
Season 1 · Episode 4
Crankin's Time Travel Adventure
The unique challenges of developing a game with crank-controlled time travel!
May 24, 202217m 58s
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Show Notes
How Katamari Damacy designer Keita Takahashi teamed up with animator Ryan Mohler, sound designer Matthew Grimm, and developer Shaun Inman to create “Crankin’s Time Travel Adventure,” the very first game ever developed for Playdate by someone outside of Panic, the company that makes the device. Keita’s seemingly simple idea led to deep gameplay, but was, at times, a challenge for the team to crank out!
Show Notes
Topics
playdatecrankincrankin's time travel adventurekeita takahashiryan mohlerpanicindie gamesplaydate gamesgame developmentplaydate developmentuvula