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Play Retro Show

Play Retro Show

Scott Johnson and Brian Dunaway talk about retro video games!

Scott Johnson

227 episodesEN

Show overview

Play Retro Show has been publishing since 2021, and across the 5 years since has built a catalogue of 227 episodes. That works out to roughly 300 hours of audio in total. Releases follow a weekly cadence.

Episodes typically run an hour to ninety minutes — most land between 1h 11m and 1h 27m — and the run-time is fairly consistent across the catalogue. None of the episodes are flagged explicit by the publisher. It is catalogued as a EN-language Leisure show.

The show is actively publishing — the most recent episode landed 4 days ago, with 25 episodes already out so far this year. Published by Scott Johnson.

Episodes
227
Running
2021–2026 · 5y
Median length
1h 18m
Cadence
Weekly

From the publisher

Scott Johnson and Brian Dunaway talk about retro video games! Hosted on Acast. See acast.com/privacy for more information.

Latest Episodes

View all 227 episodes

PLAY RETRO 222: NARC

Jun 25, 202658 min

PLAY RETRO 221: Star Control II

Jun 18, 20261h 14m

PLAY RETRO 220: Ratchet & Clank (2002)

May 28, 20261h 7m

PLAY RETRO 219: Gunstar Heroes

May 21, 20261h 4m

PLAY RETRO 218: Jet Force Gemini

May 14, 20261h 17m

PLAY RETRO 217: Michael Jackson's Moonwalker

May 7, 20261h 18m

PLAY RETRO 216: Rastan

Apr 30, 20261h 8m

PLAY RETRO 215: Tobal No. 1

Apr 23, 20261h 13m

PLAY RETRO 214: Neverwinter Nights (2002)

Apr 19, 20261h 12m

PLAY RETRO 213: PaRappa The Rapper

Apr 9, 20261h 10m

PLAY RETRO 212: Chibi-Robo!

A small household robot helps a struggling family by cleaning, solving problems, and exploring a home where everyday objects become towering environments. With limited battery life, unlockable tools, and a day-night cycle. Chibi-Robo!Plug into Adventure for the Gamecube blends exploration, light puzzles, and character-driven storytelling into a quiet, unconventional adventure from Skip Ltd. Hosted on Acast. See acast.com/privacy for more information.

Apr 1, 202659 min

PLAY RETRO 211: Sam & Max Hit the Road

Sam & Max Hit the Road (1993) follows freelance police Sam and Max as they investigate a missing Bigfoot, leading them on a cross-country adventure through bizarre tourist attractions and absurd encounters. Using classic point-and-click gameplay, players gather clues, solve puzzles, and unlock new locations while navigating the game’s signature humor and mini-games in classic LucasArts fashion. Hosted on Acast. See acast.com/privacy for more information.

Mar 26, 20261h 13m

PLAY RETRO 210: Blade Runner

An investigation through rain-soaked Los Angeles as a Blade Runner tracks replicants, gathers evidence, and navigates shifting loyalties in Westwood’s 1997 adventure. Featuring branching outcomes, randomized character roles, and systems built around player choice, Blade Runner stands apart from traditional point-and-click games Hosted on Acast. See acast.com/privacy for more information.

Mar 19, 20261h 37m

PLAY RETRO 209: Paper Mario

Paper Mario (N64, 2000) is a turn-based RPG where Mario must rescue Princess Peach after Bowser steals the wish-granting Star Rod and uses it to become invincible. Mario travels eight colorful worlds, recruiting party members and using timing-based combat to pull off attacks. It's known for charming writing and a playful paper aesthetic that's baked into the gameplay itself. Hosted on Acast. See acast.com/privacy for more information.

Mar 11, 20261h 4m

PLAY RETRO 208: Ecco The Dolphin

Players guide Ecco (a bottle nose dolphin) through interconnected ocean environments, managing oxygen, using sonar to communicate and solve environmental puzzles, and uncovering a science fiction story-line involving time travel and alien forces for the Sega Genesis/Mega Drive with a Sega CD version that enhances the experience with CD-quality audio and an expanded introduction. Hosted on Acast. See acast.com/privacy for more information.

Mar 5, 20261h 12m

PLAY RETRO 207: Star Trek - Borg

Star Trek: Borg (1996) was an interactive FDM (full-motion video) game published by Simon & Schuster Interactive. You play as Qaylan Furlong, a Starfleet cadet whose father was killed at the Battle of Wolf 359. Q shows up (played by John de Lancie, reprising his TNG role) and sends you back in time to that battle, giving you a chance to change the outcome and save your father. Hosted on Acast. See acast.com/privacy for more information.

Feb 26, 20261h 14m

PLAY RETRO 206: Return to Zork

Return to Zork (1993): Replacing Infocom’s classic text parser with a first-person point-and-click interface, full-motion video performances, and voice acting. Set across Port Foozle and beyond, the game blends exploration, inventory puzzles, and frequent failure states in a design that retains the series’ unforgiving roots while embracing early 1990s multimedia presentation. Hosted on Acast. See acast.com/privacy for more information.

Feb 19, 20261h 12m

PLAY RETRO 205: Bad Mojo

Bad Mojo (1996) - A PC adventure game that places players in the role of a man transformed into a cockroach, navigating a decaying apartment through environmental interaction and exploration rather than traditional puzzles. The game emphasizes atmosphere, symbolism, and survival, using pre-rendered environments, ambient sound design, and fragmented narration to convey its themes. ROACHES! Hosted on Acast. See acast.com/privacy for more information.

Feb 12, 20261h 18m

PLAY RETRO 204: Kirby's Dream Course

Kirby’s Dream Course (1994) is an isometric action-puzzle golf game developed by HAL Laboratory for the Super Nintendo Entertainment System. Combining miniature-golf mechanics with Kirby’s signature copy abilities, the game challenges players to defeat enemies and reach the goal cup using precision shots, physics, and strategic power-ups rather than traditional platforming. Hosted on Acast. See acast.com/privacy for more information.

Feb 5, 20261h 12m

PLAY RETRO 203: GORF

GORF (1981) A fixed shooter developed by Midway that combines multiple space-combat styles into a single arcade experience. Across five distinct missions ranging from Space Invaders-style formations to Galaga-inspired flagship battles. The game escalates difficulty through faster enemies, tighter patterns, and increasingly aggressive attacks. Hosted on Acast. See acast.com/privacy for more information.

Jan 29, 20261h 13m
2021 Frogpants Studios