible. The participants in today's talk designed the following games: D&D 3rd Edition, Apocalypse World, Ars Magica, Over the Edge, and even an "Additional Writing" credit on Daggerheart. You have to check this out. First up: Jonathan Tweet! A legend with a designer's designer résumé, the kind of mind that can build a rules engine and make it sing. Lead designer of 3rd edition Dungeons & Dragons, Jonathan's sticky fingerprints are all over modern tabletop, and somehow he's still out here pushing the form forward like it's the year 2000 and we just discovered fire. Batman and Robin. Nick and Nora. Sherlock and Watson. Mario & Luigi. Chocolate and peanut butter. Vincent Baker and Meg Baker. Designers. Provocateurs. They are the Marx & Lenin of the Powered by the Apocalypse revolution. Like Jonathan, to count the games and designers who owe a debt to Vincent and Meg would be to try to count the stars. All three of you have been on the show before. So this isn't a first date. This is the sequel. the stakes are higher, and this conversation I hope will be dangerously good. Check out Jonathan's book about evolution for kids, Grandmother Fish! (My 4-year-old fully endorses this book.) Embrace the work of the Bakers with In Dreaming Avalon, wherein Arthurian knights meet Shakespearean fairies.

The Exorcism Letters- A conversation with Joe Laycock & Dan Harms Ep 83 D&D Outloud
Tonight on D&D Outloud, I'm joined by Joseph Laycock, a scholar of religion who explores what happens when belief, culture, and controversy collide. Joe is an associate professor of Religious Studies at Texas State University, and he's written some incredibly relevant work for anyone who remembers when D&D was treated like a portal to perdition, including Dangerous Games, his sharp look at the moral panic over role-playing games. He's also the editor of The Penguin Book of Exorcisms and the Penguin Book of Cults, because apparently he collects moral panics like some people collect dice. Also joining me tonight is Daniel Harms, a librarian, researcher, and one of the great cartographers of the weird. Dan's work lives at that crossroads where folklore shakes hands with grimoires, and the footnotes start whispering back. He's written and edited a stack of essential occult reference works, including The Necronomicon Files, a deep dive into the "truth behind the legend," and he's spent years tracking the history of magical texts, ritual traditions, and the kind of lore that feels one inch away from becoming an adventure hook. He wrote the Encyclopedia Cthuliana, which is the indispensable source for Cthulhu mythos knowledge. If your idea of fun is "primary sources, but make it eldritch," you're in good company. You can find Joe's book on cults here. And Dan's amazing book on the Necronomicon here, and updates on Encyclopedia Cthuliana here.

Shared RPG Worlds, Shared RPG History: A conversation with Jim Lowder & Pat Kilbane Ep 82
Jim Lowder is a writer, an editor, a lore architect, and if we're being honest, a kind of Indiana Jones of shared worlds. From Ravenloft to Forgotten Realms to the trenches of TSR itself, Jim has chronicled the industry, shaped it, and occasionally had to wrestle it into coherence with nothing but a red pen and stubborn Massachusetts resolve. He brings history, insight, and the kind of war stories that remind us this hobby was built by humans, not dragons. Our second guest is a man whose career arc reads like it was designed by a particularly chaotic bard. Pat Kilbane is an actor, comedian, documentarian, and now one of our most energetic chroniclers of Dungeons & Dragons history. You might know him from MADtv, but in the last few years he's become a relentless investigator of the game's past, digging through archives, tracking down lost media, and turning old TSR ephemera into modern revelations. Pat is equal parts entertainer and excavator; he's here not just to tell stories, but to figure out why they matter. Pat Kilbane, welcome to D&D Outloud.

