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Meet the Party – Greyhawk ’76 (Ep. 2)

Meet the Party – Greyhawk ’76 (Ep. 2)

Lair Of Secrets · Lair Of Secrets

December 14, 20241m 57s

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Show Notes

Meet the adventurers taking center stage in Ken's Greyhawk '76 test drive campaign for Dungeons & Dragons 2024! Listen to the Episode Watch the Episode Watch "Meet the Party - D&D 2024 (Ep. 2)" on YouTube Show Notes In the second episode of Greyhawk '76, Ken talks about the player characters the campaign is using to test drive the Dungeons & Dragons 2024 rules. Campaign Guidelines for Character Creation Since the purpose of the campaign is to test drive the D&D 2024 rules, we decided to start at 3rd level rather than 1st. That gives everyone a few more options to play with, and lets them pick a subclass (which is where things often get interest for players, since more advanced capabilities kick in with the subclasses). Here are our guidelines: Everyone begins at 3rd level Everyone uses the Standard point buy for attributes Use the "starting at higher level" rules on page 43 of the D&D Player's Handbook They get normal starting gear plus one Common magical item Characters who will die (what, Ken kill low-level 5e characters? Impossible!) will be built using the same rules, with the "starting level" tweaked as necessary. The Characters of Greyhawk '76 Ramnulf Heathertoes Male Halfling Thief Subclass: Rogue Background Origin Feat: Magic Initiate (Mage) Species Origin Feat: N/A Reed Goodbarrel Male Halfling Cleric Subclass: Trickster Domain Background Origin Feat: Tough Species Origin Feat: N/A Tiberius Male Human Fighter Subclass: Battlemaster Background origin feat: Tough Species Origin feat: Magic Initiate (Wizard) Raqsam * Male Dragonborn Wizard Subclass: Illusionist Subspecies: White Dragon Background Origin Feat: Alert Species Origin Feat: N/A Evaluating the Party It's a well rounded party. There's a good mix of classes (with a surprising number of halflings), which should help us achieve our playtest goals. It nicely balances hard-hitting martial characters (the rogue, the fighter), magical support (the wizard, the cleric), and healing (the cleric again). The chosen classes also help us playtest specific parts of D&D 2024 rules, like mastery, tweaked spells and cantrips, and the less combat-oriented skills (finding and disarming traps, interacting with NPCs, offensive and defensive spells, and the ever-fun battle master maneuvers.