
Season 1 · Episode 37
Modern Mythos - ep.37
Modern Mythos with Jon and Seth
March 18, 202455m 39sExplicit
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Show Notes
In this episode, Seth and Jon talk about werewolves and lycanthropes in your Call of Cthulhu game.
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- Traditional werewolves are governed by the phases of the moon – What else could compel a lycanthrope?
- Seasons
- Other celestial bodies
- Other planets
- Comets
- Constellations
- Emotional states (ie: Hulk's anger)
- Adorning an animal hide/skin (magic item)
- Magic Spell they cast
- Innate ability to do at will
- Seth's Valducan series - demonic possession
- Drug-induced, scientific concoction (pills, potion, or intravenous)
- Other types of lycanthropes
- Lots of examples from fantasy gaming:
- Wererats
- Weresharks
- Weretiger
- Dr. Jekyll & Mr. Hyde (wereneanderthal?)
- Hulk (wereroids???)
- Rakshasa (Hindu shapeshifting demon)
- What hurts them?
- The lore of silver originated in 1760's France with Beast of Gévaudan (Brotherhood of the Wolf) But not a universal folklore.
- Wolfsbane
- Do other herbs/minerals work for yours? PCs might have to discover it. Instead of having players pretend they don't know the lore of silver, maybe their characters do know it, but it's simply folklore and not true. Lovecraft's "Fear of the Unknown" quote. Have the fear of a werewolf be not knowing who it is or how to hurt it/
- Maybe regular bullets can (like American Werewolf in London)
- The Rescue (From Cthulhu Companion)
- The Swarming (Blood Brothers)
- Chateau of Blood (Blood Brothers 2)