PLAY PODCASTS
Rule of Cool: Is It a DM Crutch or a Creative Tool?
Season 1 · Episode 51

Rule of Cool: Is It a DM Crutch or a Creative Tool?

No Plot, Only Lore · Josh Varty and Kristoffer Hansen

May 9, 202533m 14sExplicit

Audio is streamed directly from the publisher (episodes.captivate.fm) as published in their RSS feed. Play Podcasts does not host this file. Rights-holders can request removal through the copyright & takedown page.

Show Notes

Josh and Kris clash over the "Rule of Cool" in TTRPGs. Josh argues it's a crutch for lazy problem-solving and a logistical nightmare for DMs, leading to player attention-seeking. Kris defends it as a necessary tool to reward player creativity, encourage "big swings," and increase narrative momentum—provided it's negotiated, reserved for unique moments, and tied to real consequences. They debate its history and the problem of canonizing "community stupidity."