![[BGDL Community Spotlight] Component First Game Design with Scott Smith](https://boardgamedesignlab.com/wp-content/uploads/2023/05/BGDL-Podcast2.png)
[BGDL Community Spotlight] Component First Game Design with Scott Smith
Scott Smith, designer of Dungeon Drop, discusses how to design games by starting with the components. Scott has become a master at this, and it’s an interesting way to approach design that often begins with theme or a mechanism.
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Show Notes
Scott Smith, designer of Dungeon Drop, discusses how to design games by starting with the components. Scott has become a master at this, and it’s an interesting way to approach design that often begins with theme or a mechanism.
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