
Radio Grognard KING SIZE
1,914 episodes — Page 36 of 39

Keeping Track
I talk about keeping track of player characters.

The Hunt Goes On...
I talk about finding older used OSR games in this digital age.

Prepare Your Coffins, Sabata Is Rolling 20's
I talk about how Spaghetti Westerns are a good source of adventure ideas.

Mundane Made Awesome
I talk about how mundane random encounters can be good opportunities to spice up the game.

System Report
Back after a hiatus, I talk about setting your systems and sort-of balancing encounters.

An Obligatory E-Mail Episode
I answer a few emails pertaining to previous episodes.

Anyone Up For A Three-Way?
I talk about how running battles with more than 2 opponents will keep the PCs on their toes and help them think out of the box.

Fly Home Buddy!
I talk about the NPC admirer/hanger-on/pest that turns up all the time and how this is a good role-playing opportunity.

Storage Wars: The RPGs
I talk about how I have my physical books stored and what is the best way to do it for transient (and not so transient) people.

One Man's Meat...
I disjointedly talk and maybe semi-rant (I'm not sure) about RPGs that, while good systems, I don't care for and why,

Wise Guys
I talk about playing foes smarter.

Walls and Chains
I talk about walls and other fortifications in addition to having a "chain" of businesses in a campaign world.

More Map Stuff
A short episode about finding maps in unusual places.

Thunder & Cons
I go on a bit of a rant defending Thunder Rift then I talk about how to do convention game write-ups.

I Roll The Songs
I talk about getting inspiration from rock and country songs.

Chock Full O' Nuts
I talk alignment, that ol' bugaboo Chaotic Neutral and how to play crazy without ruining the game.

The Five "W"s or Fun With Tables
I pull the 1E AD&D DMG off the shelf and show how to use the 5 "W"s and the Appendix tables to create adventures.

The Slush Pile: Stygian Derp
I brainstorm about goblins tunneling.

The Slush Pile: Soo-Eee!
I brainstorm about a rather peculiar hog farm.

The Slush Pile: The Old Ogre
I dig into my slush pile and brainstorm about an elderly ogre visiting the city one last time.

Five-Finger Discount
I talk about stealing mechanics from other RPGs for your game.

Vorpal Bugbears
I talk about using monsters and magic items in your campaign world that fit.

Crawling In The Sand
I talk about running a hex crawl in a small sandbox

Bottles and Shifts
I talk about some game adventure premises: "bottle episodes" and a typical shift/day/night of a group.

Like Tears In The Rain
I talk about the the ways to use androids (especially replicants) in Mutant Future.

The OTHER Way I Organize
I talk about how I file and keep track of the physical papers, note and other ephemera of adventures I have ran.

Adventure Cookbooks
I talk about what I use to create adventures and what I take with me for such endeavors (plus a mini-review of the Table Fables books).

Leave The Damn Gate OPEN!!
I talk about my dislike for RPG gatekeepers and how the hobby always needs an influx of new gamers.

Gettin' The Word Out
I talk about how OSR books need more word-of-mouth.

Premises, Premeses...
I talk about how a good premise can give your campaign the foundation to thrive.

Heartbreaker!
I talk about my RPG heartbreaker systems.

Let's See What They're Made Of
I talk about testing the PCs and adjusting/ramping up encounters based on their stats and growth throughout the campaign.

Monster Stat Blues
I talk about writing monster stats for newly-created critters.

Pregens...Again
Thanks to Colin's voicemail I finish up my talk on finding/making/using pregens.

Play The Hand You're Dealt
I talk about playing the pre-gen you have at conventions.

Lordy It's Dark!
After I answer a voicemail from Chrispy I talk about how to handle demihumans' darkvision ability and plug an old TSR FR supplement.

The Other Side of The Sandbox
I talk about another way to prep sandbox sessions.

No Class
I talk about the migration to MeWe and how I don't like NPC classes.

What's My Motivation?
I talk about character backstories, their relation to Method Acting and my take on creating them.

Draino
I talk about my dislike of level-drains and a couple of alternates.

I Know A Guy...
I talk about how having character contacts can enrich the game.

A Twist In The Tale
I talk about making connections, plot twists and how you can use the players to enrich the adventure.

Stage To Table (And Back)
I talk about how I found out that playing or GMing an RPG game is closer to stage acting than I realized.

Starting Anew
I talk about having to start with a new character after a PC death in my Thursday Mithgarthr (http://www.rpgnow.com/product/213852/ME1001--Mithgarthr-RPG-Core-Rulebook) group.

The Social Contract
I talk about the social contract for RPG groups in a vague way.

The RPG Formula
I talk about how formulas can be used to create and enhance your adventures.

XP, Advancement & Creation
I talk about how to hand out XP and class/level systems vs. point-buy systems.

What Measure Is a PC?
I talk about the three things (stat-wise) that make up a good PC.

Dice Foibles
I talk about how I use dice and how I roll.

Man, Dig That Cat With The Craaaazy Dice!
I talk about how my GM sessions are like cool 50's jazz improvisations.