"I am the experimental weapons division." A conversation with Mark Diaz Truman and Jay Dragon Ep. 81
Today, we converse with two firehoses of the human imagination: Mark Diaz Truman and Jay Dragon! Some people play games. Some people publish games. And then there are the people who change how the whole industry works. Mark Diaz Truman is one of the architects of the modern tabletop renaissance; designer, publisher, organizer, and strategic mastermind behind Magpie Games, one of the forces that helped bring Powered by the Apocalypse roaring into the mainstream. From Masks to Avatar Legends, Mark doesn't just build games. He builds movements, communities, and launchpads for new voices. We are living in a future Mark helped to chart. Jay Dragon is a creative force. I am over the moon to have her back on because our last conversation was one of my favorites. Jay's the mind behind Wanderhome, and Yazeba's Bed & Breakfast, games that blend gentle heartbreak with radical imagination. She is currently the head of design at Steve Jackson Games. Please welcome the pastoral prophet of indie RPGs, Jay Dragon! You can find more of Mark's work here: https://magpiegames.com/ And more of Jay Dragon's work here: https://warehouse23.com/collections/possum-creek

Writing Geeky Nonfiction: A Seminar from Gamehole Con 2025- with Keith Amman & Ben Riggs- Ep 80
Happy Thanksgiving Americans! Here's a seminar from Gamehole Con 2025 about why YOU should be writing geeky nonfiction.

3 Poets Turn to RPG Design- A conversation with Adam Good, Jamie Perez, & Justin Sirois Episode 79
My favorite RPG book of the year is a book of spaceship p*rn designed by two poets! INFINITY OF SHIPS is random tables for spaceship creation along with stunning artwork and essays that are as fun as they are engaging. The book was brought to us by Adam Good & Jamie Perez, and the pair have another book Kickstarting right now: https://www.kickstarter.com/projects/72stations/100-strangers-misfits-weirdos-and-outcasts-for-sci-fi-rpgs The show also features Justin Sirois, publisher at Severed Books and author of Sickest Witch, a D20 Folk Horror RPG which can be found here: https://www.severedbooks.com/ On Patreon, I posted my Gamehole Con seminar where I went over 18 years of leaked D&D sales data. You can enjoy it posthaste if you subscribe to my Patreon! It's only $3 a month! Click here!

This is an RPG historian you have to hear from- A conversation with Shannon Appelcline Episode 78
This is an RPG historian you have to hear from. Shannon Appelcline. He's the mind behind Designers & Dragons, which chronicles our hobby's wild past, from basement print runs to global pop culture phenomenon. Shannon has done the research, interviewed the legends, and connected the dots between decades of dice-rolling history. So grab your character sheet, because today, we're diving deep into how our favorite games became the worlds we live in. Back Shannon's current project, Dungeons & Dragons: Origins here! On Patreon, I posted my Gamehole Con seminar where I went over 18 years of leaked D&D sales data. You can enjoy it posthaste if you subscribe to my Patreon! It's only $3 a month! Click here!

"Games Will Prevail": A conversation with Meguey Baker, Vincent Baker & John Harper- Ep 77
What do Cormac McCarthy, Charles Dickens, & Scheherazade say to each other on the podcast? Today, we find out! First up, we have Meguey Baker: game designer, textile historian, and one of the most revolutionary voices in the history of tabletop gaming. You might know her from 1001 Nights, Psi-Run, or her work on Apocalypse World, a game that cracked open an entire design movement. Meguey's games invite players to explore power, intimacy, and identity with uncommon grace, they whisper truths in a world that's used to shouting. She's proof that you don't need a sword to change the game. Sometimes, all you need is a question and a well-set stage. Next up is the man lucky enough to be married to Meguey, Vincent Baker, the other half of the mad team that gifted fandom Apocalypse World, whether we would have it or no. A mad scientist of narrative mechanics, Vincent looked at D&D's six stats and thought, "Cute, but what if we had Hot and Cool instead?" Vincent is the co-creator of Apocalypse World, maker of The Barbarian's Bloody Quest, and a host of games that re-wired how designers think about fiction, failure, and fun. The fingerprints of the Bakers are everywhere, from Monsterhearts to Blades in the Dark. Their design DNA has gone viral in the best possible way. Last but by no means least, we have John Harper, the noir poet of the tabletop, the guy who made crime, chaos, and consequence sing in Blades in the Dark. John's work fuses cinematic cool with mechanical precision. He builds worlds where danger is stylish, failure fascinating, and every die roll feels like a drumbeat. If tabletop games had a film noir auteur, it'd be this guy. Buy one of John's many fine games here. Be notified about the Apocalypse World: Burned Over Kickstarter by clicking here. A quick note. We've had a delay on publishing my Gamehole Con seminar. It should be up in 48 hours, but if you were looking for a link here, I wanted you to know about it. -Ben

