
Season 1 · Episode 11
Demon Quest ’85
Writer and game designer Duncan Fyfe discusses the ups and downs of managing a branching narrative, and juxtaposing banal teen drama with the power struggles of literal demons from Hell!
August 30, 202228m 22s
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Show Notes
Writer and game designer Duncan Fyfe tells the story of Demon Quest ’85—from the small but mighty team, to an ill-advised management system for branching narrative paths, and how they ended up eschewing Playdate’s crank in favor of a visual novel that pits the likes of the Marquis Shax of Hell against Beth from your high school Physics class.
Show Notes
- Duncan Fyfe on Twitter
- Alex Ashby on Twitter
- Lawrence Bishop on Twitter
- Belinda Leung
- Jared Emerson-Johnson
- Firewatch
- Telltale Games
- Ouija Board
- Sound Blaster
- Playdate Mirror
- DIY Playdate Magnifier by Grhmhome
- MYST
- Encarta
- Neocab
- Where the Water Tastes Like Wine
- Proteus
- Demon Quest ’85 game page on Playdate’s website
- Episode Transcript
Topics
playdatehandheld gamescrooked parkpanicpixel artone-bit artindie gamescrankvisual novelgame developmentrpgdemon questdemonsgrimoire