
484: Designing for Liquid Glass
We are all in on macOS 26 and iOS 26 which means it is all liquid glass. But how do you actually design for it? What compromises do you have to make and how do you test backwards compatibility?
October 13, 202551m 14s
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Show Notes
We are all in on macOS 26 and iOS 26 which means it is all liquid glass. But how do you actually design for it? What compromises do you have to make and how do you test backwards compatibility?
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