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[BGDL Community Spotlight] Designing an Abstract Dexterity Game with Frank Sarro
Episode 284

[BGDL Community Spotlight] Designing an Abstract Dexterity Game with Frank Sarro

Frank Sarro, designer of Pathways, talks about abstract dexterity games. We get into component quality, manufacturing challenges, complexity, and more.

Podcast Archives - Board Game Design Lab

March 16, 202228m 39s

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Show Notes

Frank Sarro, designer of Pathways, talks about abstract dexterity games. We get into component quality, manufacturing challenges, complexity, and more.

The post [BGDL Community Spotlight] Designing an Abstract Dexterity Game with Frank Sarro appeared first on Board Game Design Lab.