30 Minutes Into This Interview with Fred Hicks & Cam Banks, I Share Leaked D&D Sales Data Ep-76
Shamelessly, 30 minutes into this interview with Cam Banks & Fred Hicks, I share leaked D&D sales data. He's the Kiwi conjurer who helped create the Cortex System, which has been used on everything from Firefly to Marvel. He's made the rules that make the stories sing, and he's living proof that spreadsheets and sorcery can coexist. Please welcome the unflappable, unstoppable Cam Banks! He's the co-founder of Evil Hat, one of the wizards who bottled lightning and called it Fate. He turned indie passion into publishing power and proved you can run a company on creativity and caffeine. When he's not redefining what "small press" can mean, he's out there building the future one rulebook at a time. Give it up for the hat-tipping hero himself, Fred Hicks! Support Cam Banks's patreon here: https://www.patreon.com/cw/cambanks Support Evil Hat's current crowdfunding campaign here: https://www.backerkit.com/c/projects/evil-hat/designers-dragons-origins Next week, I'm planning on posting my seminar from Gamehole Con, where I go over 18 years of D&D sales data. But I'm only posting it on my Patreon! Click here to join so you won't miss it! https://www.patreon.com/u121641556?utm_medium=unknown&utm_source=join_link&utm_campaign=creatorshare_creator&utm_content=copyLink

RPGs don't make stories. They make experiences: A conversation with Jay Dragon & Watt EP 75
This conversation is absolutely brilliant. I talk to a lot of game designers, but this episode is easily a favorite. Today, we discuss with two engines of creativity: Jay Dragon of Wanderhome & Watt of Cloud Empress! Watt is a designer, artist, and architect of the beautifully bizarre. Watt's games feel like dreams with teeth, lush, lyrical, and a little dangerous. Their work digs into ecology, and the wild weirdness. I found their Mothership mutation CLOUD EMPRESS at Gen Con and fell into it head first. Next, welcome to the show the one, the only Jay Dragon, game designer, storyteller, and the pastoral prophet of indie RPGs. Jay's the mind behind Wanderhome, and Yazeba's Bed & Breakfast, games that blend gentle heartbreak with radical imagination. She's helped reshape the way we play, proving that the quietest games can hit the hardest. Jay Dragon is a cozy engine of chaos. Jay's manifesto on expressionistic game design is here. Do you want more engaging conversations like this? There is subscriber-only content on our Patreon. Wanna hear Trail of Cthulhu designer Ken Hite speak to Call of Cthulhu designer Sandy Peterson? It's up there! Want to see 2nd ed D&D designer Zeb Cook interviewed in Hugh Hefner's old suite? It's up there! And we have a Discord! AND IT ONLY COSTS $3 A MONTH! Click here to join!
Why Borg? A conversation with Zac Goins & Erica Lowe Ep 74
Why borg? Today on the show, we're joined by Zac Goins, RPG designer, Kickstarter consultant, and all-around tabletop creative. Zac has worked with Marvel, Wizards of the Coast, Modiphius, and more, and currently serves as Director of Marketing for Limithron. He's designed for systems like Old School Essentials, Mörk Borg, Shadowdark, and beyond. Also today, we are joined by Erica Lowe-Tarpley, Owner of Broken Brain Games and Lead Designer on RagnaBorg, which is kickstarting right now, Chambers of Agony, as well as 3rd party content for Shadowdark and DCC. Back Ragnaborg here: https://www.kickstarter.com/projects/ragnaborg/ragnaborg Find more of Zac Goins work here: https://www.zacgoins.com/ Do you want more engaging conversations like this? There is subscriber-only content on our Patreon. Wanna hear Trail of Cthulhu designer Ken Hite speak to Call of Cthulhu designer Sandy Peterson? It's up there! Want to see 2nd ed D&D designer Zeb Cook interviewed in Hugh Hefner's old suite? It's up there! And we have a Discord! AND IT ONLY COSTS $3 A MONTH! Click here to join!

