PLAY PODCASTS
18: Is Unity Too Greedy?
Season 1 · Episode 18

18: Is Unity Too Greedy?

Unity Resource Fee Discussion

Mastering The Game Podcast · Jermaine Harris

September 18, 20233m 9s

Audio is streamed directly from the publisher (sphinx.acast.com) as published in their RSS feed. Play Podcasts does not host this file. Rights-holders can request removal through the copyright & takedown page.

Show Notes

In this episode, Jermaine Harris focuses on Unity’s announcement of a new fee structure, the Unity Runtime Fee, for games using their engine. This fee, effective from January 1st, 2024, applies when a game is installed for the first time and is based on the Unity subscription tier. The fee ranges from half a cent to 20 cents per install, potentially impacting developers’ profits, especially for games with large installations. Harris criticizes this change, expressing concerns about increased game prices, negative impacts on developers, and potential price hikes for subscription services. He predicts a possible shift away from Unity to other engines like Unreal due to the new cost. Additionally, he connects this move to the CEO’s past involvement with microtransactions in EA, suggesting a potential influence on the gaming industry as a whole. Developers may delist games or switch engines, potentially leading to delays in game development. Harris encourages audience feedback on this issue.

Check out our sister podcasts at: AtomikFalconStudios.com


Hosted on Acast. See acast.com/privacy for more information.