
Designing Massive Games with Isaac Childres
Isaac Childres designer of Gloomhaven, talks about how to design games that are massive in scope.Gloomhaven is a 25-pound box of hours upon hours of gameplay, and we dive into design challenges, player progression, marketing, and more.
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Show Notes
Isaac Childres designer of Gloomhaven, talks about how to design games that are massive in scope.
Gloomhaven is a 25-pound box of hours upon hours of gameplay, and we dive into design challenges, player progression, marketing, and more.
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