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484: Designing for Liquid Glass

484: Designing for Liquid Glass

We are all in on macOS 26 and iOS 26 which means it is all liquid glass. But how do you actually design for it? What compromises do you have to make and how do you test backwards compatibility?

Merge Conflict

October 13, 202551m 14s

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Show Notes

We are all in on macOS 26 and iOS 26 which means it is all liquid glass. But how do you actually design for it? What compromises do you have to make and how do you test backwards compatibility?

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484: Designing for Liquid Glass — Merge Conflict — Play Podcasts