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Massively OP Podcast Episode 44: Guild Wars 2 sounds and space questions

Massively OP Podcast Episode 44: Guild Wars 2 sounds and space questions

Massively OP Podcast · Justin Olivetti

December 29, 201550m 6s

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Show Notes

For our final podcast of 2015, we have a special treat for you: a double-header of interviews! First up is a talk with ArenaNet's sound design team on the audio of Guild Wars 2: Heart of Thorns, followed by a talk with Paul the Space Ace as he answers your astronomy and gaming questions.

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Show notes:
  • Interview with ArenaNet Sound Designers Jerry Schroeder and Drew Cady
  • How did you get into the industry?
  • Making sounds with strange objects
  • Why create unique sounds?
  • How do you work with the other teams?
  • Misconceptions and sound design
  • Mixing sound and music
  • The Revenant
  • Getting started in sound design
  • Interview with Paul the Space Ace
  • Interstellar accuracy and Pluto
  • Star fields
  • Funded test on Jupiter moons
  • Visible nebulae
  • Star Citizen
Other info: