
Episode 14
Magic Items
Manifest Zone: Exploring the World of Eberron · Keith Baker, Wayne Chang, and Imogen Gingell
October 11, 20181h 8m
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Show Notes
We have a full house with Keith, Wayne, Kristian, and Scott discussing the scope and role of magic items in Eberron.
Time Markers
- 00:00:00 – Introduction
- 00:01:31 – Gaming and BS 206 – Magic and Eberron
- 00:02:07 – Ubiquity vs. Power Level
- 00:04:09 – Systems Dependent on Magic Items
- 00:09:33 – Setting Player Expectations
- 00:10:53 – Utility Instead of Power
- 00:14:52 – Where Do We Get Those Wonderful Toys?
- 00:22:31 – Designing Magic Items to Solve Problems
- 00:26:00 – Availability of Utility Items in a Campaign
- 00:30:41 – Wands as Common Tools
- 00:33:14 – Artificers as Weird Scientists
- 00:35:50 – Wizards Codifying Magic
- 00:37:00 – Consumable Magic Items
- 00:38:51 – Everyday Items as Magic Items
- 00:42:09 – Warforged as Magic Items
- 00:43:54 – Warforged Docents
- 00:47:09 – Acquiring Magic Items
- 00:49:36 – Dragonshard Items
- 00:52:56 – Eldritch Machines
- 00:56:10 – Aerenal and Mundane Magic Items
- 00:58:26 – Purchasing Magic Items
- 01:03:02 – Expensive but Not Powerful
- 01:03:45 – Crafting Magic Items
- 01:07:19 – Wrapping Up
Special Thanks
A huge thank you to Rob Abrazado for helping us fix some audio drift issues that were delaying out release!