"All RPGS are inherently unfinished"- A conversation with Justin Alexander, Panayiotis Lines & Aled Lawlor EP 73
Today, we've got a four-way! Listen and marinate in the brilliance of Justin Alexander, Panayiotis Lines, & Aled Lawlor! Aled Lawlor and Panayiotis Lines are the creative duo behind Leyline Press. In just a few short years, Leyline has carved out a reputation for distinctive, atmospheric RPGs that blend striking visual design with elegant, playable mechanics. I purchased SALVAGE UNION at Gen Con, and it has beautiful art, and delightfully mashes up mecha combat, exploration, and socialism. Aled and Panayiotis are reshaping what small-press tabletop games can look and feel like. And then we're thrilled to welcome a name familiar to just about every GM who's ever looked for deeper insight into the craft, a man whose influence on the culture of TTRPGs is hard to overstate, the human responsible for the blog, THE ALEXANDRIAN, Justin Alexander. His essays, reviews, and innovative techniques, such as like the "Three Clue Rule," have become touchstones in modern RPG discourse. His book, SO YOU WANT TO BE A GAME MASTER, is absolutely outstanding and has been read by I think four different tweens in my classroom. You can find more delightful work by Panny & Aled here! Learn how to be a gamemaster from one of the best, Justin Alexander, here! Do you want more engaging conversations like this? There is subscriber-only content on our Patreon. Wanna hear Trail of Cthulhu designer Ken Hite speak to Call of Cthulhu designer Sandy Peterson? It's up there! Want to see 2nd ed D&D designer Zeb Cook interviewed in Hugh Hefner's old suite? It's up there! And we have a Discord! AND IT ONLY COSTS $3 A MONTH! Click here to join!

Let's talk about Uncle Gary: A conversation with Gygax's biographer, Michael Witwer Ep. 72
Today, I am going to talk turkey with fellow historian and bestselling author, Michael Witwer. His books, such as Empire of Imagination, the acclaimed biography of Gary Gygax, and the lavish Dungeons & Dragons: Art & Arcana, have helped bring the hidden history of role-playing games into the mainstream. His work combines deep research with a storyteller's flair, making the origins of our hobby vivid, human, and dramatic. Today he's here to talk about his brand-new book, Dungeons & Dragons: The Book of Dragons! It is the definitive illustrated guide to dragons; the most iconic creatures in the D&D universe, the ultimate draconic compendium. To pick up one of Michael's many fine volumes, click here! Do you want more engaging conversations like this? There is subscriber-only content on our Patreon. Wanna hear Trail of Cthulhu designer Ken Hite speak to Call of Cthulhu designer Sandy Peterson? It's up there! Want to see 2nd ed D&D designer Zeb Cook interviewed in Hugh Hefner's old suite? It's up there! And we have a Discord! AND IT ONLY COSTS $3 A MONTH! Click here to join!

The Ring Knight Honors the Weeping Seer-with Jeremy Bent & Chris McDowall Ep. 71
Welcome to D&D Outloud with Ben Riggs, I am Ben Riggs, apparently controversial D&D historian and author of Slaying the Dragon A Secret History of Dungeons & Dragons, and over the past 13 years of writing and podcasting, I have met hundreds of creative geniuses in and around the world of TTRPGs. Here on this show, I ask two of these flaming torches of the human imagination to come on and have a fascinating discussion which I then record and send out into the world. Today we're stepping into new territory with a new name and a special kind of episode as one of our guests is most notable for his work on Comedy Central. And that guest is comedian, writer, and voice actor Jeremy Bent. You may know Jeremy from his time on Tooning Out the News which was on after the Daily Show on Comedy Central, or as the voice of C-53 on the beloved sci-fi comedy podcast Mission to Zyxx. He's also brought his wit to improv stages across the country and created shows like Eurovangelists, which tries to explain the Eurovision contest to people outside of Europe. He is also a huge TTRPG nerd. And today, he's here to have a conversation with one of the hottest names in roleplaying games. Our second guest is a trans-Atlantic sensation, a man whose work has reshaped indie role-playing. He is a demon of creativity striding the world in human form, a shape that answers to the name Chris McDowall. Chris is the creator of Into the Odd, a lean, haunting, and deeply influential RPG, and more recently Mythic Bastionland, a spiritual successor that expands his vision of evocative, rules-light play. Chris is known for distilling mechanics down to their essence and crafting games that feel both poetic and dangerous. Chris killed it at the ENNIEs this year, with MYTHIC BASTIONLAND winning Gold for best art, Gold for best layout, and Silver in the coveted Product of the Year category. I suppose I should add that I backed his recent crowdfunding campaign for MAC ATTACK, which is his sci-fi mecha minis wargame. If you are in the US and you want to purchase one of Chris's Bastionland games, click here! https://plusoneexp.com/collections/bastionland-press To support his sci-fi minis game, click here! https://www.backerkit.com/c/projects/bastionland-press/mac-attack-sci-fi-mecha-miniature-wargame If you want to learn how to make a podcast from a consummate professional like Jeremy Bent, click here! https://jeremybent.com/podcasting-classes/ Do you want more engaging conversations like this? There is subscriber-only content on our Patreon. Wanna hear Trail of Cthulhu designer Ken Hite speak to Call of Cthulhu designer Sandy Peterson? It's up there! Want to see 2nd ed D&D designer Zeb Cook interviewed in Hugh Hefner's old suite? It's up there! And we have a Discord! AND IT ONLY COSTS $3 A MONTH! Click here to join! https://www.patreon.com/u121641556?utm_medium=unknown&utm_source=join_link&utm_campaign=creatorshare_creator&utm_content=copyLink

"D&D is Not in the Innovation Biz" A Conversation with Two 4th Ed Designers- Ep 70
Does 4E D&D have the best combat? The question leads us to a conversation with two of the game's three lead designers. First up, we have Rob Heinsoo, one of the leading minds behind Dungeons & Dragons 4th Edition. He's also the co-creator of 13th Age, a system that blends narrative freedom with crunchy mechanics in amazing ways. He's a designer, a worldbuilder, and a relentless innovator in tabletop roleplaying games. Joining us as well is Andy Collins, a multi-tour veteran of the Wizards of the Coast. Andy, along with Rob and Jim Wyatt, was co-creator of D&D 4th edition, but his design credits don't stop there. I wish I got to talk to him about the Saga edition of Star Wars. He was also one of the guys working on Project Sigil for Wizards until it was essentially strangled in its cradle by the company earlier this year. Now please behold a brilliant designer and a real mensch, Andy Collins! Do you want more conversations like this? There is subscriber-only content on our Patreon. Wanna hear Trail of Cthulhu designer Ken Hite speak to Call of Cthulhu designer Sandy Peterson? It's up there! Want to see 2nd ed D&D designer Zeb Cook interviewed in Hugh Hefner's old suite? It's up there! And we have a Discord! AND IT ONLY COSTS $3 A MONTH! Click here to join!

"All of the $ should be coming to Wizards-" an interview with the former WotC Book Team Ep. 69
Wanna know what the hell is going on at WotC? Let's ask people who used to work there. It is difficult to describe what a superstar gathering this is on the show. These are not the first names that you think of when you hear D&D, but they are just as significant if not more so than the names we all know. First Liz Schuh, whose final title at Wizards was Head of Publishing and Licensing for Dungeons & Dragons, has had a hand in the production of every edition of Dungeons & Dragons since 3rd. She was one of the guiding hands involved in the success of 5th edition. Personally, I think the coolest thing she was involved in was her work on the lawsuit which brought the movie rights to D&D back to Wizards/Hasbro, but her career is so long with so many highlights that it is difficult to pick out just one. Her career of more than 28 years ended in December, 2023 in the great culling. Next, we have Chris Lindsay. Chris was a product manager for Wizards, but his career at the company also spanned over 20 years. Chris was one of the guiding voices of the DM's Guild, and while I have no idea how much money the DM's Guild has brought in for Wizards, it must be at least in the tens of millions of dollars. He was also let go in the great culling of December 2023. These two were on the team responsible for taking the words of the writers and the art of the artists and turning them into a physical book. What do they have to say about where Wizards was and where it's going? Support the podcast and get extra content on Patreon here!

This Guy Reviewed an RPG that Doesn't Exist! Ep. 68 with Luke Gearing & Leo Hunt
An in-depth conversation with two of the most remarkable adventure-writers working today: Luke Gearing & Leo Hunt! Luke Gearing, is an incredible voice in the tabletop RPG world. His work includes Acid Death Fantasy for Troika!, the epic and disturbing Gradient Descent for Mothership and the Wages of Sin bounty book. His work is gritty, evocative, and dare I say delightfully lurid at times. Leo Hunt is a brilliant adventure designer. The second edition of Vaults of Vaarn just funded, and I backed it, but I am most intrigued by his adventure The Shrike, which the back of the book describes as "A huge modular sandbox adventure setting in an abandoned fragment of Hell- a colossal blade dedicated to punishing a nameless God." To support Luke's work, buy Mothership here, or check out his Itch.io page here! Find more of Leo's distinctive RPG flavors here!

"Corporations are colonizing your imagination for profit. TTRPGs are a liberation movement!"- Ep. 67
Today, enjoy this conversation between 3rd edition D&D lead designer Jonathan Tweet and TTRPG historians Shannon Appelcline and Ben Riggs! They discuss one of the hotbeds of gaming ferment, St. Olaf College, which produced nerd legends like Lisa Stevens, Mark Rein-Hagen, Nicole Lindroos, and Tweet himself. Then they move on to discuss one of the most influential games of all time: ARS MAGICA. Because Ben is a nerd, he wrote poems introducing the pair of them: This is a poem named Jonathan Tweet: Behold the mage of rules, whose art is deep, The spellwright bold, our guest Jonathan Tweet. From ARS MAGICA's birth to d20's grand reign, His hand has shaped the games that fire the brain. With visions vast, mechanics deft and true, He forged new worlds for countless fans to view. Tonight we call his wisdom to our show, To learn how tales of wizards first did grow. This is a poem named Shannon Appelcline: Behold the sage who tracks our gaming lore, The chronicler of nerdy days of yore. From Designers & Dragons he drops the whole score, The wins, the fails, the beefs, the stats, and more. So buckle up folks, 'cause tonight we're online, With gaming's hot chronicler, Shannon Appelcline. You can find Shannon's latest history, THIS IS FREE TRADER BEOWULF, here. Jonathan suggest you check out his book on evolution for kids, GRANDMOTHER FISH, here. And you can always buy Ben's book, SLAYING THE DRAGON: A SECRET HISTORY OF DUNGEONS & DRAGONS, which is excellent, here.

Secrets of the Bestselling D&D Adventure of All Time- Ep 66
Our guest tonight is a giant in the realms — literally and figuratively. Richard Baker is a legendary Dungeons & Dragons designer, novelist, and world-builder whose fingerprints are all over the game we love. He's helped shape settings like the Forgotten Realms, Birthright, and Alternity. He designed iconic adventures. He wrote novels that bring fantasy worlds roaring to life. With all that experience, it is certain sure Rich knows how to roll natural 20s on creativity. So grab your dice and brace for adventure — Richard Baker is in the house! Support the podcast and get extra content on Patreon here: https://www.patreon.com/u121641556?utm_medium=unknown&utm_source=join_link&utm_campaign=creatorshare_creator&utm_content=copyLink

Solving the Mysteries of the D&D Business: A Gen Con 2025 Seminar- Ep. 65
D&D is bigger than it has ever been, but being a D&D fan in 2025 is deeply confusing. The questions come on and on. Why do extensive promotion of a virtual tabletop for D&D, Sigil, and then give it no marketing at rollout and kill it a month later? Why has there been an exodus of staff from the company? Why, after a golden age during the game's 5th edition, has Wizards struggled to find traction since the debut of 2024 D&D? In this seminar from Gen Con 2025, I try to answer a bunch of these questions. Listen, and enjoy! Support the podcast and get extra content on Patreon here!

Is WotC Mucking this Up? Ep. 64
Is Wizards messing this up? We discuss with two titans of the TTRPG industry! First up, David M. Ewalt – journalist, editor, and author of the engaging and wonderful Of Dice and Men. He is currently the editor in chief of Scientific American, which may make him the most prestigious personage I've ever had on this podcast. He is also the author of Defying Reality: The Inside Story of the Virtual Reality Revolution and has worked at Forbes and the Wall Street Journal. Welcome David! And then there's Sean McCoy, the creative whirlwind behind Mothership, the award-winning sci-fi horror RPG that has taken the RPG scene by storm. Mothership is tense, terrifying, totally unforgettable, and yet somehow rules light! He is without a doubt a hot shot of 21st century game design, and he's a real "get" for the podcast. Welcome Sean! Support the podcast and get extra content on Patreon here!